Gräf&Steyr
Anzahl der Beiträge : 761Anmeldedatum : 13.04.11Alter : 25Ort : Wien - Donaustadt Thema: Hilfe bei den .tga Datein. Sa 8 Okt - 12:36 Hallo!
Da ich einen realen SD83 LVG haben möchte, versuche ich das zu verwirklichen!
Damit auch gleich beim Auswählen die Lackierung kommt, habe ich auch die passenden .tga Dateien gemacht.
In PS 5 ind Paint.net:
In der model_SD83_LVG.cfg steht folgendes:
Code: ######################################## Textur-Changes ######################################## [CTC] Colorscheme Texture\Werbung_SD83_LVG 0 [CTCTexture] farbschema_tex1 SD83_LVG_01.tga [CTCTexture] farbschema_tex2 SD83_LVG_02.bmp [CTCTexture] farbschema_trans SD80_trans.tga
Hat jemand eine Lösung?
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Gräf&Steyr
Anzahl der Beiträge : 761Anmeldedatum : 13.04.11Alter : 25Ort : Wien - Donaustadt Thema: Re: Hilfe bei den .tga Datein. Sa 8 Okt - 16:20 Okay, nun habe ich eine mögliche Lösung, doch wenn ich den Bus auswähle kommt eine Zugriffsverletzung. Kann jemand mir der cfg was anfangen?
Code: ######################################## Sichtbarkeits-Boundingbox ######################################## [VFDmaxmin] -1.5 -6 -0.5 1.5 6 4.5 Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren. Textur-Detail-Faktor: hiermit kann eingestellt werden, ob das Objekt als größer oder kleiner angenommen wird beim Wechsel von lowres nach highres-Textur Der Wert wird einfach mit dem in den Graphik-Optionen eingestellten Wert multipliziert, d.h.: * 0.5 = Objekt wird bereits dargestellt, wenn es nur halb so groß ist, wie der eingestellte Wert * 1.0 = Objekt erscheint genau dann, wenn es so groß ist wie eingestellt * 2.0 = Objekt erscheint erst dann, wenn es schon doppelt so groß ist wie eingestellt. [tex_detail_factor] 0.5 ######################################## Textur-Changes ######################################## [CTC] Colorscheme Texture\Werbung_SD83_LVG 0 [CTCTexture] farbschema_tex1 SD83_LVG_01.tga [CTCTexture] farbschema_tex2 SD83_LVG_02.bmp [CTCTexture] farbschema_trans SD80_trans.tga ################### Text-Texturen: ################### Wagennummer: 0 [texttexture] number Kennz_DtAlt 64 32 1 0 0 0 Kennzeichen: 1 [texttexture] ident Kennz_DtAlt 512 256 1 0 0 0 IBIS: 2 [texttexture] IBIS IBIS_5x7 256 64 0 50 50 50 Thermometer 3 [texttexture] cockpit_temperatur LCD_7-Segment 256 64 0 50 50 50 ######################################## [LOD] 0.1 ######################################## ######################################## Fahrersitz ######################################## [mesh] SD_Generic\SD_Neu_Fahrersitz.o3d [viewpoint] 3 [illumination_interior] 0 1 2 3 [newanim] anim_trans Driver_Seat_VertTransl 1 origin_rot_y 90 ####################################### Digitalthermometer ####################################### [mesh] SD_Generic\SD_Thermometer.o3d [matl] Textfeld_Thermo.tga 0 [matl_alpha] 2 [useTextTexture] 3 ********************************************************************** Heizungsregler ********************************************************************** [mesh] SD83\SD83_Heizung_Defrost.o3d [mouseevent] cp_heizregler_defrost [newanim] origin_from_mesh anim_rot cockpit_heizregler_defrost -90 [mesh] SD83\SD83_Heizung_Fussraum.o3d [mouseevent] cp_heizregler_fussraum [newanim] origin_from_mesh anim_rot cockpit_heizregler_fussraum 80 delay 20 maxspeed 200 [mesh] SD83\SD83_Heizung_Temp.o3d [mouseevent] cp_heizregler_temp [newanim] origin_from_mesh anim_rot cockpit_heizregler_temp 80 delay 20 maxspeed 200 [mesh] SD83\SD83_Heizung_Bug.o3d [mouseevent] cp_heizregler_bug [newanim] origin_from_mesh anim_rot cockpit_heizregler_bug 80 delay 20 maxspeed 200 [mesh] SD83\SD83_Heizung_Umluft.o3d [mouseevent] cp_heizregler_umluft [newanim] origin_from_mesh anim_rot cockpit_heizregler_umluft 80 delay 20 maxspeed 200 ********************************************************************** Instrumente ********************************************************************** Druckwarnzeiger [mesh] SD83\SD83_Panel_Druckwarnung.o3d [viewpoint] 3 [newanim] origin_from_mesh anim_rot cockpit_warndruckwinkel -90 delay 2 -------------------------------- [mesh] SD83\SD83_Panel_Tuer_vorne_1.o3d [viewpoint] 3 [mouseevent] bus_doorfront0 [newanim] origin_from_mesh anim_trans cockpit_tuertaster1 -0.006 [mesh] SD83\SD83_Panel_Tuer_vorne_2.o3d [viewpoint] 3 [mouseevent] bus_doorfront1 [newanim] origin_from_mesh anim_trans cockpit_tuertaster2 -0.006 [mesh] SD83\SD83_Panel_Hstbremse.o3d [viewpoint] 3 [matl] SD82-83_Panel.bmp 0 [matl_envmap] envmap_lenkrad2.bmp 0.1 [mouseevent] bus_dooraft [newanim] origin_from_mesh anim_trans bremse_halte_sw 0.007 [mesh] SD83\SD83_Panel_Anlasser.o3d [viewpoint] 3 [mouseevent] kw_m_engine_startbutton [newanim] origin_from_mesh anim_trans cp_taster_anlasser -0.003 [mesh] SD83\SD83_Panel_Motorabstellung.o3d [viewpoint] 3 [mouseevent] kw_m_engineshutdown [newanim] origin_from_mesh anim_trans cp_taster_motorabstellung -0.003 [mesh] SD83\SD83_Panel_Trennschalter.o3d [viewpoint] 3 [mouseevent] kw_batterietrennschalter [newanim] origin_from_mesh anim_trans cp_taster_batterietrennschalter -0.003 [mesh] SD83\SD83_Panel_Warnblinker.o3d [viewpoint] 3 [mouseevent] blinker_warn_toggle [newanim] origin_from_mesh anim_trans cp_taster_warnblinker -0.007 Warnblinker [light_enh] -0.532 5.368 1.605 255 0 0 0.03 lights_warnblinkgeber 1 0.01 3 0.05 [mesh] SD83\SD83_Panel_Standheizung.o3d [viewpoint] 3 [mouseevent] taster_standheizung [newanim] origin_from_mesh anim_trans cp_taster_standheizung -0.007 [light_enh] -0.622 5.442 1.630 0 200 0 0.03 standheizung_target 1 0.01 3 0.05 [mesh] SD83\SD83_Rollo.o3d [viewpoint] 3 [mouseevent] cp_rollo [newanim] origin_from_mesh anim_trans cp_rollo_pos -0.49 --------------------------- [mesh] SD83\SD83_Rollo_Bommel.o3d [viewpoint] 3 [mouseevent] cp_rollo_retract [newanim] origin_from_mesh anim_trans cp_rollo_bommel 0.007 ----------------------------- [mesh] SD83\SD83_Panel_Tachonadel.o3d [matl] SD82-83_Panel.bmp 0 [matl_lightmap] SD_Panel_LM.bmp lights_stand [viewpoint] 2 [newanim] origin_from_mesh anim_rot cockpit_tachowinkel 1 delay 10 maxspeed 360 ############################## Uhr ############################## [mesh] SD83\SD83_Panel_minute.o3d [matl] SD82-83_Panel.bmp 0 [matl_lightmap] SD_Panel_LM.bmp lights_stand [viewpoint] 2 [newanim] origin_from_mesh anim_rot cockpit_uhr_min 6 [mesh] SD83\SD83_Panel_hour.o3d [matl] SD82-83_Panel.bmp 0 [matl_lightmap] SD_Panel_LM.bmp lights_stand [viewpoint] 2 [newanim] origin_from_mesh anim_rot cockpit_uhr_std 6 ######################## Bremsmanometer ######################## [mesh] SD83\SD83_Panel_Bremsdruck_VA.o3d [matl] SD82-83_Panel.bmp 0 [matl_lightmap] SD_Panel_LM.bmp lights_stand [viewpoint] 2 [newanim] origin_from_mesh anim_rot bremse_p_brzyl_VA 0.00027 offset -24 [mesh] SD83\SD83_Panel_Vorratsdruck_VA.o3d [matl] SD82-83_Panel.bmp 0 [matl_lightmap] SD_Panel_LM.bmp lights_stand [viewpoint] 2 [newanim] origin_from_mesh anim_rot bremse_p_tank02 0.00027 offset -24 [mesh] SD83\SD83_Panel_Bremsdruck_HA.o3d [matl] SD82-83_Panel.bmp 0 [matl_lightmap] SD_Panel_LM.bmp lights_stand [viewpoint] 2 [newanim] origin_from_mesh anim_rot bremse_p_brzyl_HA 0.00027 offset -24 [mesh] SD83\SD83_Panel_Vorratsdruck_HA.o3d [matl] SD82-83_Panel.bmp 0 [matl_lightmap] SD_Panel_LM.bmp lights_stand [viewpoint] 2 [newanim] origin_from_mesh anim_rot bremse_p_tank01 0.00027 offset -24 [mesh] SD83\SD83_Panel_Oeldruck.o3d [matl] SD82-83_Panel.bmp 0 [matl_lightmap] SD_Panel_LM.bmp lights_stand [viewpoint] 2 [newanim] origin_from_mesh anim_rot cockpit_oeldruck 22 [mesh] SD83\SD83_Panel_Kuehlwasser.o3d [matl] SD82-83_Panel.bmp 0 [matl_lightmap] SD_Panel_LM.bmp lights_stand [viewpoint] 2 [newanim] origin_from_mesh anim_rot cockpit_motortemperaturwinkel 1 Tankuhr [mesh] SD83\SD83_Panel_Tankuhr.o3d [matl] SD82-83_Panel.bmp 0 [matl_lightmap] SD_Panel_LM.bmp lights_stand [viewpoint] 2 [newanim] origin_from_mesh anim_rot cockpit_tankuhr 0.4 ################################################## Kilometerzähler ################################################## [mesh] SD83\SD83_Panel_Kilometer_01.o3d [viewpoint] 2 [matl] SD82-83_Panel.bmp 0 [matl_lightmap] SD_Panel_LM.bmp lights_stand [newanim] origin_from_mesh anim_rot cp_odometer_01 36 [mesh] SD83\SD83_Panel_Kilometer_1.o3d [viewpoint] 2 [matl] SD82-83_Panel.bmp 0 [matl_lightmap] SD_Panel_LM.bmp lights_stand [newanim] origin_from_mesh anim_rot cp_odometer_1 36 [mesh] SD83\SD83_Panel_Kilometer_10.o3d [viewpoint] 2 [matl] SD82-83_Panel.bmp 0 [matl_lightmap] SD_Panel_LM.bmp lights_stand [newanim] origin_from_mesh anim_rot cp_odometer_10 36 [mesh] SD83\SD83_Panel_Kilometer_100.o3d [viewpoint] 2 [matl] SD82-83_Panel.bmp 0 [matl_lightmap] SD_Panel_LM.bmp lights_stand [newanim] origin_from_mesh anim_rot cp_odometer_100 36 [mesh] SD83\SD83_Panel_Kilometer_1000.o3d [viewpoint] 2 [matl] SD82-83_Panel.bmp 0 [matl_lightmap] SD_Panel_LM.bmp lights_stand [newanim] origin_from_mesh anim_rot cp_odometer_1000 36 [mesh] SD83\SD83_Panel_Kilometer_10000.o3d [viewpoint] 2 [matl] SD82-83_Panel.bmp 0 [matl_lightmap] SD_Panel_LM.bmp lights_stand [newanim] origin_from_mesh anim_rot cp_odometer_10000 36 [mesh] SD83\SD83_Panel_Kilometer_100000.o3d [viewpoint] 2 [matl] SD82-83_Panel.bmp 0 [matl_lightmap] SD_Panel_LM.bmp lights_stand [newanim] origin_from_mesh anim_rot cp_odometer_100000 36 ######################################################## Gangwahltaster ######################################################## [mesh] SD83\SD83_Panel_Gangwahl_1.o3d [mouseevent] automatic_1 [viewpoint] 3 [newanim] origin_from_mesh anim_trans cockpit_gang1 -0.008 [mesh] SD83\SD83_Panel_Gangwahl_2.o3d [mouseevent] automatic_2 [viewpoint] 3 [newanim] origin_from_mesh anim_trans cockpit_gang2 -0.008 [mesh] SD83\SD83_Panel_Gangwahl_3.o3d [mouseevent] automatic_D [viewpoint] 3 [newanim] origin_from_mesh anim_trans cockpit_gang3 -0.008 [mesh] SD83\SD83_Panel_Gangwahl_N.o3d [mouseevent] automatic_N [viewpoint] 3 [newanim] origin_from_mesh anim_trans cockpit_gangN -0.008 [mesh] SD83\SD83_Panel_Gangwahl_R.o3d [mouseevent] automatic_R [viewpoint] 3 [newanim] origin_from_mesh anim_trans cockpit_gangR -0.008 ########################################## Kippschalter ########################################## [mesh] SD83\SD83_Panel_Dummy.o3d [matl] SD82-83_Panel.bmp 0 [matl_envmap] envmap_lenkrad2.bmp 0.2 [viewpoint] 2 [mouseevent] cp_dummy_sw01_toggle [newanim] origin_from_mesh anim_rot cp_dummy_sw01 -30 --------------------------------- [mesh] SD83\SD83_Panel_Retarder_direkt.o3d [mouseevent] cp_retarder_direkt_toggle [matl] SD82-83_Panel.bmp 0 [matl_envmap] envmap_lenkrad2.bmp 0.2 [viewpoint] 2 [newanim] origin_from_mesh anim_rot cp_retarder_sw_direkt -30 --------------------------------- [mesh] SD83\SD83_Panel_Retarder.o3d [mouseevent] cp_retarder_toggle [matl] SD82-83_Panel.bmp 0 [matl_envmap] envmap_lenkrad2.bmp 0.2 [viewpoint] 2 [newanim] origin_from_mesh anim_rot cp_retarder_sw -30 --------------------------------- [mesh] SD83\SD83_Panel_Motorkuehlung.o3d [mouseevent] cp_motorkuehlung_toggle [matl] SD82-83_Panel.bmp 0 [matl_envmap] envmap_lenkrad2.bmp 0.2 [viewpoint] 2 [newanim] origin_from_mesh anim_rot cp_motorkuehlung_sw -30 --------------------------------- [mesh] SD83\SD83_Panel_Fahrerlicht.o3d [mouseevent] cp_fahrerlicht_toggle [matl] SD82-83_Panel.bmp 0 [matl_envmap] envmap_lenkrad2.bmp 0.2 [viewpoint] 2 [newanim] origin_from_mesh anim_rot cp_fahrerlicht_sw -30 --------------------------------- [mesh] SD83\SD83_Panel_Licht_u_rechts.o3d [mouseevent] cp_licht_untenrechts_toggle [matl] SD82-83_Panel.bmp 0 [matl_envmap] envmap_lenkrad2.bmp 0.2 [viewpoint] 2 [newanim] origin_from_mesh anim_rot cp_licht_untenrechts_sw -30 --------------------------------- [mesh] SD83\SD83_Panel_Licht_Oberdeck.o3d [mouseevent] cp_licht_oberdeck_toggle [matl] SD82-83_Panel.bmp 0 [matl_envmap] envmap_lenkrad2.bmp 0.2 [viewpoint] 2 [newanim] origin_from_mesh anim_rot cp_licht_oberdeck_sw -30 --------------------------------- [mesh] SD83\SD83_Panel_Licht_Unterdeck.o3d [mouseevent] cp_licht_unterdeck_toggle [matl] SD82-83_Panel.bmp 0 [matl_envmap] envmap_lenkrad2.bmp 0.2 [viewpoint] 2 [newanim] origin_from_mesh anim_rot cp_licht_unterdeck_sw -30 --------------------------------- [mesh] SD83\SD83_Panel_Wischer_schnell.o3d [mouseevent] cp_wischer_schnell_toggle [matl] SD82-83_Panel.bmp 0 [matl_envmap] envmap_lenkrad2.bmp 0.2 [viewpoint] 2 [newanim] origin_from_mesh anim_rot cp_wischer_schnell_sw -30 --------------------------------- [mesh] SD83\SD83_Panel_Wischer.o3d [mouseevent] kw_wipermode_up [matl] SD82-83_Panel.bmp 0 [matl_envmap] envmap_lenkrad2.bmp 0.2 [viewpoint] 2 [newanim] origin_from_mesh anim_rot cp_wischer_einaus_sw -30 --------------------------------- [mesh] SD83\SD83_Panel_Intervall.o3d [mouseevent] cp_wischer_intervall_toggle [matl] SD82-83_Panel.bmp 0 [matl_envmap] envmap_lenkrad2.bmp 0.2 [viewpoint] 2 [newanim] origin_from_mesh anim_rot cp_wischer_intervall_sw -30 --------------------------------- [mesh] SD83\SD83_Panel_Wascher.o3d [mouseevent] cp_wischer_wascher_button [matl] SD82-83_Panel.bmp 0 [matl_envmap] envmap_lenkrad2.bmp 0.2 [viewpoint] 2 [newanim] origin_from_mesh anim_rot cp_wischer_wascher_sw -30 --------------------------------- [mesh] SD83\SD83_Panel_Tuer_Hand.o3d [viewpoint] 3 [matl] SD82-83_Panel.bmp 0 [matl_envmap] envmap_lenkrad2.bmp 0.1 [mouseevent] cp_schalter_kinderwagen [newanim] origin_from_mesh anim_rot door_handsteuerung -50 ########################################### Rändelrad Klimator ########################################### [mesh] SD83\SD83_Panel_Klimator.o3d [mouseevent] cp_klimator_sw [viewpoint] 2 [newanim] origin_from_mesh anim_rot cp_klimator_sw 360 ########################################## Kippschalter Wagenheizung ########################################## [mesh] SD83\SD83_Panel_Luefter.o3d [viewpoint] 2 [mouseevent] cp_heizluefter_toggle [matl] SD82-83_Panel.bmp 0 [matl_envmap] envmap_lenkrad2.bmp 0.1 [newanim] origin_from_mesh anim_rot cp_heizluefter_sw -60 ########################################### Schlüssel ########################################### [mesh] SD83\SD83_Panel_Schluessel.o3d [mouseevent] cp_schluessel_mov [viewpoint] 2 [matl] SD82-83_Panel.bmp 0 [matl_envmap] envmap_lenkrad2.bmp 0.2 [newanim] origin_trans -0.637 5.359 1.591 origin_rot_x -23.923 origin_rot_y -85.575 origin_rot_z -0.938 anim_rot cp_schluessel_rot -90 [newanim] origin_rot_x -23.923 origin_rot_y -85.575 origin_rot_z -0.938 anim_trans cp_schluessel_trans 0.012 ########################################## IBIS-Gerät ########################################## *********************** [mesh] SD_Generic\SD_IBIS_Linie_Kurs.o3d [viewpoint] 2 [mouseevent] IBIS_setmode_linie_kurs *********************** [mesh] SD_Generic\SD_IBIS_Route.o3d [viewpoint] 2 [mouseevent] IBIS_setmode_route *********************** [mesh] SD_Generic\SD_IBIS_Ziel.o3d [viewpoint] 2 [mouseevent] IBIS_setmode_ziel *********************** [mesh] SD_Generic\SD_IBIS_Vor_Stumm.o3d [viewpoint] 2 [mouseevent] IBIS_vor_stumm *********************** [mesh] SD_Generic\SD_IBIS_Fortschaltung.o3d [viewpoint] 2 [mouseevent] IBIS_vor *********************** [mesh] SD_Generic\SD_IBIS_Rueck_Stumm.o3d [viewpoint] 2 [mouseevent] IBIS_rueck *********************** [mesh] SD_Generic\SD_IBIS_1.o3d [viewpoint] 2 [mouseevent] IBIS_1 *********************** [mesh] SD_Generic\SD_IBIS_2.o3d [viewpoint] 2 [mouseevent] IBIS_2 *********************** [mesh] SD_Generic\SD_IBIS_3.o3d [viewpoint] 2 [mouseevent] IBIS_3 *********************** [mesh] SD_Generic\SD_IBIS_4.o3d [viewpoint] 2 [mouseevent] IBIS_4 *********************** [mesh] SD_Generic\SD_IBIS_5.o3d [viewpoint] 2 [mouseevent] IBIS_5 *********************** [mesh] SD_Generic\SD_IBIS_6.o3d [viewpoint] 2 [mouseevent] IBIS_6 *********************** [mesh] SD_Generic\SD_IBIS_7.o3d [viewpoint] 2 [mouseevent] IBIS_7 *********************** [mesh] SD_Generic\SD_IBIS_8.o3d [viewpoint] 2 [mouseevent] IBIS_8 *********************** [mesh] SD_Generic\SD_IBIS_9.o3d [viewpoint] 2 [mouseevent] IBIS_9 *********************** [mesh] SD_Generic\SD_IBIS_0.o3d [viewpoint] 2 [mouseevent] IBIS_0 *********************** [mesh] SD_Generic\SD_IBIS_Eingabe.o3d [viewpoint] 2 [mouseevent] IBIS_eingabe *********************** [mesh] SD_Generic\SD_IBIS_Loeschen.o3d [viewpoint] 2 [mouseevent] IBIS_Loeschen ####################################### Fahrplan ####################################### [mesh] SD_Generic\SD_schedule.o3d [viewpoint] 3 [matl] Schedule.bmp 0 [matl_freetex] Schedule.bmp file_schedule [visible] schedule_active 1 ######################################## Panel ######################################## [mesh] SD83\SD83_panel.o3d [viewpoint] 3 Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren. ********************** Material Panelbeleuchtung [matl] SD82-83_Panel.bmp 1 [matl_lightmap] SD_Panel_LM.bmp lights_stand ********************** Material IBIS-LED-Beleuchtung [matl_change] SD82-83_Panel.bmp 2 elec_busbar_main [matl_item] [matl_nightmap] SD_N.bmp [matl_lightmap] SD_Panel_LM.bmp lights_stand ********************** Material Glasabdeckung [matl] Fenster.tga 0 [matl_envmap] envmap_lenkrad2.bmp 0.5 [matl_alpha] 2 ********************** Material IBIS-Textfeld [matl] IBIS-Textfeld.tga 0 [matl_alpha] 2 [useTextTexture] 2 ********************** Piktogramm-Leuchtmelder: LM Störung [matl_change] SD82-83_Panel.bmp 3 cockpit_light_masterfailure [matl_item] [matl_nightmap] SD_N.bmp ********************** LM