###############################
Nasse Straße
###############################
[sound]
..\..\..\Sounds\WetLane_1.wav
1
[3d]
0
0
0
10
[volcurve]
Velocity
[pnt]
0
0
[pnt]
40
0.4
[pnt]
80
1.0
[volcurve]
StreetCond
[pnt]
0
0
[pnt]
1
1
[pnt]
2
0
-------------------------------------------------------------------
[sound]
..\..\..\Sounds\WetLane_2.wav
1
[3d]
0
0
0
10
[volcurve]
Velocity
[pnt]
0
0
[pnt]
40
0.4
[pnt]
80
1.0
[volcurve]
StreetCond
[pnt]
1
0
[pnt]
2
1
[pnt]
2.1
0
################################################################
[sound]
SD_motor_an.wav
0.6
[3d]
-0.7
-4.5
0.5
4.5
[trigger]
ev_enginestart
###################################################################
[sound]
SD_motor_aus.wav
0.6
[3d]
-0.7
-4.5
0.5
4.5
[trigger]
ev_engineshutdown
###################################################################
[loopsound]
B10M Idle.wav
44100
engine_n
592
0.8
Soll der Sound 3D sein, dann werden mit folgendem Abschnitt fuer den aktuellen Sound die
noetigen Parameter gesetzt: die drei Koordinaten (quer, längs, hoch) des Busses im lokalen System und jener Abstand,
wo der Sound mit 100% Lautstärke abgespielt wird:
[3d]
-0.7
-4.5
0.5
3
4.5
Nun muessen die Volumenkurven definiert werden: es ist moeglich, mehrere Kurven zu
definieren, welche dann mulitplikativ ueberlagert werden. Nach volcurve folgt
die Variabelennummer.
[volcurve]
Throttle
Mittels pnt-Einträgen wird die stueckweise lineare Funktion definiert. Jeder pnt besteht
aus x und y. ueber dem hoechsten bzw. unterm dem niedrigsten x-Wert ist sie 0.
[pnt]
0
0.7
[pnt]
1.0
1.0
[volcurve]
engine_n
[pnt]
0
0
[pnt]
200
1
[pnt]
592
1
[pnt]
651
0.7
[pnt]
770
0
Volkurve Anlasser
[volcurve]
-1
[pnt]
1.0
0
[pnt]
1.3
1
[conditionSingle]
engine_n
200
3
#############################################
[loopsound]
B10M Low Rev.wav
44100
engine_n
770
0.8
[3d]
-0.7
-4.5
0.5
3
4.5
[volcurve]
Throttle
[pnt]
0
0.7
[pnt]
1.0
1.0
[volcurve]
engine_n
[pnt]
592
0
[pnt]
651
0.7
[pnt]
770
1
[pnt]
1051
0.7
[pnt]
1332
0
#############################################
[loopsound]
NEW B10M Mid.wav
44100
engine_n
1332
0.8
[3d]
-0.7
-4.5
0.5
3
4.5
[volcurve]
Throttle
[pnt]
0
0.6
[pnt]
1.0
1.0
[volcurve]
engine_n
[pnt]
770
0
[pnt]
1051
0.7
[pnt]
1332
1
[pnt]
1628
0.7
[pnt]
1924
0
#############################################
[loopsound]
NEW B10M High.wav
44100
engine_n
1924
0.9
[3d]
-0.7
-4.5
0.5
3
4.5
[volcurve]
Throttle
[pnt]
0
0.5
[pnt]
1.0
1.0
[volcurve]
engine_n
[pnt]
1332
0
[pnt]
1628
0.7
[pnt]
1924
1
[pnt]
3000
2
###################################################################
Außensound
###################################################################
[loopsound]
SD_motor01x.wav
32000
engine_n
573
0.5
[viewpoint]
5
[3d]
-0.7
-4.5
0.5
4.5
Nun muessen die Volumenkurven definiert werden: es ist moeglich, mehrere Kurven zu
definieren, welche dann mulitplikativ ueberlagert werden. Nach volcurve folgt
die Variabelennummer.
[volcurve]
Throttle
Mittels pnt-Einträgen wird die stueckweise lineare Funktion definiert. Jeder pnt besteht
aus x und y. ueber dem hoechsten bzw. unterm dem niedrigsten x-Wert ist sie 0.
