Open the x file (if you convert to o3d, please do this before conversion!
) and search for the correct material-section: (you have the texture name as reference/help)
- Code:
-
Material Mat2 {
1.0; 1.0; 1.0; 1.0;;
0.0;
0.0; 0.0; 0.0;;
0.0; 0.0; 0.0;;
TextureFilename { "dachpappe.bmp"; }
} // End of Material
Set the last three "0.0" (emitting color) to "1.0", so it should look like this:
- Code:
-
Material Mat2 {
1.0; 1.0; 1.0; 1.0;;
0.0;
0.0; 0.0; 0.0;;
1.0; 1.0; 1.0;;
TextureFilename { "dachpappe.bmp"; }
} // End of Material