Kühlwasser [matl_change] SD82-83_Panel.bmp 4 *Noch nicht belegt* [matl_item] [matl_nightmap] SD_N.bmp ********************** LM Batterie [matl_change] SD82-83_Panel.bmp 5 cockpit_light_batterie [matl_item] [matl_nightmap] SD_N.bmp ********************** LM Fernlicht [matl_change] SD82-83_Panel.bmp 6 lights_fern [matl_item] [matl_nightmap] SD_N.bmp ********************** LM Blinker [matl_change] SD82-83_Panel.bmp 7 lights_blinkgeber [matl_item] [matl_nightmap] SD_N.bmp ********************** LM Kinderwagen [matl_change] SD82-83_Panel.bmp 8 cockpit_light_kinderwagenwunsch [matl_item] [matl_nightmap] SD_N.bmp ********************** LM Zentralschmierung [matl_change] SD82-83_Panel.bmp 9 cockpit_light_zentralschmierung [matl_item] [matl_nightmap] SD_N.bmp ********************** LM Feststellbremse [matl_change] SD82-83_Panel.bmp 10 cockpit_light_feststellbremse [matl_item] [matl_nightmap] SD_N.bmp ********************** LM Türkontrolle (wird nicht verwendet, ist meshseitig belegt durch Getriebeöltemperatur) [matl_change] SD82-83_Panel.bmp 11 cockpit_light_tuerkontrolle [matl_item] [matl_nightmap] SD_N.bmp ####################################### Lichter auf'm Panel ####################################### Haltewunsch [light_enh] -0.579 5.433 1.633 255 200 0 0.04 haltewunschlampe 1 0.01 3 0.05 Geschwindigkeitswarnung [light_enh] -0.737 5.443 1.626 255 0 0 0.01 cockpit_light_speedwarning 1 0.02 3 0.05 Funkgerät Betriebsbereitschaft [light_enh] -1.159 5.300 1.597 0 255 60 0.01 elec_busbar_avail 1 0.01 3 0.05 Türkontrolle hinten [light_enh] -0.417 5.302 1.603 255 0 0 0.02 cockpit_light_tuerkontrolle 1 0.01 3 0.05 ********************************************************************** Rollbandsteuerung ********************************************************************** Ist-Anzeige: [mesh] SD83\Rollband\SD83_RLB_Ist100.o3d [viewpoint] 2 [newanim] origin_from_mesh anim_rot rlbnd_ziel_100 -36 maxspeed 300 [mesh] SD83\Rollband\SD83_RLB_Ist10.o3d [viewpoint] 2 [newanim] origin_from_mesh anim_rot rlbnd_ziel_10 -36 maxspeed 300 [mesh] SD83\Rollband\SD83_RLB_Ist1.o3d [viewpoint] 2 [newanim] origin_from_mesh anim_rot rlbnd_ziel_1 -36 maxspeed 300 Ziel-Vorwahl-Anzeige: [mesh] SD83\Rollband\SD83_RLB_Ziel100.o3d [viewpoint] 2 [newanim] origin_from_mesh anim_rot rlbnd_ziel_select_100_rolle -36 maxspeed 300 [mesh] SD83\Rollband\SD83_RLB_Ziel10.o3d [viewpoint] 2 [newanim] origin_from_mesh anim_rot rlbnd_ziel_select_10_rolle -36 maxspeed 300 [mesh] SD83\Rollband\SD83_RLB_Ziel1.o3d [viewpoint] 2 [newanim] origin_from_mesh anim_rot rlbnd_ziel_select_1_rolle -36 maxspeed 300 Linien-Vorwahl-Anzeige: [mesh] SD83\Rollband\SD83_RLB_Lin100.o3d [viewpoint] 2 [newanim] origin_from_mesh anim_rot rlbnd_linie_select_100_rolle -22.5 maxspeed 300 [mesh] SD83\Rollband\SD83_RLB_Lin10.o3d [viewpoint] 2 [newanim] origin_from_mesh anim_rot rlbnd_linie_select_10_rolle -22.5 maxspeed 300 [mesh] SD83\Rollband\SD83_RLB_Lin1.o3d [viewpoint] 2 [newanim] origin_from_mesh anim_rot rlbnd_linie_select_1_rolle -22.5 maxspeed 300 Ziel-Vorwahl erhöhen: [mesh] SD83\Rollband\SD83_RLB_Ziel100+.o3d [viewpoint] 2 [mouseevent] rlbnd_ziel_select_100_+ [newanim] origin_from_mesh anim_trans rlbnd_ziel_select_100_+_pressed -0.003 [mesh] SD83\Rollband\SD83_RLB_Ziel10+.o3d [viewpoint] 2 [mouseevent] rlbnd_ziel_select_10_+ [newanim] origin_from_mesh anim_trans rlbnd_ziel_select_10_+_pressed -0.003 [mesh] SD83\Rollband\SD83_RLB_Ziel1+.o3d [viewpoint] 2 [mouseevent] rlbnd_ziel_select_1_+ [newanim] origin_from_mesh anim_trans rlbnd_ziel_select_1_+_pressed -0.003 Ziel-Vorwahl verringern: [mesh] SD83\Rollband\SD83_RLB_Ziel100-.o3d [viewpoint] 2 [mouseevent] rlbnd_ziel_select_100_- [newanim] origin_from_mesh anim_trans rlbnd_ziel_select_100_-_pressed -0.003 [mesh] SD83\Rollband\SD83_RLB_Ziel10-.o3d [viewpoint] 2 [mouseevent] rlbnd_ziel_select_10_- [newanim] origin_from_mesh anim_trans rlbnd_ziel_select_10_-_pressed -0.003 [mesh] SD83\Rollband\SD83_RLB_Ziel1-.o3d [viewpoint] 2 [mouseevent] rlbnd_ziel_select_1_- [newanim] origin_from_mesh anim_trans rlbnd_ziel_select_1_-_pressed -0.003 Linien-Vorwahl erhöhen: [mesh] SD83\Rollband\SD83_RLB_Lin100+.o3d [viewpoint] 2 [mouseevent] rlbnd_linie_select_100_+ [newanim] origin_from_mesh anim_trans rlbnd_linie_select_100_+_pressed -0.003 [mesh] SD83\Rollband\SD83_RLB_Lin10+.o3d [viewpoint] 2 [mouseevent] rlbnd_linie_select_10_+ [newanim] origin_from_mesh anim_trans rlbnd_linie_select_10_+_pressed -0.003 [mesh] SD83\Rollband\SD83_RLB_Lin1+.o3d [viewpoint] 2 [mouseevent] rlbnd_linie_select_1_+ [newanim] origin_from_mesh anim_trans rlbnd_linie_select_1_+_pressed -0.003 Linien-Vorwahl veringern: [mesh] SD83\Rollband\SD83_RLB_Lin100-.o3d [viewpoint] 2 [mouseevent] rlbnd_linie_select_100_- [newanim] origin_from_mesh anim_trans rlbnd_linie_select_100_-_pressed -0.003 [mesh] SD83\Rollband\SD83_RLB_Lin10-.o3d [viewpoint] 2 [mouseevent] rlbnd_linie_select_10_- [newanim] origin_from_mesh anim_trans rlbnd_linie_select_10_-_pressed -0.003 [mesh] SD83\Rollband\SD83_RLB_Lin1-.o3d [viewpoint] 2 [mouseevent] rlbnd_linie_select_1_- [newanim] origin_from_mesh anim_trans rlbnd_linie_select_1_-_pressed -0.003 Startknöpfe [mesh] SD83\Rollband\SD83_RLB_Sync.o3d [viewpoint] 2 [mouseevent] rollband_sync [newanim] origin_from_mesh anim_trans rlbnd_sync_pressed -0.006 [mesh] SD83\Rollband\SD83_RLB_Ziel_Start.o3d [viewpoint] 2 [mouseevent] rlbnd_ziel_start [newanim] origin_from_mesh anim_trans rlbnd_ziel_start_pressed -0.006 [light_enh] -0.548 5.293 2.500 128 255 192 0.012 rlbnd_running 1 0.01 3 0.05 [mesh] SD83\Rollband\SD83_RLB_Lin_Start.o3d [viewpoint] 2 [mouseevent] rlbnd_linie_start [newanim] origin_from_mesh anim_trans rlbnd_linie_start_pressed -0.006 [light_enh] -0.491 5.293 2.500 128 255 192 0.012 rlbnd_ln_running 1 0.01 3 0.05 ********************************************************************** Lenkrad ********************************************************************** [mesh] SD83\SD83_lenkrad.o3d [visible] cp_lenkrad_visible 1 [viewpoint] 3 [newanim] origin_trans -0.72 5.167 1.733 origin_rot_x -10 origin_rot_y 90 origin_rot_z 0 anim_rot Axle_Steering_0_L 1450 [mesh] SD83\SD83_hupknopf.o3d [mouseevent] horn [visible] cp_lenkrad_visible 1 [viewpoint] 3 [newanim] origin_trans -0.72 5.167 1.733 origin_rot_x -10 origin_rot_y 90 origin_rot_z 0 anim_rot Axle_Steering_0_L 1450 [newanim] origin_rot_y -90 anim_trans cockpit_hupe 0.001 [mesh] SD83\SD83_Lenksaeule.o3d [viewpoint] 3 [mouseevent] cp_lenkrad_toggle [mesh] SD83\SD83_blinkerhebel.o3d [viewpoint] 3 [newanim] origin_trans -0.799 5.223 1.434 origin_rot_x -10 origin_rot_y 90 origin_rot_z 0 anim_rot cockpit_blinkerhebel 15 ################################### Hebel für Feststellbremse ################################### [mesh] SD83\SD83_Feststellbremse.o3d [viewpoint] 2 [mouseevent] parking_brake_mouse [newanim] origin_from_mesh anim_rot bremse_feststell_sw -90 delay 10 maxspeed 360 ********************************************************************** Pedale ********************************************************************** [mesh] SD83\SD83_Bremspedal.o3d [viewpoint] 3 [newanim] origin_trans -0.611 5.361 1.061 origin_rot_x -26 origin_rot_y 0 origin_rot_z 5 anim_rot Brake 25 [mesh] SD83\SD83_Fahrpedal.o3d [viewpoint] 3 [newanim] origin_trans -0.441 5.348 1.035 origin_rot_x -26 origin_rot_y 0 origin_rot_z 10 anim_rot throttle 22 [mesh] SD83\SD83_Mikroschalter.o3d [viewpoint] 3 [mouseevent] cp_microphone [newanim] origin_from_mesh anim_trans cp_microphone_sw 0.005 [mesh] SD83\SD83_Fernlichtschalter.o3d [viewpoint] 3 [mouseevent] kw_fernlicht_toggle [newanim] origin_from_mesh anim_trans lights_sw_fern -0.01 ********************************************************************** Fahrerleuchte ********************************************************************** [mesh] SD83\SD83_fahrerleuchte.o3d [viewpoint] 3 [illumination_interior] -1 -1 -1 -1 0. Licht: [interiorlight] lights_fahrerlicht 0.6 205 200 175 0 5.03 2.025 1. Licht: [interiorlight] lights_beleuchtung_untenrechts 1 205 200 175 1.046 2.177 2.344 [matl_change] SD83_LVG_02.bmp 0 lights_fahrerlicht [matl_item] [matl_nightmap] SD_N.bmp [matl] SD83_LVG_02.bmp 0 [matl_lightmap] SD79-85_02_L2.bmp lights_beleuchtung_unterdeck Leuchte Ausstieg 2. Licht: [interiorlight] door_light_2 0.4 205 200 175 1.15 -0.78 2.30 Leuchte Einstieg 3. Licht: [interiorlight] door_light_1 0.4 205 200 175 1.15 4.66 2.30 ************************************************************************ Folgende Beleuchtungen sind nur für die AI-Menschen! ************************************************************************ Unten rechts von vorne nach hinten: ............................. 