What is the file format used for modelling in OMSI? Is it 3DS? If I create a model in Blender, must I export it as a particular file format?
Will Google SketchUp be an option for modelling for OMSI? I can export to 3DS from Google SketchUp, but I don't know if it's texturing abilities will be suitable.
Rüdiger Hülsmann Admin
Anzahl der Beiträge : 1204 Anmeldedatum : 25.04.09 Alter : 40 Ort : Potsdam-West, Berlin-Mariendorf
Thema: Re: File formats So 22 Nov - 0:43
OMSI supports the DirectX X-file format. Any 3D modelling program should be able to export to X, but we have only tested the export from Blender. Additionally, there is our encrypted O3D-format for OMSI objects, you'll be able to convert X objects to O3D objects.
Marcel Kuhnt Admin
Anzahl der Beiträge : 3364 Anmeldedatum : 26.04.09 Alter : 40 Ort : Berlin-Spandau
Thema: Re: File formats So 22 Nov - 7:48
... but there are still problems if you want to convert an x-file made by e.g. 3DSMax into the Omsi format...
So: use blender, please!
Jacob1029
Anzahl der Beiträge : 51 Anmeldedatum : 05.12.09
Thema: Re: File formats Fr 11 Dez - 21:28
Could there possibly be a converter from .3ds to the appropriate file format for the game? This stops "exclusivity" to certain programs and any program in theory could be used to mod the game.
Marcel Kuhnt Admin
Anzahl der Beiträge : 3364 Anmeldedatum : 26.04.09 Alter : 40 Ort : Berlin-Spandau
Thema: Re: File formats Fr 11 Dez - 21:35
Such a converter "could be possible"... but therefor we have to program it... The main difficulty is that I currently have no idea about the 3ds format - but the most programs can export .x! Also 3DSMax or somthing like that. Even gmax can do it if you tweek it a little bit...
Jacob1029
Anzahl der Beiträge : 51 Anmeldedatum : 05.12.09
Thema: Re: File formats Fr 11 Dez - 21:38
If this is available , its a plug in. Doing some research,I found that there is a such a thing but have yet to find out if it works.
I guess looking at it from your perspective, its a bit coding which would be a nice thing to have, its not needed as of yet
Coding takes time, and there are much more important things out there.
Marcel Kuhnt Admin
Anzahl der Beiträge : 3364 Anmeldedatum : 26.04.09 Alter : 40 Ort : Berlin-Spandau
Thema: Re: File formats Fr 11 Dez - 21:55
Exactly - there are much more important things...!
Beolex
Anzahl der Beiträge : 14 Anmeldedatum : 30.05.10 Alter : 44 Ort : Belgrade, Serbia
My friend want to create bus for OMSI and we opened folder with MAN D92 but the file format is .o3d, so my questions are:
1) How can I open .o3d file format 2) How to add model when I have it imported to blender? What should I do step by step?
Emil
Anzahl der Beiträge : 596 Anmeldedatum : 14.02.11
Thema: Re: File formats So 20 Feb - 11:59
Rudy schrieb:
My friend want to create bus for OMSI and we opened folder with MAN D92 but the file format is .o3d, so my questions are:
1) How can I open .o3d file format 2) How to add model when I have it imported to blender? What should I do step by step?
I think you have to build it from scratch. In this there is a general german description with pictures how the bus was created.
Emil
Rudy
Anzahl der Beiträge : 17 Anmeldedatum : 13.02.11
Thema: Re: File formats Mo 21 Feb - 1:12
I don't think so that I need to build it from scratch. This instruction is not helping us because it is in German. I was thinking that you can write instruction like Virtualbus have http://doku.virtualbus.info/en/art01/
Marcel Kuhnt Admin
Anzahl der Beiträge : 3364 Anmeldedatum : 26.04.09 Alter : 40 Ort : Berlin-Spandau
Thema: Re: File formats Mo 21 Feb - 8:55
You have to be a bit patient until we have finished the english version of each SDK. Because we are Germans, of course we will start with the German version of the SDKs. But after finished them, we translate them. The english map SDK is in work yet!
Rudy
Anzahl der Beiträge : 17 Anmeldedatum : 13.02.11
Thema: Re: File formats Mo 21 Feb - 11:17
Oh so everything is explained in SDK, thanks Marcel for your answer.
andybadb
Anzahl der Beiträge : 26 Anmeldedatum : 03.03.11
Thema: Re: File formats Fr 4 März - 8:42
Rüdiger Hülsmann schrieb:
OMSI supports the DirectX X-file format. Any 3D modelling program should be able to export to X, but we have only tested the export from Blender. Additionally, there is our encrypted O3D-format for OMSI objects, you'll be able to convert X objects to O3D objects.
how do you convert the x objects to O3D?
and also when i tried to load an object from the editor it only looks for .sco files. What are these?
Rüdiger Hülsmann Admin
Anzahl der Beiträge : 1204 Anmeldedatum : 25.04.09 Alter : 40 Ort : Potsdam-West, Berlin-Mariendorf
Thema: Re: File formats Fr 4 März - 10:01
You'll find the x to o3d converter in our "inofficial SDK" (German only, work in progress):
The sco files are configuration files for scerery objects. So they are the mein file type if you just work with these objects (Name, type group, links to the 3d files, material functions and texture effects as well as animations are included in these files).
andybadb
Anzahl der Beiträge : 26 Anmeldedatum : 03.03.11
Thema: Re: File formats Sa 5 März - 6:44
Rüdiger Hülsmann schrieb:
You'll find the x to o3d converter in our "inofficial SDK" (German only, work in progress):
The sco files are configuration files for scerery objects. So they are the mein file type if you just work with these objects (Name, type group, links to the 3d files, material functions and texture effects as well as animations are included in these files).
When i try to convert an x file it saids E/A-Fehler 103. What does that mean?
andybadb
Anzahl der Beiträge : 26 Anmeldedatum : 03.03.11
Thema: Re: File formats Sa 5 März - 8:55
Dublindeveloper schrieb:
What is the file format used for modelling in OMSI? Is it 3DS? If I create a model in Blender, must I export it as a particular file format?
Will Google SketchUp be an option for modelling for OMSI? I can export to 3DS from Google SketchUp, but I don't know if it's texturing abilities will be suitable.
have you found a way were you can use google sketchup?
Cas
Anzahl der Beiträge : 90 Anmeldedatum : 20.08.09 Ort : Groningen (NL)
Thema: Re: File formats So 6 März - 14:12
So, OMSI does not support X-files as scenery objects directly? The Crossing Editor loads a sco-file pointing towards an X-file without problems, but the map editor does not. And I can't get my X->o3d converted file to show in either program
Marcel Kuhnt Admin
Anzahl der Beiträge : 3364 Anmeldedatum : 26.04.09 Alter : 40 Ort : Berlin-Spandau
Thema: Re: File formats Fr 6 Mai - 8:13
* the o3d converter does NOT supports ALL possible x file formats! They can be different, so we only know from the blender x file export that these x files will work with our converter. * in OMSI, every x file should be usable, but of course we did not test all possible x file types! The reason is simple: In comparison to the converter, OMSI uses the DirectX x file loader directly, which should know every possible format.
JunGRail
Anzahl der Beiträge : 512 Anmeldedatum : 02.02.11
Thema: Re: File formats Sa 7 Mai - 14:37
This is probably old but is bus designs going to be covered in the SDKs, this seems like the only simulator where users get to try their hand at creating vehicles. I understand its going to be a challenge but you guys managed to come up with a whole game in 4 years!
So I'm sure the knowledge you gained with building the buses will be for our use too! I for one am just hell bent on creating a bus!