[pnt]
0
0.5
[pnt]
1.0
1.0
[volcurve]
engine_n
[pnt]
300
0
[pnt]
550
1
[pnt]
657
0.7
[pnt]
764
0
[pnt]
3000
0
Volkurve Anlasser
[volcurve]
-1
[pnt]
1.0
0
[pnt]
1.3
1
[conditionSingle]
engine_n
300
3
#############################################
[loopsound]
SD_motor02x.wav
32000
engine_n
764
0.5
[viewpoint]
5
[3d]
-0.7
-4.5
0.5
4.5
[volcurve]
Throttle
[pnt]
0
0.5
[pnt]
1.0
1.0
[volcurve]
engine_n
[pnt]
300
0
[pnt]
550
0
[pnt]
657
0.7
[pnt]
764
1
[pnt]
1271
0.7
[pnt]
1778
0
Volkurve Anlasser
[volcurve]
-1
[pnt]
1.0
0
[pnt]
1.3
1
[conditionSingle]
engine_n
300
3
#############################################
[loopsound]
SD_motor03x.wav
32000
engine_n
1778
1
[viewpoint]
5
[3d]
-0.7
-4.5
0.5
4.5
[volcurve]
Throttle
[pnt]
0
0.5
[pnt]
1.0
1.0
[volcurve]
engine_n
[pnt]
764
0
[pnt]
1271
0.7
[pnt]
1778
1
[pnt]
2500
1.5
##################################################################################
Motorrattern bei Vollgas
##################################################################################
[loopsound]
SD_2566MUH_Last@1293.wav48000
engine_n
1293
0.8
[viewpoint]
2
[3d]
-0.7
-4.5
0.5
3
4.5
[volcurve]
engine_throttle_injection
[pnt]
0
0
[pnt]
0.5
1.0
[pnt]
1.0
1.0
[volcurve]
engine_n
[pnt]
400
0
[pnt]
1293
1
[pnt]
2500
1
##############################################
[loopsound]
SD_2566MUHx_Last@1375.wav48000
engine_n
1375
1
[viewpoint]
5
[3d]
-0.7
-4.5
0.5
3
4.5
[volcurve]
engine_throttle_injection
[pnt]
0
0
[pnt]
0.5
1.0
[pnt]
1.0
1.0
[volcurve]
engine_n
[pnt]
400
0
[pnt]
1375
1
[pnt]
2500
1
##################################################################################
Motorvibration bei Unterleerlaufdrehzahl
##################################################################################
[loopsound]
SD_2566MUH_vibration@497.wav32000
engine_n
497
0.7
[viewpoint]
2
Soll der Sound 3D sein, dann werden mit folgendem Abschnitt fuer den aktuellen Sound die
noetigen Parameter gesetzt: die drei Koordinaten (quer, längs, hoch) des Busses im lokalen System und jener Abstand,
wo der Sound mit 100% Lautstärke abgespielt wird:
[3d]
-0.7
-4.5
0.5
4.5
Nun muessen die Volumenkurven definiert werden: es ist moeglich, mehrere Kurven zu
definieren, welche dann mulitplikativ ueberlagert werden. Nach volcurve folgt
die Variabelennummer.
[volcurve]
Throttle
Mittels pnt-Einträgen wird die stueckweise lineare Funktion definiert. Jeder pnt besteht
aus x und y. ueber dem hoechsten bzw. unterm dem niedrigsten x-Wert ist sie 0.