4. Licht: [interiorlight] lights_beleuchtung_unterdeck 1 205 200 175 1.046 0.41 2.344 5. Licht: [interiorlight] lights_beleuchtung_unterdeck 1 205 200 175 1.046 -2.19 2.344 6. Licht: [interiorlight] lights_beleuchtung_unterdeck 1 205 200 175 1.046 -4.89 2.43 Unten links v.v.n.h.: ....................................... 7. Licht: [interiorlight] lights_beleuchtung_unterdeck 1 205 200 175 -1.046 1.35 2.344 8. Licht: [interiorlight] lights_beleuchtung_unterdeck 1 205 200 175 -1.046 -0.5 2.344 9. Licht: [interiorlight] lights_beleuchtung_unterdeck 1 205 200 175 -1.046 -3.49 2.36 Oben rechts von vorne nach hinten: ............................. 10. Licht: [interiorlight] lights_beleuchtung_oberdeck 1 205 200 175 1.046 4.45 4.03 11. Licht: [interiorlight] lights_beleuchtung_oberdeck 1 205 200 175 1.046 1.95 4.03 12. Licht: [interiorlight] lights_beleuchtung_oberdeck 1 205 200 175 1.046 -0.79 4.03 13. Licht: [interiorlight] lights_beleuchtung_oberdeck 1 205 200 175 1.046 -3.51 4.03 Oben links von vorne nach hinten: ............................. 14. Licht: [interiorlight] lights_beleuchtung_oberdeck 1 205 200 175 -1.046 4.45 4.03 15. Licht: [interiorlight] lights_beleuchtung_oberdeck 1 205 200 175 -1.046 1.95 4.03 16. Licht: [interiorlight] lights_beleuchtung_oberdeck 1 205 200 175 -1.046 -0.79 4.03 17. Licht: [interiorlight] lights_beleuchtung_oberdeck 1 205 200 175 -1.046 -3.51 4.03 ********************************************************************** Räder ********************************************************************** Es folgen nun die Räder, 0=vorne, 1=hinten, bei DIESEM Bus, es richtet sich nach den Achs-Einträgen. [mesh] SD_Generic\SD_Rad_VR.o3d [illumination_interior] -1 -1 -1 -1 [newanim] origin_trans 1.226 2.943 0.495 0.532 Drehung ist nicht notwendig, da die Räder sich ja um die X-Achse drehen. anim_rot Wheel_Rotation_0_R 57.295779513082320876798154814105 Bei Achsanimationen wird die Variable in rad übergeben. [newanim] origin_rot_y -90 anim_trans Axle_Suspension_0_R 1 Es folgt die Lenkung: [newanim] origin_trans 0.95 2.943 0.495 origin_rot_y 90 anim_rot Axle_Steering_0_R 57.295779513082320876798154814105 [mesh] SD_Generic\SD_Rad_VL.o3d [newanim] origin_trans -1.226 2.943 0.495 anim_rot Wheel_Rotation_0_L 57.295779513082320876798154814105 [newanim] origin_rot_y -90 anim_trans Axle_Suspension_0_L 1 [newanim] origin_trans -0.95 2.943 0.495 origin_rot_y 90 anim_rot Axle_Steering_0_L 57.295779513082320876798154814105 [mesh] SD_Generic\SD_Rad_HR.o3d [newanim] origin_trans 1.19 -2.577 0.495 anim_rot Wheel_Rotation_1_R 57.295779513082320876798154814105 [newanim] origin_rot_y -90 anim_trans Axle_Suspension_1_R 1 [mesh] SD_Generic\SD_Rad_HL.o3d [newanim] origin_trans -1.19 -2.577 0.495 anim_rot Wheel_Rotation_1_L 57.295779513082320876798154814105 [newanim] origin_rot_y -90 anim_trans Axle_Suspension_1_L 1 ######################### Zahltisch ######################### [mesh] SD_Generic\SD_Zahltisch.o3d [viewpoint] 3 [illumination_interior] 0 1 2 3 [matl] zahltisch.bmp 1 [matl_envmap] envmap_lenkrad2.bmp 0.1 [matl_change] zahltisch.bmp 0 lights_beleuchtung_unterdeck [matl_item] [matl_allcolor] 1 1 1 1 1 1 1 0 0 0 0.24 0.23 0.2 0 Untere Reihe [mesh] SD_Generic\SD_Zahltisch_Wechsler_0_05.o3d [viewpoint] 3 [mouseevent] cashdesk_changer_0_05 [newanim] origin_from_mesh anim_rot cashdesk_changer_sw_0_05 20 maxspeed 400 [mesh] SD_Generic\SD_Zahltisch_Wechsler_0_10.o3d [viewpoint] 3 [mouseevent] cashdesk_changer_0_10 [newanim] origin_from_mesh anim_rot cashdesk_changer_sw_0_10 20 maxspeed 400 [mesh] SD_Generic\SD_Zahltisch_Wechsler_0_50.o3d [viewpoint] 3 [mouseevent] cashdesk_changer_0_50 [newanim] origin_from_mesh anim_rot cashdesk_changer_sw_0_50 20 maxspeed 400 [mesh] SD_Generic\SD_Zahltisch_Wechsler_1_00.o3d [viewpoint] 3 [mouseevent] cashdesk_changer_1_00 [newanim] origin_from_mesh anim_rot cashdesk_changer_sw_1_00 20 maxspeed 400 [mesh] SD_Generic\SD_Zahltisch_Wechsler_2_00.o3d [viewpoint] 3 [mouseevent] cashdesk_changer_2_00 [newanim] origin_from_mesh anim_rot cashdesk_changer_sw_2_00 20 maxspeed 400 Obere Reihe [mesh] SD_Generic\SD_Zahltisch_Wechsler_0_15.o3d [viewpoint] 3 [mouseevent] cashdesk_changer_0_15 [newanim] origin_from_mesh anim_rot cashdesk_changer_sw_0_15 35 maxspeed 700 [mesh] SD_Generic\SD_Zahltisch_Wechsler_0_30.o3d [viewpoint] 3 [mouseevent] cashdesk_changer_0_30 [newanim] origin_from_mesh anim_rot cashdesk_changer_sw_0_30 35 maxspeed 700 [mesh] SD_Generic\SD_Zahltisch_Wechsler_1_50.o3d [viewpoint] 3 [mouseevent] cashdesk_changer_1_50 [newanim] origin_from_mesh anim_rot cashdesk_changer_sw_1_50 35 maxspeed 700 [mesh] SD_Generic\SD_Zahltisch_Wechsler_4_00.o3d [viewpoint] 3 [mouseevent] cashdesk_changer_4_00 [newanim] origin_from_mesh anim_rot cashdesk_changer_sw_4_00 35 maxspeed 700 [mesh] SD_Generic\SD_Zahltisch_Wechsler_8_00.o3d [viewpoint] 3 [mouseevent] cashdesk_changer_8_00 [newanim] origin_from_mesh anim_rot cashdesk_changer_sw_8_00 35 maxspeed 700 ********************************************************************** Innenraum ********************************************************************** [mesh] SD83\SD83_IER_waende.o3d [viewpoint] 3 [illumination_interior] 0 1 2 3 ----------------------------------- [matl] SD83_03.bmp 0 [matl_lightmap] SD80_03_L1.bmp lights_beleuchtung_oberdeck [matl_lightmap] SD80_03_L2.bmp lights_beleuchtung_unterdeck [matl] SD82-83_04.bmp 0 [matl_lightmap] SD80_04_L1.bmp lights_beleuchtung_oberdeck [matl_lightmap] SD80_04_L2.bmp lights_beleuchtung_unterdeck ############################################################### Innenausstattung [mesh] SD83\Rollband\SD83_RLB_Innenraum.o3d [viewpoint] 3 [matl] wagennummer.bmp 0 [useTextTexture] 0 [matl_alpha] 2 ---------------- [matl] SD83_LVG_02.bmp 0 [matl_lightmap] SD79-85_02_L1.bmp lights_beleuchtung_oberdeck [matl_lightmap] SD79-85_02_L2.bmp lights_beleuchtung_unterdeck [matl] SD83_03.bmp 0 [matl_lightmap] SD80_03_L1.bmp lights_beleuchtung_oberdeck [matl_lightmap] SD80_03_L2.bmp lights_beleuchtung_unterdeck ---------------- [matl] SD82-83_04.bmp 0 [matl_lightmap] SD80_04_L1.bmp lights_beleuchtung_oberdeck [matl_lightmap] SD80_04_L2.bmp lights_beleuchtung_unterdeck ---------------- [matl] SD83_LVG_02.bmp 1 [matl_lightmap] SD79-85_02_L2.bmp lights_beleuchtung_unterdeck [matl_change] SD83_LVG_02.bmp 1 door_light_1 [matl_item] [matl_nightmap] SD_N.bmp ---------------- [matl] SD83_LVG_02.bmp 2 [matl_lightmap] SD79-85_02_L1.bmp lights_beleuchtung_unterdeck [matl_change] SD83_LVG_02.bmp 2 door_light_2 [matl_item] [matl_nightmap] SD_N.bmp ---------------- [matl] SD83_LVG_02.bmp 3 [matl_lightmap] SD79-85_02_L1.bmp lights_beleuchtung_oberdeck [matl_lightmap] SD79-85_02_L2.bmp lights_beleuchtung_unterdeck [matl_change] SD83_LVG_02.bmp 3 haltewunschlampe [matl_item] [matl_nightmap] SD_N.bmp ---------------- [matl] Linienliste_RLB.bmp 0 [matl_freetex] Linienliste_RLB.bmp Rollband_Linelist
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Gräf&Steyr
Anzahl der Beiträge : 761Anmeldedatum : 13.04.11Alter : 25Ort : Wien - Donaustadt Thema: Re: Hilfe bei den .tga Datein. Sa 8 Okt - 16:20 Code: ############################################################### Haltewunschknöpfe [mesh] SD83\SD83_Haltewunschknopf.o3d [viewpoint] 3 [matl] SD82-83_04.bmp 0 [matl_lightmap] SD80_04_L1.bmp lights_beleuchtung_oberdeck [matl_lightmap] SD80_04_L2.bmp lights_beleuchtung_unterdeck [mouseevent] door_haltewunsch ############################################################### Fahrertür [mesh] SD83\SD83_Fahrertuer.o3d [viewpoint] 3 [matl] SD83_03.bmp 0 [matl_lightmap] SD80_03_L2.bmp lights_beleuchtung_unterdeck [mouseevent] cp_Fahrertuer [newanim] origin_from_mesh anim_rot cp_fahrertuer_pos 140 ############################################################### Tür-Nothähne [mesh] SD83\SD83_Nothahn_vorne.o3d [viewpoint] 3 [matl] SD83_LVG_02.bmp 0 [matl_lightmap] SD79-85_02_L2.bmp lights_beleuchtung_unterdeck [mesh] SD83\SD83_Nothahn_hinten.o3d [viewpoint] 3 [matl] SD83_LVG_02.bmp 0 [matl_lightmap] SD79-85_02_L1.bmp lights_beleuchtung_unterdeck ######################################################### Beleuchtung und Sitze [mesh] SD83\SD83_leuchten+sitze.o3d [viewpoint] 3 [illumination_interior] -1 -1 -1 -1 [matl_change] SD83_LVG_02.bmp 0 lights_beleuchtung_oberdeck [matl_item] [matl_nightmap] SD_N.bmp ------------------ [matl_change] SD83_LVG_02.bmp 1 lights_beleuchtung_unterdeck [matl_item] [matl_nightmap] SD_N.bmp ------------------ [matl_change] SD83_LVG_02.bmp 2 lights_beleuchtung_untenrechts [matl_item] [matl_nightmap] SD_N.bmp [matl] SD83_LVG_02.bmp 2 [matl_lightmap] SD79-85_02_L2.bmp lights_beleuchtung_unterdeck ------------------ [matl] SD83_LVG_02.bmp 3 [matl_lightmap] SD79-85_02_L2.bmp lights_beleuchtung_oberdeck ------------------ [matl] SD83_LVG_02.bmp 4 [matl_lightmap] SD79-85_02_L2.bmp lights_beleuchtung_unterdeck ------------------ [matl] SD83_LVG_02.bmp 5 [matl_lightmap] SD79-85_02_L2.bmp lights_beleuchtung_untenrechts [matl_change] SD83_LVG_02.bmp 5 lights_beleuchtung_unterdeck_ohnevornerechts [matl_item] [matl_allcolor] 1 1 1 1 1 1 1 0 0 0 0.24 0.23 0.2 0 ------------------ [matl] SD83_LVG_02.bmp 6 [matl_lightmap] SD79-85_02_L2.bmp lights_beleuchtung_oberdeck ------------------ [matl] SD83_LVG_02.bmp 7 [matl_lightmap] SD79-85_02_L2.bmp lights_beleuchtung_unterdeck ------------------ [matl] SD83_LVG_02.bmp 8 [matl_lightmap] SD79-85_02_L2.bmp lights_beleuchtung_untenrechts [matl_change] SD83_LVG_02.bmp 8 lights_beleuchtung_unterdeck_ohnevornerechts [matl_item] [matl_allcolor] 1 1 1 1 1 1 1 0 0 0 0.24 0.23 0.2 0 ############################################################### LOD-Innenraum für AI-Busse [mesh] SD83\LOD_SD83_innenraum.o3d [viewpoint] 4 [matl_change] SD83_LVG_02.bmp 0 lights_beleuchtung_unterdeck [matl_item] [matl_allcolor] 1 1 1 1 1 1 1 0 0 0 0.24 0.23 0.2 0 [matl_change] SD83_03.bmp 0 lights_beleuchtung_unterdeck [matl_item] [matl_allcolor] 1 1 1 1 1 1 1 0 0 0 0.24 0.23 0.2 0 [matl_change] SD82-83_04.bmp 0 lights_beleuchtung_unterdeck [matl_item] [matl_allcolor] 1 1 1 1 1 1 1 0 0 0 0.24 0.23 0.2 0 [matl_change] SD83_LVG_02.bmp 1 lights_beleuchtung_unterdeck [matl_item] [matl_nightmap] SD_N.bmp ############################################## Rollband ############################################## [mesh] SD83\Rollband\SD83_RLB_Rollband.o3d [illumination_interior] -1 -1 -1 -1 [texchanges] ..\Anzeigen\Rollband_SD79\chtex_rollband_SD83.cfg [matl_change] linienband1.bmp 0 lights_stand [texcoordtransY] rlbnd_ln1_trans [matl_item] [matl_lightmap] linienbeleuchtung_SD83.bmp ++++++++++++++++++++++++++++ [matl_change] linienband2.bmp 0 lights_stand [texcoordtransY] rlbnd_ln2_trans [matl_item] [matl_lightmap] linienbeleuchtung_SD83.bmp ++++++++++++++++++++++++++++ [matl_change] linienband3.bmp 0 lights_stand [texcoordtransY] rlbnd_ln3_trans [matl_item] [matl_lightmap] linienbeleuchtung_SD83.bmp ++++++++++++++++++++++++++++ Hinteres Band: [matl_change] zielband2.bmp 0 lights_stand [matl_freetex] zielband2.bmp Rollband_Tex_H [texcoordtransY] rlbnd_ziel_trans_2 [matl_texadress_border] 255 255 255 0 [matl_item] [matl_lightmap] zielbeleuchtung.bmp --------------------------- Vorderes Band: [matl_change] zielband1.bmp 0 lights_stand [matl_freetex] zielband1.bmp Rollband_Tex_V [texcoordtransY] rlbnd_ziel_trans [matl_texadress_border] 255 255 255 0 [matl_alpha] 1 [matl_item] [matl_lightmap] zielbeleuchtung.bmp ********************************************************************** Außenmesh mit Smoke und Lichtern ********************************************************************** +++++++++++++++++++++++++++ Außenhaut main [mesh] SD83\Rollband\SD83_RLB_wagenkasten.o3d [viewpoint] 0 [illumination_interior] -1 -1 -1 -1 --------------- [matl] SD83_LVG_01.tga 0 [matl_envmap] envmap_unscharf.bmp 10 [matl_bumpmap] SD80_bump.bmp 0.1 [matl_transmap] --------------- [matl] SD83_LVG_01.tga 2 [matl_envmap] envmap_unscharf.bmp 10 [matl_bumpmap] SD80_bump.bmp 0.1 [matl_transmap] [matl_noZwrite] --------------- [matl_change] SD83_LVG_01.tga 1 bremse_halte [matl_item] [matl_nightmap] SD_N.bmp --------------- [matl_change] SD83_LVG_02.bmp 1 lights_stand [matl_item] [matl_nightmap] SD_N.bmp --------------- [matl] SD83_LVG_02.bmp 0 [matl_envmap] envmap_unscharf.bmp 0.07 [matl_bumpmap] SD80_bump2.bmp 0.1 [matl_lightmap] SD79-85_02_L2.bmp lights_beleuchtung_unterdeck ################################################ Wagennumern + Kfz-Kennzeichen [mesh] SD_Generic\SD_Neu_Wagennummer_ext.o3d [matl] wagennummer.bmp 0 [useTextTexture] 0 [matl_alpha] 2 [matl_texadress_clamp] [matl] kennzeichen.bmp 0 [useTextTexture] 1 [matl_alpha] 2 +++++++++++++++++++++++++++ Außenhaut Dreck [mesh] SD83\Rollband\SD83_RLB_dreckmesh.o3d [viewpoint] 0 [matl] SD_dreck.tgA 0 [alphascale] Dirt_Norm [matl_alpha] 2 //////////////////////////////////////////////////////// Rauchsystem //////////////////////////////////////////////////////// Erzeugt Partikelsystem Rauch, welches an vorherigem Mesh angeheftet ist * x, y, z Position * x, y, z Ausströmrichtung Ab hier können wahlweise Variablennamen (nur lokal!) oder Werte eingegeben werden: * Geschwindigkeit beim Ausstoß * Geschwindigkeitsvariation * Frequenz * Lebensdauer * Bremsfaktor * Fallkoeffizient * Startgröße * Vergrößerungsrate * Initialalpha * Alphavariation * R,G,B [smoke] -1.105 -4.156 0.367 -1 -0.7 0 auspuff_vel 0.2 auspuff_freq auspuff_leben 0.95 -0.2 0.5 3 auspuff_alpha 10 0.66 0.66 0.8 Kochendes Kühlwasser [smoke] 0.5 -5.4 0.4 0 -1 0 2 0.2 engine_kuehlwasser_freq 3 0.95 -0.2 1 3 0.3 10 1 1 1 //////////////////////////////////////////////////////// Scheinwerfer und Lichtquellen //////////////////////////////////////////////////////// Erzeugt Scheinwerfer. Es können mehrere erstellt werden, jedoch kann stets nur einer zum Einsatz kommen. Welcher das ist, wird mit der Variable "Spot_Select" eingestellt. Ist diese negativ, wird kein Scheinwerfer aktiviert. Angaben: pos_x, pos_y, pos_z, dir_x, dir_y, dir_z, R, G, B, Range, InnerCone (Spot) [°], OuterCone (Falloff) [°] Fernlicht: [spotlight] 0 2.0 0.763 0 1 -0.3 233 233 255 500 30 70 Abblendlicht: [spotlight] 0 2.0 0.763 0 1 -0.3 255 255 233 100 30 70 [light_enh_2] pos_x pos_y pos_z position dir_x dir_y dir_z direction up_x up_y up_z vector pointing up (if rotating = 2) or rotation axis (if rotating = 1) omni 0 = directional light, 1 = omnidirectional light rotating 0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis), 2 = light will rotate to user (around all axis) r color g color b color size meters conesize_inner_angle degree, angle of inner cone (full brightness) conesize_outer_angle degree, angle of outer cone (beginning of visibility) fading_variable 0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used factor factor multiplied z-offset offset of spot from position to user (if the light would be inside of a solid object, you can make it visible with this parameter; just set it e.g. two times of the radius of the solid object. parameters 0 = none + 1 = star + 2 = no fog effect + 4 = only effects cone light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light) timeconst time constant. It controls how much time the light will need to reach 63% of the illumination intensity (or 27% in case of switch off) bitmap effect texture (if "" then standard texture will be used) enhanced light effect, only omnidirectional: (same as above, but with omni = 1 and rotating = 2 and dir and up vector only zeros) Fernlicht: [light_enh_2] 1.016 5.715 0.916 0 1 0 0 0 1 0 0 200 200 255 0.4 50 150 lights_fern 3.0 0.1 1 1 0.1 [light_enh_2] -1.016 5.715 0.916 0 1 0 0 0 1 0 0 200 200 255 0.4 50 150 lights_fern 3.0 0.1 1 1 0.1 Abblendlicht: [light_enh_2] 1.016 5.715 0.916 0 1 0 0 0 1 0 0 255 255 200 0.4 50 190 lights_abbl 1.5 0.1 1 1 0.1 [light_enh_2] -1.016 5.715 0.916 0 1 0 0 0 1 0 0 255 255 200 0.4 50 190 lights_abbl 1.5 0.1 1 1 0.1 Standlicht: [light_enh_2] 1.016 5.715 0.916 0 1 0 0 0 1 0 0 255 230 140 0.4 150 190 lights_stand 0.4 0.1 1 0 0.03 [light_enh_2] -1.016 5.715 0.916 0 1 0 0 0 1 0 0 255 230 140 0.4 150 190 lights_stand 0.4 0.1 1 0 0.03 Blinker [light_enh_2] 1.25 5.521 1.292 1 0.4 0 0 0 1 0 2 200 130 0 0.2 220 240 lights_blinker_r 1.0 0.1 1 1 0.03 [light_enh_2] 1.246 5.52 1.179 1 0.4 0 0 0 1 0 2 200 130 0 0.2 220 240 lights_blinker_r 1.0 0.1 1 1 0.03 [light_enh_2] -1.25 5.521 1.292 -1 0.5 0 0 0 1 0 2 200 130 0 0.2 220 240 lights_blinker_l 1.0 0.1 1 1 0.03 [light_enh_2] -1.246 5.52 1.179 -1 0.5 0 0 0 1 0 2 200 130 0 0.2 220 240 lights_blinker_l 1.0 0.1 1 1 0.03 Seitenblinker [light_enh_2] 1.25 3.637 1.418 1 0 0 0 0 1 0 0 200 130 0 0.2 150 200 lights_blinker_r 1.0 0.1 1 1 0.03 [light_enh_2] -1.25 3.878 1.418 -1 0 0 0 0 1 0 0 200 130 0 0.2 150 200 lights_blinker_l 1.0 0.1 1 1 0.03 Heckblinker [light_enh_2] 0.993 -5.768 1.42 0 -1 0 0 0 1 0 0 200 130 0 0.25 180 210 lights_blinker_r 1.0 0.1 1 1 0.03 [light_enh_2] -0.993 -5.768 1.42 0 -1 0 0 0 1 0 0 200 130 0 0.25 180 210 lights_blinker_l 1.0 0.1 1 1 0.03 [light_enh_2] 0.943 -5.732 2.928 0 -1 0 0 0 1 0 0 200 130 0 0.25 180 210 lights_blinker_r 1.0 0.1 1 1 0.03 [light_enh_2] -0.943 -5.732 2.928 0 -1 0 0 0 1 0 0 200 130 0 0.25 180 210 lights_blinker_l 1.0 0.1 1 1 0.03 Kennzeichenbeleuchtung [light_enh_2] 0.278 -5.75 0.59 -1 0 0 0 0 1 0 0 100 80 70 0.1 160 180 lights_stand 1.0 0.1 1 1 0.03 [light_enh_2] -0.278 -5.75 0.59 1 0 0 0 0 1 0 0 100 80 70 0.1 160 180 lights_stand 1.0 0.1 1 1 0.03 Rücklichter [light_enh_2] 0.993 -5.761 1.021 0 -1 0 0 0 1 0 0 150 0 0 0.25 180 210 lights_rueck 1.0 0.1 1 1 0.03 [light_enh_2] -0.993 -5.761 1.021 0 -1 0 0 0 1 