Thema: Re: [RELEASED: 15-05-2011] Glendale Town Mo 2 Mai - 12:57
Very nice city
gneb
Anzahl der Beiträge : 197 Anmeldedatum : 14.02.11 Alter : 27 Ort : Trondheim, Norway
Thema: Re: [RELEASED: 15-05-2011] Glendale Town Mo 2 Mai - 13:22
WOW !
Looks really intresting
Looking forward to more info
Keep up the good work
Gneb B
filipe231291
Anzahl der Beiträge : 152 Anmeldedatum : 14.04.11 Alter : 32 Ort : Vila Nova de Gaia, Portugal
Thema: Re: [RELEASED: 15-05-2011] Glendale Town Mo 2 Mai - 14:38
Thank you all OK, I've tested lines 12 and 15, but I'm still working on the second one and then testing others. A question: is it normal when a AI bus starts without picking passengers and when it finishes, it dissapears? I wanted the AI buses have the same behaviour like in Grundorf, per example. If someone help me how to do it, I would apreciate it
Thiago
Anzahl der Beiträge : 252 Anmeldedatum : 18.02.11 Ort : Brazil
Thema: Re: [RELEASED: 15-05-2011] Glendale Town Mo 2 Mai - 15:37
filipe231291 schrieb:
Thank you all OK, I've tested lines 12 and 15, but I'm still working on the second one and then testing others. A question: is it normal when a AI bus starts without picking passengers and when it finishes, it dissapears? I wanted the AI buses have the same behaviour like in Grundorf, per example. If someone help me how to do it, I would apreciate it
Filipe, responderei em português, já que compartilhamos do mesmo idioma. No mapa em que estou a trabalhar, este fato ocorria constantemente em uma rota. Após procurar bastante, observei que o erro residia na indicação do último ponto da linha (Terminus). No meu caso, na Trip que eu havia criado, o campo Terminus estava como Boavista, mas o objeto Busstop estava como T. Boavista. O ônibus parava normalmente, mas logo depois sumia, em vez de aguardar o horário para retornar, pois o jogo interpretava que ainda não havia atingido seu terminal.
Talvez seja uma possibilidade. Peço que verifique. Verifique também se no arquivo .ttp de sua rota (dentro da pasta TTData) o nome do último ponto coincide com o Terminus, pois aqui também já ocorreu de o OMSI Editor não salvar corretamente. Creio que seja um bug ocasional.
Caso não seja isto, também é interessante verificar se o último Trackentry do primeiro sentido de sua rota e o primeiro Trackentry do sentido contrário da mesma coincidem. Assim o ônibus não some e utiliza este mesmo track para se deslocar até o primeiro ponto no caminho de volta ao terminal de origem.
Vamos torcer para que uma das duas coisas funcione. Senão continuamos a tentar.
Um abraço e espero que ajude (espero não ter sido muito confuso)
Zuletzt von Thiago am Mo 2 Mai - 23:25 bearbeitet; insgesamt 1-mal bearbeitet
gneb
Anzahl der Beiträge : 197 Anmeldedatum : 14.02.11 Alter : 27 Ort : Trondheim, Norway
Thema: Re: [RELEASED: 15-05-2011] Glendale Town Mo 2 Mai - 21:10
I hope your map will be great, and i think it will be
But about how many percant is the map finished ?
Because i want this map SO (!) much :baunce:
Keep up the good work
Gneb B
filipe231291
Anzahl der Beiträge : 152 Anmeldedatum : 14.04.11 Alter : 32 Ort : Vila Nova de Gaia, Portugal
Thema: Re: [RELEASED: 15-05-2011] Glendale Town Di 3 Mai - 21:30
Thanks By the way, I forgot to mention that this map is nothing special and also the bus lines are fast, so it's the first time that I'm (definitely) building, so I could except something better in the future
midtown292
Anzahl der Beiträge : 163 Anmeldedatum : 24.02.11
Thema: Re: [RELEASED: 15-05-2011] Glendale Town Di 3 Mai - 22:08
I am sure it will be great!! I am also building a map of a fictional city, but I was giving up.... but seeing you carrying on work on your map makes me want to finish mine. Good luck with yours! I love the liveries. If you want the AI to use the D89 ZF just add it in the main list of the ailist.cfg file and count what number it is in the list (start at 0). Then in the part where you say what the AI use you can write its number (for example 12) and the AI will use the ZF version of the D89 - just include the D89ZF files when you release your map (including the Cummins L10 engine sounds if you are using the latest version).