[pnt]
0
0.7
[pnt]
1.0
1.0
[volcurve]
engine_n
[pnt]
450
0
[pnt]
497
1
[pnt]
530
0
Volkurve Anlasser
[volcurve]
-1
[pnt]
1.0
0
[pnt]
1.3
1
[conditionSingle]
engine_n
300
3
#############################################
[loopsound]
SD_planeten_06.wav
32000
Wheel_RotationSpeed_1_L
288.6
1.4
alt: 2
[3d]
0
-3.8
0.5
6
[volcurve]
M_Wheel
[pnt]
-6000
1
[pnt]
-1000
0.5
[pnt]
0
0.3
[pnt]
1000
0.5
[pnt]
6000
1
[volcurve]
Wheel_RotationSpeed_1_L
[pnt]
0
0
[pnt]
250
0
[pnt]
350
1
#############################################
[loopsound]
SD_planeten_06.wav
32000
Wheel_RotationSpeed_1_R
288.6
1.4
[3d]
0
-3.8
0.5
6
[volcurve]
M_Wheel
[pnt]
-6000
1
[pnt]
-1000
0.5
[pnt]
0
0.3
[pnt]
1000
0.5
[pnt]
6000
1
[volcurve]
Wheel_RotationSpeed_1_R
[pnt]
0
0
[pnt]
250
0
[pnt]
350
1
##################################################################################
[loopsound]
SD_Roehrschnell_3127_05.wav
32000
Wheel_RotationSpeed_1_L
251.4
1.05
alt: 1.5
[3d]
0
-3.8
0.5
6
[volcurve]
M_Wheel
[pnt]
-6000
1
[pnt]
-1000
0.5
[pnt]
0
0.3
[pnt]
1000
0.5
[pnt]
6000
1
[volcurve]
Wheel_RotationSpeed_1_L
[pnt]
0
0
[pnt]
200
0
[pnt]
300
1
[pnt]
400
0
#############################################
[loopsound]
SD_Roehrschnell_3127_05.wav
32000
Wheel_RotationSpeed_1_R
251.4
1.05
[3d]
0
-3.8
0.5
6
[volcurve]
M_Wheel
[pnt]
-6000
1
[pnt]
-1000
0.5
[pnt]
0
0.3
[pnt]
1000
0.5
[pnt]
6000
1
[volcurve]
Wheel_RotationSpeed_1_R
[pnt]
0
0
[pnt]
200
0
[pnt]
300
1
[pnt]
400
0
#############################################
[loopsound]
SD_roehrschnell_3127_01EQ2.wav
32000
Wheel_RotationSpeed_1_L
208.8
1.4
alt: 2
[3d]
0
-3.8
0.5
6
[volcurve]
M_Wheel
[pnt]
-6000
1
[pnt]
-1000
0.5
[pnt]
0
0.3
[pnt]
1000
0.5
[pnt]
6000
1
[volcurve]
Wheel_RotationSpeed_1_L
[pnt]
0
0
[pnt]
70
0
[pnt]
200
1
[pnt]
300
0
#############################################
[loopsound]
SD_roehrschnell_3127_01EQ2.wav
32000
Wheel_RotationSpeed_1_R
208.8
1.4
[3d]
0
-3.8
0.5
6
[volcurve]
M_Wheel
[pnt]
-6000
1
[pnt]
-1000
0.5
[pnt]
0
0.3
[pnt]
1000
0.5
[pnt]
6000
1
[volcurve]
Wheel_RotationSpeed_1_R
[pnt]
0
0
[pnt]
70
0
[pnt]
200
1
[pnt]
300
0
#############################################
[loopsound]
SD_axle_01.wav
44100
Wheel_RotationSpeed_1_R
110
0.8
[3d]
0
-3.8
0.5
6
[volcurve]
M_Wheel
[pnt]
-8000
1
[pnt]
0
0.05
[pnt]
6000
1
[volcurve]
Wheel_RotationSpeed_1_R
[pnt]
-50
1
[pnt]
-40
0.3
[pnt]
0
0
[pnt]
40
0.3
[pnt]
50
1
[pnt]
110
1
[pnt]
140
0
#############################################
Getriebeheulen im 1. Gang
[loopsound]
retarder02.wav
44100
antrieb_n_kardanwelle
762
0.7
[3d]
0
-3.8
0.5
6
[volcurve]
M_Wheel
[pnt]
-7000
1
[pnt]
0
0.2
[pnt]
6000
1
[volcurve]
antrieb_n_kardanwelle
[pnt]
0
0
[pnt]
100
1
[pnt]
550
0.5
[pnt]
750
1
[conditionSingle]
antrieb_getr_aktugang
1
1
############################
[loopsound]
retarder02.wav
44100
antrieb_n_kardanwelle
374.248
0.5
[3d]
0
-3.8
0.5
6
[volcurve]
-1
[pnt]
0
0
[pnt]
0.3
