Unfortunately i have to make a totally new display for the ARC bus, because the bus has LAWO display which has only LED lights. For this reason first i try to make lights in the cfg file with different name for every LED lights. There is the result: The question is that how many lights can i make? Beacuse with this solution i need minimum 1200lights (front, side, rear display) in the cfg file of the modell.
peterZZD
Anzahl der Beiträge : 270 Anmeldedatum : 20.12.10 Alter : 26 Ort : Depending on the time of the year, middle of nowhere or middle of nowhere
Thema: Re: new LAWO display Do 9 Jun - 15:32
Wouldn't it be better to script the displays (if there was an option to show pixels in blocks of three or four for flip-dot and on-off for LED and just make the letters aligned) rahter than make a separate object for each LED?
ARC
Anzahl der Beiträge : 37 Anmeldedatum : 28.04.09
Thema: Re: new LAWO display Do 9 Jun - 16:11
peterZZD schrieb:
Wouldn't it be better to script the displays (if there was an option to show pixels in blocks of three or four for flip-dot and on-off for LED and just make the letters aligned) rahter than make a separate object for each LED?
There is no flip-dot, just LED. display in bigger picture As you see there is only LED-s and i tried the texture version but it looks so stupid. With the light object it looks much more beautiful.
peterZZD
Anzahl der Beiträge : 270 Anmeldedatum : 20.12.10 Alter : 26 Ort : Depending on the time of the year, middle of nowhere or middle of nowhere
Thema: Re: new LAWO display Do 9 Jun - 16:13
Yeah, I know it's LED only.
What about the text textures, like in the MANs? Still, it seems to be rather stupid - no offence - way of scripting a display.
Janniboy
Anzahl der Beiträge : 2837 Anmeldedatum : 09.02.10 Alter : 29 Ort : Koblenz
Thema: Re: new LAWO display Do 9 Jun - 16:22
Apart from that I guess this will be an awful lot of work, I doubt that it'll have a positive effect on the performance. I don't know anything about scripting, but couldn't you try to set the display texture as bright as possible (so e.g. also in the night 100%) and then use a font for LED?
ARC
Anzahl der Beiträge : 37 Anmeldedatum : 28.04.09
Thema: Re: new LAWO display Fr 10 Jun - 13:11
Janniboy schrieb:
Apart from that I guess this will be an awful lot of work, I doubt that it'll have a positive effect on the performance. I don't know anything about scripting, but couldn't you try to set the display texture as bright as possible (so e.g. also in the night 100%) and then use a font for LED?
I made your version too, but i think it's not the best. So i continue the first version on the other hand would like to test how many lights can the game manage and how changes the FPS. front display Of course it's a very very slow work, but everything for the quality
Zuletzt von ARC am Fr 10 Jun - 13:12 bearbeitet; insgesamt 1-mal bearbeitet
nemeza
Anzahl der Beiträge : 204 Anmeldedatum : 27.04.09 Ort : Budapest
Thema: Re: new LAWO display Fr 10 Jun - 13:12
Is it possible to use a text texture as light and night map? If yes, problem solved, I think.. -- Text-textur. (Font contains only characters from 1-0, no space and others, this couses an error)
Marcel Kuhnt Admin
Anzahl der Beiträge : 3364 Anmeldedatum : 26.04.09 Alter : 40 Ort : Berlin-Spandau
Thema: Re: new LAWO display Fr 10 Jun - 17:08
You don't have to set the texttexture as light or night map - just set the material's emissive color value (in the x file already) to white!
nemeza
Anzahl der Beiträge : 204 Anmeldedatum : 27.04.09 Ort : Budapest
Thema: Re: new LAWO display Fr 10 Jun - 22:31
Marcel Kuhnt schrieb:
You don't have to set the texttexture as light or night map - just set the material's emissive color value (in the x file already) to white!