filipe231291
Anzahl der Beiträge : 152 Anmeldedatum : 14.04.11 Alter : 32 Ort : Vila Nova de Gaia, Portugal
Thema: Re: [RELEASED: 15-05-2011] Glendale Town Do 5 Mai - 22:03
I'll try
A small update: - some bus lines (23 and 315) are now created and they work as AI bus - decreased the taxi traffic so that the bus can't wait that long to pass at Downtown Station (AI bus on line 315. During it's test, the bus stayed there); - more bus lines were added; - fixed errors on tracks which were selected whitout knowtest (bus lines 12 and 315); - on bus line 315, fixed the destination rollband and matrix display so that it says "Glendale Circular"
Issues to fix: - the MAN SD buses with rollband (SD77, SD80, SD81 and SD83 rollband version) on line 15 doesn't show it's destination EDIT: FIXED! It has to be according to the HOF file (stupid me ). Thank you Janniboy's HOF Creator
I'm going to continue working on bus lines (79, 83, 111 and 702) and if the bus lines working as AI buses, I'll continue the construction
Zuletzt von filipe231291 am Fr 6 Mai - 11:33 bearbeitet; insgesamt 2-mal bearbeitet (Grund : Fixed an issue)
filipe231291
Anzahl der Beiträge : 152 Anmeldedatum : 14.04.11 Alter : 32 Ort : Vila Nova de Gaia, Portugal
Thema: Re: [RELEASED: 15-05-2011] Glendale Town Fr 6 Mai - 21:21
Today's update: - Bus lines 79 and 702 now working with AI buses; - S-Bahnhof now working! Here are two screenshots:
filipe231291
Anzahl der Beiträge : 152 Anmeldedatum : 14.04.11 Alter : 32 Ort : Vila Nova de Gaia, Portugal
Thema: Re: [RELEASED: 15-05-2011] Glendale Town So 8 Mai - 12:54
Saturday's update (since my Internet connection wasn't available ): - added a second train track from the S-Bahnhof, only between South and North; - started putting trees in various locations: 1- Spencer Street; 2- between Route 15 (freeway which goes to Downtown and bus line 15 goes there) and Downtown Riverpoint; 3- terrain between Route 15 and Eastside Road (this road which goes through Downtown Station and follows the S-Bahnhof, passes bus lines 79 - for the two ways - and 315 - only one way with a bus stop at the middle -); - created Eastside Park and bus line 315 stops there; - bus lines as myself works ; - added lights at Route 15, Eastside Route and Downtown Station.
So, this map is close to be finished, so the rest I'm working on it
Finally here's a video about the IBIS codes. Check the description for details:
Comments, suggestions, be free to post
Zuletzt von filipe231291 am So 8 Mai - 14:37 bearbeitet; insgesamt 1-mal bearbeitet
man-busfahrer
Anzahl der Beiträge : 309 Anmeldedatum : 21.07.09 Alter : 27 Ort : Kiel
Thema: Re: [RELEASED: 15-05-2011] Glendale Town So 8 Mai - 14:13
I can´t watch the video.
The video is privat.
Can you repair it??
filipe231291
Anzahl der Beiträge : 152 Anmeldedatum : 14.04.11 Alter : 32 Ort : Vila Nova de Gaia, Portugal
Thema: Re: [RELEASED: 15-05-2011] Glendale Town So 8 Mai - 14:36
man-busfahrer: Try it now.
Thiago
Anzahl der Beiträge : 252 Anmeldedatum : 18.02.11 Ort : Brazil
Thema: Re: [RELEASED: 15-05-2011] Glendale Town So 8 Mai - 20:54
I'm looking forward to this map! Keep the great work!
filipe231291
Anzahl der Beiträge : 152 Anmeldedatum : 14.04.11 Alter : 32 Ort : Vila Nova de Gaia, Portugal
Thema: Re: [RELEASED: 15-05-2011] Glendale Town Fr 13 Mai - 18:31
My friends, the map is almost finished. There's still the street signs and maybe I'll add some destination boards.