1
[volcurve]
antrieb_n_kardanwelle
[pnt]
-574
0
[pnt]
-344.4
1
[pnt]
-229.6
0.9
[pnt]
0
0
[pnt]
229.6
0.9
[pnt]
344.4
1
[pnt]
574
0
[volcurve]
antrieb_retarder_volume
[pnt]
0
0
[pnt]
1
1
Folgender Wert erzeugt eine boolische Abspielkondition:
* Variablennummer (der Single-Liste)
* Referenzwert
* Vergleichsoperation: 0: <>, 1: =, 2: <, 3: >, 4: <=, 5: >=
[conditionSingle]
antrieb_wendesatz
1
1
#############################################
[loopsound]
SD_Fjue_3099_01.wav
32000
antrieb_n_kardanwelle
688.8
0.3
[3d]
0
-3.8
0.5
6
[volcurve]
-1
[pnt]
0
0
[pnt]
0.5
1
[volcurve]
antrieb_n_kardanwelle
[pnt]
-1148
0
[pnt]
-574
1
[pnt]
-287
0
[pnt]
0
0
[pnt]
287
0
[pnt]
574
1
[pnt]
1148
0
[volcurve]
antrieb_retarder_volume
[pnt]
0
0
[pnt]
1
1
Folgender Wert erzeugt eine boolische Abspielkondition:
* Variablennummer (der Single-Liste)
* Referenzwert
* Vergleichsoperation: 0: <>, 1: =, 2: <, 3: >, 4: <=, 5: >=
[conditionSingle]
antrieb_wendesatz
1
1
#############################################
[loopsound]
SD_Fjue_3294_01.wav
32000
antrieb_n_kardanwelle
1246.441
0.8
[3d]
0
-3.8
0.5
6
[volcurve]
-1
[pnt]
0
0
[pnt]
0.5
1
[volcurve]
antrieb_n_kardanwelle
[pnt]
-11000
1
[pnt]
-1148
1
[pnt]
-344.4
0
[pnt]
344.4
0
[pnt]
1148
1
[pnt]
11000
1
[volcurve]
antrieb_retarder_volume
[pnt]
0
0
[pnt]
1
1
[conditionSingle]
antrieb_wendesatz
1
1
###############################################
[loopsound]
SD_Fjuestart_3099_01.wav
32000
antrieb_n_kardanwelle
743.904
0.3
[noloop]
[3d]
0
-3.8
0.5
6
[volcurve]
antrieb_n_kardanwelle
[pnt]
0
0
[pnt]
57.4
0
[pnt]
287
1
[pnt]
1148
0
[volcurve]
antrieb_retarder
[pnt]
0
0
[pnt]
1
1
Folgender Wert erzeugt eine boolische Abspielkondition:
* Variablennummer (der Single-Liste)
* Referenzwert
* Vergleichsoperation: 0: <>, 1: =, 2: <, 3: >, 4: <=, 5: >=
[conditionSingle]
antrieb_wendesatz
1
1
###############################################
[loopsound]
SD_Fjuestart_3294_01.wav
32000
antrieb_n_kardanwelle
1246.441
0.8
[noloop]
[3d]
0
-3.8
0.5
6
[conditionSingle]
antrieb_wendesatz
1
1
[volcurve]
antrieb_n_kardanwelle
[pnt]
0
0
[pnt]
287
0
[pnt]
861
1
[pnt]
1262.8
0.7
[pnt]
1722
0
[volcurve]
antrieb_retarder
[pnt]
0
0
[pnt]
1
1
###############################################
[loopsound]
1749_fjuestart3.wav
44100
antrieb_n_kardanwelle
1592.85
1.0
[noloop]
[3d]
0
-3.8
0.5
6
[conditionSingle]
antrieb_wendesatz
1
1
[volcurve]
antrieb_n_kardanwelle
[pnt]
0
0
[pnt]
861
0
[pnt]
1262.8
0.7
[pnt]
1722
1
[pnt]
11000
1
[volcurve]
antrieb_retarder
[pnt]
0
0
[pnt]
1
1
###############################################
Tueren
###############################################
Tuer1
[sound]
SD_fdoor_opn.wav
0.6
[3d]
0
6
0
2
Es werden Trigger eingerichtet. Ein solcher Sound looped automatisch NICHT, kann aber gepitcht werden -
allerdings werden Volumen und Pitch nur einmalig beim Abspielstart zugewiesen.
Der Parameter ist der Event-String.
