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 new LAWO display

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ARC




Anzahl der Beiträge : 37
Anmeldedatum : 28.04.09

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BeitragThema: new LAWO display   new LAWO display Icon_minitimeDo 9 Jun - 12:13

Unfortunately i have to make a totally new display for the ARC bus, because the bus has LAWO display which has only LED lights. For this reason first i try to make lights in the cfg file with different name for every LED lights. There is the result:
The question is that how many lights can i make? Beacuse with this solution i need minimum 1200lights (front, side, rear display) in the cfg file of the modell.
new LAWO display Arc13428
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peterZZD

peterZZD


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BeitragThema: Re: new LAWO display   new LAWO display Icon_minitimeDo 9 Jun - 15:32

Wouldn't it be better to script the displays (if there was an option to show pixels in blocks of three or four for flip-dot and on-off for LED and just make the letters aligned) rahter than make a separate object for each LED?
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ARC




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BeitragThema: Re: new LAWO display   new LAWO display Icon_minitimeDo 9 Jun - 16:11

peterZZD schrieb:
Wouldn't it be better to script the displays (if there was an option to show pixels in blocks of three or four for flip-dot and on-off for LED and just make the letters aligned) rahter than make a separate object for each LED?
There is no flip-dot, just LED.
display in bigger picture
As you see there is only LED-s and i tried the texture version but it looks so stupid. With the light object it looks much more beautiful.
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peterZZD

peterZZD


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BeitragThema: Re: new LAWO display   new LAWO display Icon_minitimeDo 9 Jun - 16:13

Yeah, I know it's LED only.

What about the text textures, like in the MANs? Still, it seems to be rather stupid - no offence - way of scripting a display.
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Janniboy

Janniboy


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BeitragThema: Re: new LAWO display   new LAWO display Icon_minitimeDo 9 Jun - 16:22

Apart from that I guess this will be an awful lot of work, I doubt that it'll have a positive effect on the performance.
I don't know anything about scripting, but couldn't you try to set the display texture as bright as possible (so e.g. also in the night 100%) and then use a font for LED?
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http://www.jan-kiesewalter.de
ARC




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BeitragThema: Re: new LAWO display   new LAWO display Icon_minitimeFr 10 Jun - 13:11

Janniboy schrieb:
Apart from that I guess this will be an awful lot of work, I doubt that it'll have a positive effect on the performance.
I don't know anything about scripting, but couldn't you try to set the display texture as bright as possible (so e.g. also in the night 100%) and then use a font for LED?
I made your version too, but i think it's not the best.
So i continue the first version on the other hand would like to test how many lights can the game manage and how changes the FPS.
front display Of course it's a very very slow work, but everything for the quality Smile


Zuletzt von ARC am Fr 10 Jun - 13:12 bearbeitet; insgesamt 1-mal bearbeitet
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nemeza

nemeza


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Anmeldedatum : 27.04.09
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BeitragThema: Re: new LAWO display   new LAWO display Icon_minitimeFr 10 Jun - 13:12

Is it possible to use a text texture as light and night map? If yes, problem solved, I think.. Smile
--
new LAWO display Lawotxt0.th
Text-textur. (Font contains only characters from 1-0, no space and others, this couses an error)
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Marcel Kuhnt
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Marcel Kuhnt


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BeitragThema: Re: new LAWO display   new LAWO display Icon_minitimeFr 10 Jun - 17:08

You don't have to set the texttexture as light or night map - just set the material's emissive color value (in the x file already) to white!
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nemeza

nemeza


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BeitragThema: Re: new LAWO display   new LAWO display Icon_minitimeFr 10 Jun - 22:31

Marcel Kuhnt schrieb:
You don't have to set the texttexture as light or night map - just set the material's emissive color value (in the x file already) to white!
Thanks! Looks much better now.. Like here? https://omnibussimulator.forumieren.com/t3326-night-texture
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Marcel Kuhnt


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BeitragThema: Re: new LAWO display   new LAWO display Icon_minitimeSa 11 Jun - 11:20

Exactly like that! Wink
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