UPDATE until today: - added vegetation, some traffic lights, added street lights and more high rises behind Downtown Terminal; - made some changes at the HOF file, which contains two new "Terminals" (Ziel) there (note that these are not included in the video): - ZIEL 901: Sorry... Out of Service - ZIEL 902: Private Bus/Casual Service - ZIEL 903: Glendale Town/By: filipe231291 (this one is on the readme file as a presentation image) Note: these changes on the HOF file includes new rollband files. Only "terminal" 903 doesn't have the rollband, so it works only for the matrix display
Going to work on: - final changes for version 1.0 - readme file
Maybe I'll release it this weekend. Let's see if I have time
P.S.: The update was started this Wednesday, 11th May, until today, 13th May, due of being busy and school time, sorry After releasing, the video of the IBIS test is going to be shared in public
EDIT: I forgot to mention that there is still the helpers, so I'm also working on it
mmeepp
Anzahl der Beiträge : 193 Anmeldedatum : 03.04.11
Thema: Re: [RELEASED: 15-05-2011] Glendale Town So 15 Mai - 12:46
Nice map. I like those repaints and the tickets. They look way better than some real tickets.
nsoft
Anzahl der Beiträge : 1 Anmeldedatum : 15.05.11
Thema: Re: [RELEASED: 15-05-2011] Glendale Town So 15 Mai - 17:59
Hello!
I have a problem with this map. When I start OMSI and choose this map, I receive message that some objects are changed. If I press Yes, I receive list of these objects: (not full list) Sceneryobjects\INGOLSTADT\Holzzaun.sco Sceneryobjects\Nemolus Objekte\Verkehrszeichen\VZ_Mast_StopVorfahrtGewaehren.sco Sceneryobjects\mueltonne\mueltonneschwarz.sco .... and so on
After this, I choose line 01200 and route 02. But I receive that the route is false. For other lines the situation is like with 12th route. Can you help me with my problem?
filipe231291
Anzahl der Beiträge : 152 Anmeldedatum : 14.04.11 Alter : 32 Ort : Vila Nova de Gaia, Portugal
Thema: Re: [RELEASED: 15-05-2011] Glendale Town So 15 Mai - 18:18
@nsoft: I think the problems are these: 1- Did you read the readme? You must download these scenery objects (the links are there); 2- Did you putted the .hof files at the MAN SD200 and SD202 folders. Without them, I think it doesn't work...
filipe231291
Anzahl der Beiträge : 152 Anmeldedatum : 14.04.11 Alter : 32 Ort : Vila Nova de Gaia, Portugal
Thema: Re: [RELEASED: 15-05-2011] Glendale Town Mo 16 Mai - 19:08
Today's update for version 1.1: - changes on the readme, adding a new section about the version changes and the link for the D89 ZF (after the description of bus line 23); - working on the timetables: bus lines 15, 79, 111 and 315. Only bus lines 15 and 79 are working, in spite of 79 can now stops at terminals.
joar.vea
Anzahl der Beiträge : 2 Anmeldedatum : 23.06.11
Thema: The HOF. file don't works!! Do 23 Jun - 8:54
I don't how to use the IBIS, so i use the button in the menu for IBIS sign, but i can not choose f.ex "Downtown (Via...)". Why not, can someone explain and help me please. I will epriciate that
joar.vea
Anzahl der Beiträge : 2 Anmeldedatum : 23.06.11
Thema: Re: [RELEASED: 15-05-2011] Glendale Town Do 23 Jun - 9:21
[quote="joar.vea"]I don't how to use the IBIS, so i use the button in the menu for IBIS sign, but i can not choose f.ex "Downtown (Via...)". Why not, can someone explain and help me please. I will epriciate that. Now it works on the SD-200 busses but not on the SD-202
filipe231291
Anzahl der Beiträge : 152 Anmeldedatum : 14.04.11 Alter : 32 Ort : Vila Nova de Gaia, Portugal
Thema: Re: [RELEASED: 15-05-2011] Glendale Town Do 23 Jun - 23:25
Only the SD2020 doesn't work? Have you tried putting the .hof file?
Hey guys, I want to apolodgize you all because I have some Internet problems and also being tottaly busy with the school trainee. Glendale Town will be released soon as a final version (1.1) with all of the fixed problems and better timetables (flippy1008 is working on it as a favor - I hope you don't mind saying this). Also, I'm working out on a new version of this city (New Glendale), but bigger, more terminals and more bus lines , but is really still work in progress. Soon I'll post a new thread about it.