[trigger]
ev_doortriggeropen_0
[sound]
SD_fdoor_cls.wav
0.6
[3d]
0
6
0
2
[trigger]
ev_doortriggerclose_0
Tuer2
[sound]
SD_fdoor_opn2.wav
0.6
[3d]
0
6
0
2
[trigger]
ev_doortriggeropen_1
[sound]
SD_fdoor_cls2.wav
0.6
[3d]
0
6
0
2
[trigger]
ev_doortriggerclose_1
Tuer3
[sound]
SD_bdoor_opn.wav
0.6
[3d]
0
6
0
2
[trigger]
ev_doortriggeropen_2
[sound]
SD_bdoor_cls.wav
0.6
[3d]
0
6
0
2
[trigger]
ev_doortriggerclose_2
Tuerschlagen 1
[sound]
SD_fdoor_cls_hit.wav
0.6
[3d]
0
6
0
2
[volcurve]
doorSpeed_0
[pnt]
-1.0
1.0
[pnt]
-0.5
0.0
[trigger]
ev_doorhitclose_0
Tuerschlagen 2
[sound]
SD_fdoor_cls_hit2.wav
0.6
[3d]
0
6
0
2
[volcurve]
doorSpeed_1
[pnt]
-1.0
1.0
[pnt]
-0.5
0.0
[trigger]
ev_doorhitclose_1
Tuerschlagen 3
[sound]
SD_bdoor_cls_hit.wav
0.6
[3d]
0
0
0
2
[volcurve]
doorSpeed_2
[pnt]
-1.0
1.0
[pnt]
-0.5
0.0
[trigger]
ev_doorhitclose_2
oeffnen
Tuerschlagen 1
[sound]
SD_fdoor_opn_hit.wav
0.6
[3d]
0
6
0
2
[volcurve]
doorSpeed_0
[pnt]
0.5
0.0
[pnt]
1.0
1.0
[trigger]
ev_doorhitopen_0
Tuerschlagen 2
[sound]
SD_fdoor_opn_hit2.wav
0.6
[3d]
0
6
0
2
[volcurve]
doorSpeed_1
[pnt]
0.5
0.0
[pnt]
1.0
1.0
[trigger]
ev_doorhitopen_1
Tuerschlagen 3
[sound]
SD_bdoor_opn_hit.wav
0.6
[3d]
0
0
0
2
[volcurve]
doorSpeed_2
[pnt]
0.5
0.0
[pnt]
1.0
1.0
[trigger]
ev_doorhitopen_2
###############################################
[loopsound]
1749_12schalt01.wav
44000
Wheel_RotationSpeed_1_L
162.66
1
[3d]
0
-3.8
0.5
6
[volcurve]
M_Wheel
[pnt]
-5000
0.5
[pnt]
0
0.5
[pnt]
5000
1
[trigger]
ev_gear_upshift2
###############################################
[loopsound]
1749_23schalt01.wav
44000
Wheel_RotationSpeed_1_L
229.82
1
[3d]
0
-3.8
0.5
6
[volcurve]
M_Wheel
[pnt]
-5000
0.5
[pnt]
0
0.5
[pnt]
5000
1
[trigger]
ev_gear_upshift3
[sound]
D_schaltruck_laut.wav
1
[3d]
-0.7
-4.5
0.5
4.0
[volcurve]
antrieb_rucksoundvol
[pnt]
0
0.15
[pnt]
600
0.15
[pnt]
900
1
[trigger]
ev_schaltruck
[sound]
D_retarder_aus.wav
0.4
[3d]
-0.7
-4.5
0.5
4.5
[trigger]
ev_retarder_aus
[sound]
SD_hstbremse_aus.wav
1
[3d]
0
0
0
2
[trigger]
ev_haltebremse_aus
[sound]
SD_hstbremse_ein.wav
1
[3d]
0
0
0
2
[trigger]
ev_haltebremse_an
#############################################
[sound]
D_Schepper.wav
1
[3d]
0
0
0
6
[volcurve]
Klappern_Vol
[pnt]
0
0
[pnt]
1
1
[volcurve]
Velocity
[pnt]
-15
1
[pnt]
0
0
[pnt]
15
1
########################################
Cockpitsounds
########################################
[sound]
SD_blinker_on.wav
0.5
[3d]
-0.8
5.289
1.519
0.7
[trigger]
ev_lights_blinker_on
[sound]
SD_blinker_off.wav
0.7
[3d]
-0.8
5.289
1.519
0.5
[trigger]
ev_lights_blinker_off
[sound]
SD_blinker_swoff.wav
0.7
[3d]
-0.8
5.289
1.519
0.5
[trigger]
ev_lights_blinker_swoff
#####################################
[sound]
3665_Feststell_ein.wav
1.2
[3d]
-0.8
5.289
1.519
0.5
[trigger]
ev_bremse_feststell_ein
[sound]
3665_Feststell_aus.wav
1.2
[3d]
-0.8
5.289
1.519
0.5
[trigger]
ev_bremse_feststell_aus
[sound]
gangwahltaster.wav
1
[3d]
-0.8
5.289
1.519
0.5
[trigger]
ev_gangwahltaster
[sound]
gangwahltaster_N.wav
1
[3d]
-0.8
5.289
1.519
0.5
[trigger]
ev_gangwahltaster_N
[sound]
SD_hupe_lang.wav
1
[3d]
-0.8
5.289
1.519
10
[volcurve]
cockpit_hupe_volume
[pnt]
0
0
[pnt]
1
1
[conditionSingle]
cockpit_hupe_volume
3
0
[sound]
SD_hupe_an.wav
1
[3d]
-0.8
5.289
1.519
10
[trigger]
ev_hupe_an
[sound]
SD_hupe_aus.wav
1
[3d]
-0.8
5.289
1.519
10
[trigger]
ev_hupe_aus
[sound]
SD_druckregler_abblasen.wav
0.2
[3d]
-0.8
5
0.4
1
[trigger]
ev_kompressor_aus
[loopsound]
SD85_druckregler_zischen.wav
44100
engine_n
592
0.5
[viewpoint]
5
[3d]
-0.8
5
0.4
1
[conditionSingle]
bremse_kompressor
0
1
[volcurve]
-1
[pnt]
0
0
[pnt]
0.5
1
##########################################
[sound]
B10M Footbrake.wav
0.6
[3d]
-0.6
5
1
2
[volcurve]
bremse_zischvolume
[pnt]
100000
0.2
[pnt]
700000
1
[trigger]
ev_loesezischen
#########################################
[sound]
SD_bremse_treten.wav
0.5
[3d]
-0.6
5
1
2
[trigger]
ev_bremszischen
[sound]
SD_kippschalter_ein.wav
1
[3d]
-0.8
5.289
1.519
0.5
[trigger]
ev_kippschalter_ein
[sound]
SD_kippschalter_aus.wav
1
[3d]
-0.8
5.289
1.519
0.5
[trigger]
ev_kippschalter_aus
[sound]
hstbremse_aus.wav
1
[3d]
-0.8
5.289
1.519
0.5
[trigger]
ev_haltebremse_sw_aus
[sound]
hstbremse_ein.wav
1
[3d]
-0.8
5.289
1.519
0.5
[trigger]
ev_haltebremse_sw_an
######################################
Klimator-Luefter
[loopsound]
klimator_55.wav
44100
cp_klimator_RPM
55
0.5
[3d]
0
5.4
1.2
3
[volcurve]
cp_klimator_RPM
[pnt]
0
0.0
[pnt]
10
0.0
[pnt]
55
1
[pnt]
66
1
[pnt]
77
0
[loopsound]
klimator_77.wav
44100
cp_klimator_RPM
77
0.5
[3d]
0
5.4
1.2
3
[volcurve]
cp_klimator_RPM
[pnt]
55
0
[pnt]
66
0.5
[pnt]
77
1
[pnt]
89
1
[pnt]
100
0
[loopsound]
klimator_100.wav
44100
cp_klimator_RPM
100
0.5
[3d]
0
5.4
1.2
3
[volcurve]
cp_klimator_RPM
[pnt]
77
0
[pnt]
89
0.5
[pnt]
100
1
######################################
Umluftheizung
[loopsound]
Umluftheizung.wav
48000
cp_cabinheater_RPM
100
1
[3d]
0.7
-4.5
1.2
5
[volcurve]
cp_cabinheater_RPM
[pnt]
30
0
[pnt]
100
1
###############################
Lautsprecher
[sound]
SD_lautsprech_start.wav
1
[3d]
0
0
2
2
[trigger]
micro_lautsprecherknack_start
..........................................
[sound]
SD_lautsprech_end.wav
1
[3d]
0
0
2
2
[trigger]
micro_lautsprecherknack_end
..........................................
[sound]
SD_lautsprech_rausch.wav
1
[3d]
0
0
2
2
[conditionSingle]
Snd_Microphone
1
1
..........................................
[loopsound]
SD_lautsprech_Motor@592.wav44100
engine_n
592
1
[3d]
0
0
2
2
[volcurve]
engine_n
[pnt]
0
0
[pnt]
200
1
[conditionSingle]
engine_n
200
3
[conditionSingle]
Snd_Microphone
1
1
############################################
Rollband
[sound]
Rollband_taste_ein.wav
1
[3d]
-1
5.2
2.5
0.5
[trigger]
rlbnd_taste_ein
[sound]
Rollband_taste_aus.wav
1
[3d]
-1
5.2
2.5
0.5
[trigger]
rlbnd_taste_aus
[sound]
Rollband_aus.wav
1
[3d]
-1
5.2
2.5
0.5
[trigger]
rlbnd_klick
[sound]
Rollband_auf.wav
1
[3d]
0
5.4
2.9
2
[conditionSingle]
rlbnd_running_up
1
1
[volcurve]
-1
[pnt]
0
0
[pnt]
0.1
1
[sound]
Rollband_ab.wav
1
[3d]
0
5.4
2.9
2
[conditionSingle]
rlbnd_running_dn
1
1
[volcurve]
-1
[pnt]
0
0
[pnt]
0.1
1
******************************************
Standheizung
[sound]
Standheizung01.wav
1
[3d]
-0.7
0.4
0.6
3
[volcurve]
standheizung_volume_stufe1
[pnt]
0
0
[pnt]
1
1
[sound]
Standheizung02.wav
1
[3d]
-0.7
0.4
0.6
3
[volcurve]
standheizung_volume_stufe2
[pnt]
0
0
[pnt]
1
1
##################################
Scheibenwischer
[loopsound]
Scheibenwischer.wav
44100
wiper_speed
2.5
1
[noloop]
[3d]
0
5.7
1.4
1
[trigger]
wiper_start
[conditionSingle]
wiperrunning
1
1
#########################################
Scheibenwischer trocken
[loopsound]
Scheibenwischer_trocken.wav
44100
wiper_speed
2.5
1
[noloop]
[3d]
0
5.7
1.4
1
[trigger]
wiper_start_dry
[conditionSingle]
wiperrunning
1
1
##################################
Wascher
[sound]
wascher_loop.wav
1
[3d]
0
5.7
1.4
1
[conditionSingle]
wiper_wash
1
1
[volcurve]
-1
[pnt]
0
0
[pnt]
0.5
0
[pnt]
0.9
1
[sound]
wascher_start.wav
1
[3d]
0
5.7
1.4
1
[trigger]
wiper_wash_start
##################################
Fahrerfenster
[sound]
fahrerfenster_opn.wav
1
[3d]
-1.1
4.7
2.0
1
[volcurve]
cp_fahrerfenster_speed
[pnt]
0
0
[pnt]
1
1
[trigger]
ev_fahrerfenster_opn
[sound]
fahrerfenster_cls.wav
1
[3d]
-1.1
4.7
2.0
1
[volcurve]
cp_fahrerfenster_speed
[pnt]
0
0
[pnt]
1
1
[trigger]
ev_fahrerfenster_cls
[sound]
fahrerfenster_mov.wav
1
[3d]
-1.1
4.7
2.0
1
[volcurve]
cp_fahrerfenster_speed
[pnt]
0
0
[pnt]
1
1
##################################
Klappfenster
[sound]
klappfenster_opn.wav
1
[3d]
0
2
2
5
[trigger]
ev_klappfenster_opn
[sound]
klappfenster_cls.wav
1
[3d]
0
0
2
5
[trigger]
ev_klappfenster_cls
#######################################
Schluessel
[sound]
Schluessel_steck.wav
1
[3d]
-0.65
5.35
1.6
0.5
[trigger]
ev_schluessel_steck
[sound]
Schluessel_dreh.wav
1
[3d]
-0.65
5.35
1.6
0.5
[trigger]
ev_schluessel_dreh
#######################################
Kassettenrekorder
[sound]
kr_play.wav
1
[3d]
-0.137
5.527
1.570
0.5
[trigger]
ev_kr_play
[sound]
kr_stop.wav
1
[3d]
-0.137
5.527
1.570
0.5
[trigger]
ev_kr_stop
###################################################
IBIS-Gerät
###################################################
[sound]
IBIS_startup.wav
1
[3d]
-0.5
5.5
1.6
0.5
[trigger]
ev_IBIS-startupsound
[sound]
IBIS_piep.wav
1
[3d]
-0.5
5.5
1.6
0.5
[trigger]
ev_IBIS_piep
[sound]
IBIS_pieperror.wav
1
[3d]
-0.5
5.5
1.6
0.5
[trigger]
ev_IBIS_pieperror
[sound]
IBIS_entwerter.wav
1
[3d]
-0.46
3.96
1.72
0.5
[trigger]
ev_IBIS_entwerter
[sound]
IBIS_entwerter.wav
1
[3d]
-0.46
3.96
1.72
0.5
[trigger]
ev_IBIS_entwerter
[sound]
IBIS_entwerter_weiter.wav
1
[3d]
-0.46
3.96
1.72
0.5
[trigger]
ev_IBIS_entwerter_weiter
###################################################
Matrixanzeige
###################################################
[sound]
Matrix_Ziel.wav
1
[3d]
0.77
5.14
2.72
0.5
[trigger]
ev_Matrix_Terminus_change
[sound]
Matrix_Linie.wav
1
[3d]
0.77
5.14
2.72
0.5
[trigger]
ev_Matrix_Line_change
###################################################
Entwerter
###################################################
[sound]
Entwerter.wav
1
[3d]
-0.357
3.552
1.760
1.0
[trigger]
ev_Stamper
###################################################
Ticket-Kauf
###################################################
[sound]
Ticket_Geld.wav
1
[3d]
-0.107
4.846
1.693
0.3
[trigger]
ev_ticketsale_givemoney
.......................
[sound]
Ticket_Geld_input.wav
1
[3d]
-0.107
4.846
1.693
0.3
[trigger]
ev_ticketsale_takemoney
.......................
[sound]
Ticket_Geld_output_1.wav
1
[3d]
-0.107
4.846
1.693
0.3
[trigger]
ev_ticketsale_givechange_solo
.......................
[sound]
Ticket_Geld_output_2.wav
1
[3d]
-0.107
4.846
1.693
0.3
[trigger]
ev_ticketsale_givechange
.......................
[sound]
Ticket_Fahrkarte.wav
1
[3d]
-0.107
4.846
1.693
0.3
[trigger]
ev_ticketsale_giveticket
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
***ACHTUNG: Polyphonie-Test!!! ***
[sound]
Ticket_Geld_output_2.wav
1
[3d]
-0.107
4.846
1.693
0.3
[trigger]
ev_ticketsale_givechange2
[sound]
Ticket_Geld_output_2.wav
1
[3d]
-0.107
4.846
1.693
0.3
[trigger]
ev_ticketsale_givechange3
[sound]
Ticket_Geld_output_1.wav
1
[3d]
-0.107
4.846
1.693
0.3
[trigger]
ev_ticketsale_givechange_solo2
[sound]
Ticket_Geld_output_1.wav
1
[3d]
-0.107
4.846
1.693
0.3
[trigger]
ev_ticketsale_givechange_solo3
***Polyphonie-Test ENDE***
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
###################################################################
REGEN
###################################################################
[sound]
regen.wav
1.0
[3d]
0
0
3
15
[viewpoint]
2
[volcurve]
PrecipRate
[pnt]
0.0
0.1
[pnt]
1.0
1.0
[conditionSingle]
PrecipType
1
1
#######################
Fahrertuer
######################
[sound]
tuerauf.wav
1.0
[3d]
-0.5
4.3
1
3
[trigger]
ev_fahrertuer_auf
[sound]
tuerzu.wav
1.0
[3d]
-0.5
4.3
1
3
[trigger]
ev_fahrertuer_zu
###########################
Bremsenquietschen
[sound]
bremse_quietsch01.wav
1
[3d]
0
2.9
0.5
3
[volcurve]
bremse_p_Brzyl_VA
[pnt]
100000
0
[pnt]
300000
1
[pnt]
600000
0
[volcurve]
Wheel_RotationSpeed_0_R
[pnt]
-200
0
[pnt]
-50
1
[pnt]
-10
1
[pnt]
0
0
[pnt]
10
1
[pnt]
50
1
[pnt]
200
0
[volcurve]
bremse_quietsch_volume
[pnt]
-1
0.5
[pnt]
0
1
[pnt]
1
1
[sound]
B10M Brakes.wav
1
[3d]
0
-2.6
0.5
5
[volcurve]
bremse_p_Brzyl_HA
[pnt]
100000
0
[pnt]
250000
1
[pnt]
600000
0
[volcurve]
Wheel_RotationSpeed_1_R
[pnt]
-60
0
[pnt]
-50
1
[pnt]
-10
1
[pnt]
0
0
[pnt]
10
1
[pnt]
50
1
[pnt]
60
0
[volcurve]
bremse_quietsch_volume
[pnt]
-1
0
[pnt]
0
0
[pnt]
1
1
[trigger]
ev_bremse_hup
###############################
Rollo
###############################
[sound]
rollo_retract.wav
1
[3d]
-0.65
5.45
2.3
5
[trigger]
ev_rollo_retract
[sound]
rollo_loop.wav
1
[3d]
-0.65
5.45
2.3
5
[volcurve]
cp_rollo_speed
[pnt]
0
0
[pnt]
1
1
[sound]
rollo_end.wav
1
[3d]
-0.65
5.45
2.3
5
[trigger]
ev_rollo_end