0 0 150 0 0 0.25 180 210 lights_rueck 1.0 0.1 1 1 0.03 Bremslichter [light_enh_2] 0.993 -5.764 1.22 0 -1 0 0 0 1 0 0 255 0 0 0.25 180 210 lights_brems 1.0 0.1 1 1 0.03 [light_enh_2] -0.993 -5.764 1.22 0 -1 0 0 0 1 0 0 255 0 0 0.25 180 210 lights_brems 1.0 0.1 1 1 0.03 Rückfahrscheinwerfer [light_enh_2] 0.993 -5.757 0.821 0 -1 0 0 0 1 0 0 255 240 160 0.25 180 210 lights_rueckfahr 1.0 0.1 1 1 0.03 [light_enh_2] -0.993 -5.757 0.821 0 -1 0 0 0 1 0 0 255 240 160 0.25 180 210 lights_rueckfahr 1.0 0.1 1 1 0.03 ######################################## Wimpel [mesh] SD_Generic\SD_wimpel.o3d [visible] wimpel_visibility 1 ################################################ Frontgrill [mesh] SD83\Rollband\SD83_RLB_Frontgrill.o3d [visible] vis_grill_invisible 0 [matl] SD83_LVG_01.tga 0 [matl_envmap] envmap_unscharf.bmp 10 [matl_bumpmap] SD80_bump.bmp 0.1 [matl_transmap] [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 ################################################ Kinderwagenknopf an der Mitteltür [mesh] SD83\Rollband\SD83_RLB_kinderwagenknopf.o3d [viewpoint] 3 [mouseevent] door_kinderwagenwunsch ################################################ Spiegel [mesh] SD83\SD83_spiegel.o3d [matl] SD83_03.bmp 0 [matl_envmap] envmap.bmp 0.5 [matl_lightmap] SD80_03_L1.bmp lights_beleuchtung_oberdeck ############################################## Klickspot für Frontklappe [mesh] SD_Generic\SD_frontklappenklickspot.o3d [viewpoint] 1 [mouseevent] bus_doorfront0_external ################################################ ------------------------------------------- Scheibenwischer rechts ------------------------------------------- [mesh] SD83\SD83_wischerblatt_R.o3d [newanim] origin_trans 0.149 5.708 1.923 origin_rot_x 0 origin_rot_y 0 origin_rot_z 2 anim_rot wiperpos 2.6 [newanim] origin_trans 0.149 5.708 1.923 origin_rot_x 0 origin_rot_y 9.94 origin_rot_z 92 anim_rot wiperpos -84 [newanim] origin_trans 0.602 5.745 1.425 origin_rot_x 0 origin_rot_y 0 origin_rot_z 92 anim_rot wiperpos 84 [newanim] origin_trans 0.602 5.745 1.425 origin_rot_x 0 origin_rot_y 0 origin_rot_z 3 anim_rot wiperpos -1 ################################## [mesh] SD83\SD83_wischerarm2_R.o3d [illumination_interior] 0 1 2 3 [newanim] origin_trans 0.542 5.747 1.425 origin_rot_x 0 origin_rot_y 0 origin_rot_z 92 anim_rot wiperpos 84 [newanim] origin_trans 0.602 5.745 1.425 origin_rot_x 0 origin_rot_y 0 origin_rot_z 3 anim_rot wiperpos -1 ################################### [mesh] SD83\SD83_wischerarm1_R.o3d [newanim] origin_trans 0.602 5.745 1.425 origin_rot_x 0 origin_rot_y 0 origin_rot_z 92 anim_rot wiperpos 84 [newanim] origin_trans 0.602 5.745 1.425 origin_rot_x 0 origin_rot_y 0 origin_rot_z 3 anim_rot wiperpos -1 ------------------------------------------- Scheibenwischer links ------------------------------------------- [mesh] SD83\SD83_wischerblatt_L.o3d [newanim] origin_trans -0.149 5.708 1.923 origin_rot_x 0 origin_rot_y 0 origin_rot_z -2 anim_rot wiperpos 2.6 [newanim] origin_trans -0.149 5.708 1.923 origin_rot_x 0 origin_rot_y 9.94 origin_rot_z 88 anim_rot wiperpos 84 [newanim] origin_trans -0.602 5.745 1.425 origin_rot_x 0 origin_rot_y 0 origin_rot_z 88 anim_rot wiperpos -84 [newanim] origin_trans -0.602 5.745 1.425 origin_rot_x 0 origin_rot_y 0 origin_rot_z -3 anim_rot wiperpos -1 ################################## [mesh] SD83\SD83_wischerarm2_L.o3d [newanim] origin_trans -0.542 5.747 1.425 origin_rot_x 0 origin_rot_y 0 origin_rot_z 88 anim_rot wiperpos -84 [newanim] origin_trans -0.602 5.745 1.425 origin_rot_x 0 origin_rot_y 0 origin_rot_z -3 anim_rot wiperpos -1 ################################### [mesh] SD83\SD83_wischerarm1_L.o3d [newanim] origin_trans -0.602 5.745 1.425 origin_rot_x 0 origin_rot_y 0 origin_rot_z 88 anim_rot wiperpos -84 [newanim] origin_trans -0.602 5.745 1.425 origin_rot_x 0 origin_rot_y 0 origin_rot_z -3 anim_rot wiperpos -1 ++++++++++++++++++++++++++++++ Wischwasser ++++++++++++++++++++++++++++++ [mesh] SD_Generic\SD_Neu_wischwasser_R.o3d [viewpoint] 3 [visible] wiper_wash 1 [matl] wischwasser.tga 0 [texcoordtransY] wiper_wash_texpos [matl_change] wischwasser.tga 0 wiper_wash [matl_item] [texcoordtransY] wiper_wash_texpos [matl_transmap] wischwasser.tga [matl_alpha] 2 [newanim] origin_trans 0.149 5.708 1.923 origin_rot_x 0 origin_rot_y 0 origin_rot_z 2 anim_rot wiperpos 2.6 [newanim] origin_trans 0.149 5.708 1.923 origin_rot_x 0 origin_rot_y 9.94 origin_rot_z 92 anim_rot wiperpos -84 [newanim] origin_trans 0.602 5.745 1.425 origin_rot_x 0 origin_rot_y 0 origin_rot_z 92 anim_rot wiperpos 84 [newanim] origin_trans 0.602 5.745 1.425 origin_rot_x 0 origin_rot_y 0 origin_rot_z 3 anim_rot wiperpos -1 --------------------- [mesh] SD_Generic\SD_Neu_wischwasser_L.o3d [viewpoint] 3 [visible] wiper_wash 1 [matl] wischwasser.tga 0 [texcoordtransY] wiper_wash_texpos [matl_change] wischwasser.tga 0 wiper_wash [matl_item] [texcoordtransY] wiper_wash_texpos [matl_transmap] wischwasser.tga [matl_alpha] 2 [newanim] origin_trans -0.149 5.708 1.923 origin_rot_x 0 origin_rot_y 0 origin_rot_z -2 anim_rot wiperpos 2.6 [newanim] origin_trans -0.149 5.708 1.923 origin_rot_x 0 origin_rot_y 9.94 origin_rot_z 88 anim_rot wiperpos 84 [newanim] origin_trans -0.602 5.745 1.425 origin_rot_x 0 origin_rot_y 0 origin_rot_z 88 anim_rot wiperpos -84 [newanim] origin_trans -0.602 5.745 1.425 origin_rot_x 0 origin_rot_y 0 origin_rot_z -3 anim_rot wiperpos -1 ########################################################### Fahrerfenster innen [mesh] SD83\SD83_Fahrerfenster_int.o3d [viewpoint] 3 ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ---------------------------- [matl] SD83_03.bmp 1 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster_int.tga 0 [matl_noZwrite] [matl_envmap] envmap.bmp 0.15 [matl_alpha] 2 ----------------------------- [mouseevent] cp_fahrerfenster_opn [newanim] origin_rot_z 90 anim_trans cp_fahrerfenster_pos 0.4 ----------------------------- ########################################################### Fenster von innen [mesh] SD83\SD83_fenster_int.o3d [viewpoint] 3 ----------------------------- [matl] SD83_03.bmp 0 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster_int.tga 0 [matl_noZwrite] [matl_envmap] envmap.bmp 0.15 [matl_alpha] 2 ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Front_Wetness [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] regen.tga 2 [matl_alpha] 2 [alphascale] Rain_Window_Wiped_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 1 [alphascale] Dirt_Wiped [matl_alpha] 2 [matl_noZwrite] ----------------------------- ########################################################### Klappfenster ++++++++++++++++++++++++++++++++++++++++++++++++++++ Klappfenster OR1 [mesh] SD83\Rollband\SD83_RLB_Klappfenster_OR1.o3d [viewpoint] 3 [mouseevent] cp_klappfenster_OR1 ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] SD83_03.bmp 0 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster_int.tga 0 [matl_noZwrite] [matl_envmap] envmap.bmp 0.15 [matl_alpha] 2 ----------------------------- [matl] Fenster.tga 0 [matl_envmap] envmap.bmp 1 [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] SD83_LVG_01.tga 1 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans 1.168 0 3.757 origin_rot_x 0 origin_rot_y 90 origin_rot_z 90 anim_rot cp_klappfenster_OR1 -20 ++++++++++++++++++++++++++++++++++++++++++++++++++++ Klappfenster OR2 [mesh] SD83\Rollband\SD83_RLB_Klappfenster_OR2.o3d [viewpoint] 3 [mouseevent] cp_klappfenster_OR2 ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] SD83_03.bmp 0 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster_int.tga 0 [matl_noZwrite] [matl_envmap] envmap.bmp 0.15 [matl_alpha] 2 ----------------------------- [matl] Fenster.tga 0 [matl_envmap] envmap.bmp 1 [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] SD83_LVG_01.tga 1 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans 1.168 0 3.757 origin_rot_x 0 origin_rot_y 90 origin_rot_z 90 anim_rot cp_klappfenster_OR2 -20 ++++++++++++++++++++++++++++++++++++++++++++++++++++ Klappfenster OR3 [mesh] SD83\Rollband\SD83_RLB_Klappfenster_OR3.o3d [viewpoint] 3 [mouseevent] cp_klappfenster_OR3 ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] SD83_03.bmp 0 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster_int.tga 0 [matl_noZwrite] [matl_envmap] envmap.bmp 0.15 [matl_alpha] 2 ----------------------------- [matl] Fenster.tga 0 [matl_envmap] envmap.bmp 1 [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] SD83_LVG_01.tga 1 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans 1.168 0 3.757 origin_rot_x 0 origin_rot_y 90 origin_rot_z 90 anim_rot cp_klappfenster_OR3 -20 ++++++++++++++++++++++++++++++++++++++++++++++++++++ Klappfenster OR4 [mesh] SD83\Rollband\SD83_RLB_Klappfenster_OR4.o3d [viewpoint] 3 [mouseevent] cp_klappfenster_OR4 ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] SD83_03.bmp 0 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster_int.tga 0 [matl_noZwrite] [matl_envmap] envmap.bmp 0.15 [matl_alpha] 2 ----------------------------- [matl] Fenster.tga 0 [matl_envmap] envmap.bmp 1 [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] SD83_LVG_01.tga 1 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans 1.168 0 3.757 origin_rot_x 0 origin_rot_y 90 origin_rot_z 90 anim_rot cp_klappfenster_OR4 -20 ++++++++++++++++++++++++++++++++++++++++++++++++++++ Klappfenster OL1 [mesh] SD83\Rollband\SD83_RLB_Klappfenster_OL1.o3d [viewpoint] 3 [mouseevent] cp_klappfenster_OL1 ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] SD83_03.bmp 0 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster_int.tga 0 [matl_noZwrite] [matl_envmap] envmap.bmp 0.15 [matl_alpha] 2 ----------------------------- [matl] Fenster.tga 0 [matl_envmap] envmap.bmp 1 [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] SD83_LVG_01.tga 1 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans -1.168 0 3.757 origin_rot_x 0 origin_rot_y 90 origin_rot_z 90 anim_rot cp_klappfenster_OL1 20 ++++++++++++++++++++++++++++++++++++++++++++++++++++ Klappfenster OL2 [mesh] SD83\Rollband\SD83_RLB_Klappfenster_OL2.o3d [viewpoint] 3 [mouseevent] cp_klappfenster_OL2 ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] SD83_03.bmp 0 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster_int.tga 0 [matl_noZwrite] [matl_envmap] envmap.bmp 0.15 [matl_alpha] 2 ----------------------------- [matl] Fenster.tga 0 [matl_envmap] envmap.bmp 1 [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] SD83_LVG_01.tga 1 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans -1.168 0 3.757 origin_rot_x 0 origin_rot_y 90 origin_rot_z 90 anim_rot cp_klappfenster_OL2 20 ++++++++++++++++++++++++++++++++++++++++++++++++++++ Klappfenster OL3 [mesh] SD83\Rollband\SD83_RLB_Klappfenster_OL3.o3d [viewpoint] 3 [mouseevent] cp_klappfenster_OL3 ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] SD83_03.bmp 0 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster_int.tga 0 [matl_noZwrite] [matl_envmap] envmap.bmp 0.15 [matl_alpha] 2 ----------------------------- [matl] Fenster.tga 0 [matl_envmap] envmap.bmp 1 [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] SD83_LVG_01.tga 1 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans -1.168 0 3.757 origin_rot_x 0 origin_rot_y 90 origin_rot_z 90 anim_rot cp_klappfenster_OL3 20 ++++++++++++++++++++++++++++++++++++++++++++++++++++ Klappfenster OL4 [mesh] SD83\Rollband\SD83_RLB_Klappfenster_OL4.o3d [viewpoint] 3 [mouseevent] cp_klappfenster_OL4 ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] SD83_03.bmp 0 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster_int.tga 0 [matl_noZwrite] [matl_envmap] envmap.bmp 0.15 [matl_alpha] 2 ----------------------------- [matl] Fenster.tga 0 [matl_envmap] envmap.bmp 1 [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] SD83_LVG_01.tga 1 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans -1.168 0 3.757 origin_rot_x 0 origin_rot_y 90 origin_rot_z 90 anim_rot cp_klappfenster_OL4 20 ++++++++++++++++++++++++++++++++++++++++++++++++++++ Klappfenster UR1 [mesh] SD83\Rollband\SD83_RLB_Klappfenster_UR1.o3d [viewpoint] 3 [mouseevent] cp_klappfenster_UR1 ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] SD83_03.bmp 0 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster_int.tga 0 [matl_noZwrite] [matl_envmap] envmap.bmp 0.15 [matl_alpha] 2 ----------------------------- [matl] Fenster.tga 0 [matl_envmap] envmap.bmp 1 [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] SD83_LVG_01.tga 1 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans 1.202 0 2.072 origin_rot_x 0 origin_rot_y 90 origin_rot_z 90 anim_rot cp_klappfenster_UR1 -20 ++++++++++++++++++++++++++++++++++++++++++++++++++++ Klappfenster UR2 [mesh] SD83\Rollband\SD83_RLB_Klappfenster_UR2.o3d [viewpoint] 3 [mouseevent] cp_klappfenster_UR2 ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] SD83_03.bmp 0 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster_int.tga 0 [matl_noZwrite] [matl_envmap] envmap.bmp 0.15 [matl_alpha] 2 ----------------------------- [matl] Fenster.tga 0 [matl_envmap] envmap.bmp 1 [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] SD83_LVG_01.tga 1 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans 1.202 0 2.072 origin_rot_x 0 origin_rot_y 90 origin_rot_z 90 anim_rot cp_klappfenster_UR2 -20 ++++++++++++++++++++++++++++++++++++++++++++++++++++ Klappfenster UR3 [mesh] SD83\Rollband\SD83_RLB_Klappfenster_UR3.o3d [viewpoint] 3 [mouseevent] cp_klappfenster_UR3 ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] SD83_03.bmp 0 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster_int.tga 0 [matl_noZwrite] [matl_envmap] envmap.bmp 0.15 [matl_alpha] 2 ----------------------------- [matl] Fenster.tga 0 [matl_envmap] envmap.bmp 1 [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] SD83_LVG_01.tga 1 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans 1.202 0 2.072 origin_rot_x 0 origin_rot_y 90 origin_rot_z 90 anim_rot cp_klappfenster_UR3 -20 ++++++++++++++++++++++++++++++++++++++++++++++++++++ Klappfenster UR4 [mesh] SD83\Rollband\SD83_RLB_Klappfenster_UR4.o3d [viewpoint] 3 [mouseevent] cp_klappfenster_UR4 ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] SD83_03.bmp 0 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster_int.tga 0 [matl_noZwrite] [matl_envmap] envmap.bmp 0.15 [matl_alpha] 2 ----------------------------- [matl] Fenster.tga 0 [matl_envmap] envmap.bmp 1 [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] SD83_LVG_01.tga 1 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans 1.202 0 2.072 origin_rot_x 0 origin_rot_y 90 origin_rot_z 90 anim_rot cp_klappfenster_UR4 -20 ++++++++++++++++++++++++++++++++++++++++++++++++++++ Klappfenster UL1 [mesh] SD83\Rollband\SD83_RLB_Klappfenster_UL1.o3d [viewpoint] 3 [mouseevent] cp_klappfenster_UL1 ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] SD83_03.bmp 0 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster_int.tga 0 [matl_noZwrite] [matl_envmap] envmap.bmp 0.15 [matl_alpha] 2 ----------------------------- [matl] Fenster.tga 0 [matl_envmap] envmap.bmp 1 [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] SD83_LVG_01.tga 1 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans -1.202 0 2.072 origin_rot_x 0 origin_rot_y 90 origin_rot_z 90 anim_rot cp_klappfenster_UL1 20 ++++++++++++++++++++++++++++++++++++++++++++++++++++ Klappfenster UL2 [mesh] SD83\Rollband\SD83_RLB_Klappfenster_UL2.o3d [viewpoint] 3 [mouseevent] cp_klappfenster_UL2 ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] SD83_03.bmp 0 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster_int.tga 0 [matl_noZwrite] [matl_envmap] envmap.bmp 0.15 [matl_alpha] 2 ----------------------------- [matl] Fenster.tga 0 [matl_envmap] envmap.bmp 1 [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] SD83_LVG_01.tga 1 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans -1.202 0 2.072 origin_rot_x 0 origin_rot_y 90 origin_rot_z 90 anim_rot cp_klappfenster_UL2 20 ********************************************************************** Türen ********************************************************************** Vordertür Bügel 2: [mesh] SD83\SD83_Tuerbuegel_VH.o3d [viewpoint] 3 [illumination_interior] 0 1 2 3 [matl] SD83_03.bmp 0 [matl_lightmap] SD80_03_L2.bmp lights_beleuchtung_unterdeck [newanim] origin_trans 1.126 3.962 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_1 78.8 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Flügel 2: [mesh] SD83\Rollband\SD83_RLB_Tuerfluegel_VH.o3d [viewpoint] 3 ----------------------------- [matl] SD83_03.bmp 0 [matl_lightmap] SD80_03_L2.bmp lights_beleuchtung_unterdeck ----------------------------- [matl] SD83_LVG_01.tga 0 [matl_envmap] envmap_unscharf.bmp 1 [matl_bumpmap] SD80_bump.bmp 0.1 [matl_transmap] ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] SD83_03.bmp 1 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster_int.tga 0 [matl_noZwrite] [matl_envmap] envmap.bmp 0.15 [matl_alpha] 2 ----------------------------- [matl] Fenster.tga 0 [matl_envmap] envmap.bmp 1 [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] SD83_LVG_01.tga 1 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans 1.186 4.212 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_1 -168 [newanim] origin_trans 1.126 3.962 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_1 78.8 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Bügel 1: [mesh] SD83\SD83_Tuerbuegel_VV.o3d [viewpoint] 3 [matl] SD83_03.bmp 0 [matl_lightmap] SD80_03_L2.bmp lights_beleuchtung_unterdeck [newanim] origin_trans 1.126 5.372 0 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_0 80.5 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Flügel 1 [mesh] SD83\Rollband\SD83_RLB_Tuerfluegel_VV.o3d [viewpoint] 3 ----------------------------- [matl] SD83_03.bmp 0 [matl_lightmap] SD80_03_L2.bmp lights_beleuchtung_unterdeck ----------------------------- [matl] SD83_LVG_01.tga 0 [matl_envmap] envmap_unscharf.bmp 1 [matl_bumpmap] SD80_bump.bmp 0.1 [matl_transmap] ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] SD83_03.bmp 1 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster_int.tga 0 [matl_noZwrite] [matl_envmap] envmap.bmp 0.15 [matl_alpha] 2 ----------------------------- [matl] Fenster.tga 0 [matl_envmap] envmap.bmp 1 [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] SD83_LVG_01.tga 1 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans 1.186 5.075 0 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_0 -170 [newanim] origin_trans 1.126 5.372 0 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_0 80.5 Hintertür: Bügel 1: [mesh] SD83\SD83_Tuerbuegel_HV.o3d [viewpoint] 3 [matl] SD83_03.bmp 0 [matl_lightmap] SD80_03_L2.bmp lights_beleuchtung_unterdeck [newanim] origin_trans 1.126 -0.079 0 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_2 80.5 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Flügel 1 [mesh] SD83\Rollband\SD83_RLB_Tuerfluegel_HV.o3d [viewpoint] 3 ----------------------------- [matl] SD83_03.bmp 0 [matl_lightmap] SD80_03_L2.bmp lights_beleuchtung_unterdeck ----------------------------- [matl] SD83_LVG_01.tga 0 [matl_envmap] envmap_unscharf.bmp 1 [matl_bumpmap] SD80_bump.bmp 0.1 [matl_transmap] ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] SD83_03.bmp 1 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] SD83_03.bmp 2 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] [matl_lightmap] SD80_03_L2.bmp lights_beleuchtung_unterdeck ----------------------------- [matl] Fenster_int.tga 0 [matl_noZwrite] [matl_envmap] envmap.bmp 0.15 [matl_alpha] 2 ----------------------------- [matl] Fenster.tga 0 [matl_envmap] envmap.bmp 1 [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] SD83_LVG_01.tga 1 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans 1.186 -0.376 0 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_2 -170 [newanim] origin_trans 1.126 -0.079 0 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_2 80.5 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Bügel 2: [mesh] SD83\SD83_Tuerbuegel_HH.o3d [viewpoint] 3 [matl] SD83_03.bmp 0 [matl_lightmap] SD80_03_L2.bmp lights_beleuchtung_unterdeck [newanim] origin_trans 1.126 -1.490 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_3 78.8 +++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Flügel 2 [mesh] SD83\Rollband\SD83_RLB_Tuerfluegel_HH.o3d [viewpoint] 3 ----------------------------- [matl] SD83_03.bmp 0 [matl_lightmap] SD80_03_L2.bmp lights_beleuchtung_unterdeck ----------------------------- [matl] SD83_LVG_01.tga 0 [matl_envmap] envmap_unscharf.bmp 1 [matl_bumpmap] SD80_bump.bmp 0.1 [matl_transmap] ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] SD83_03.bmp 1 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] SD83_03.bmp 2 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] [matl_lightmap] SD80_03_L2.bmp lights_beleuchtung_unterdeck ----------------------------- [matl] Fenster_int.tga 0 [matl_noZwrite] [matl_envmap] envmap.bmp 0.15 [matl_alpha] 2 ----------------------------- [matl] Fenster.tga 0 [matl_envmap] envmap.bmp 1 [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] SD83_LVG_01.tga 1 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 1 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans 1.186 -1.239 0 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_3 168 [newanim] origin_trans 1.126 -1.490 0 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_3 -78.8 ############################################################ LOD-Türen für AI-Busse [mesh] SD83\Rollband\LOD_SD83_RLB_Tuerfluegel_VV.o3d [viewpoint] 4 ----------------------------- [matl_change] SD83_03.bmp 0 lights_beleuchtung_unterdeck [matl_item] [matl_allcolor] 1 1 1 1 1 1 1 0 0 0 0.24 0.23 0.2 0 ----------------------------- [matl] SD83_LVG_01.tga 0 [matl_envmap] envmap_unscharf.bmp 1 [matl_bumpmap] SD80_bump.bmp 0.1 [matl_transmap] ----------------------------- [matl] Fenster.tga 0 [matl_envmap] envmap.bmp 1 [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans 1.186 5.075 0 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_0 -170 [newanim] origin_trans 1.126 5.372 0 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_0 80.5 ############################### [mesh] SD83\Rollband\LOD_SD83_RLB_Tuerfluegel_VH.o3d [viewpoint] 4 ----------------------------- [matl_change] SD83_03.bmp 0 lights_beleuchtung_unterdeck [matl_item] [matl_allcolor] 1 1 1 1 1 1 1 0 0 0 0.24 0.23 0.2 0 ----------------------------- [matl] SD83_LVG_01.tga 0 [matl_envmap] envmap_unscharf.bmp 1 [matl_bumpmap] SD80_bump.bmp 0.1 [matl_transmap] ----------------------------- [matl] Fenster.tga 0 [matl_envmap] envmap.bmp 1 [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans 1.186 4.212 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_1 -168 [newanim] origin_trans 1.126 3.962 0 origin_rot_x 0 origin_rot_y -90 origin_rot_z 0 anim_rot door_1 78.8 ############################### [mesh] SD83\Rollband\LOD_SD83_RLB_Tuerfluegel_HV.o3d [viewpoint] 4 ----------------------------- [matl_change] SD83_03.bmp 0 lights_beleuchtung_unterdeck [matl_item] [matl_allcolor] 1 1 1 1 1 1 1 0 0 0 0.24 0.23 0.2 0 ----------------------------- [matl] SD83_LVG_01.tga 0 [matl_envmap] envmap_unscharf.bmp 1 [matl_bumpmap] SD80_bump.bmp 0.1 [matl_transmap] ----------------------------- [matl] Fenster.tga 0 [matl_envmap] envmap.bmp 1 [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans 1.186 -0.376 0 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_2 -170 [newanim] origin_trans 1.126 -0.079 0 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_2 80.5 ############################### [mesh] SD83\Rollband\LOD_SD83_RLB_Tuerfluegel_HH.o3d [viewpoint] 4 ----------------------------- [matl_change] SD83_03.bmp 0 lights_beleuchtung_unterdeck [matl_item] [matl_allcolor] 1 1 1 1 1 1 1 0 0 0 0.24 0.23 0.2 0 ----------------------------- [matl] SD83_LVG_01.tga 0 [matl_envmap] envmap_unscharf.bmp 1 [matl_bumpmap] SD80_bump.bmp 0.1 [matl_transmap] ----------------------------- [matl] Fenster.tga 0 [matl_envmap] envmap.bmp 1 [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_trans 1.186 -1.239 0 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_3 168 [newanim] origin_trans 1.126 -1.490 0 origin_rot_x 0 origin_rot_y 90 origin_rot_z 0 anim_rot door_3 -78.8 ############################################################# Trennscheiben Innenraum [mesh] SD_Generic\SD_Neu_Trennscheibe.o3d [viewpoint] 3 [matl] Fenster.tga 0 [matl_alpha] 2 ----------------------------- [matl] Fenster_int.tga 0 [matl_noZwrite] [matl_envmap] envmap.bmp 0.15 [matl_alpha] 2 ########################################################### Fenster von außen [mesh] SD83\Rollband\SD83_RLB_fenster_ext.o3d [viewpoint] 3 ----------------------------- [matl] SD83_LVG_01.tga 0 [matl_transmap] SD80_trans.tga [matl_alpha] 2 ----------------------------- [matl] Fenster.tga 0 [matl_envmap] envmap.bmp 1.0 [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] regen.tga 1 [matl_alpha] 2 [alphascale] Rain_Window_Front_Wetness ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness ----------------------------- [matl] regen.tga 2 [matl_alpha] 2 [alphascale] Rain_Window_Wiped_Wetness ----------------------------- [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [matl] SD_dreck.tga 1 [alphascale] Dirt_Wiped [matl_alpha] 2 ----------------------------- ########################################################### Fahrerfenster außen [mesh] SD83\Rollband\SD83_RLB_Fahrerfenster_ext.o3d [viewpoint] 3 ----------------------------- [matl] Fenster.tga 0 [matl_envmap] envmap.bmp 1 [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] ----------------------------- [matl] SD83_LVG_01.tga 0 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] regen.tga 0 [matl_alpha] 2 [alphascale] Rain_Window_Norm_Wetness [matl_noZwrite] ----------------------------- [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 ----------------------------- [newanim] origin_rot_z 90 anim_trans cp_fahrerfenster_pos 0.4 ----------------------------- ######################################################################### LOD-Fenster für AI-Bus [mesh] SD83\Rollband\LOD_SD83_RLB_Fenster_ext.o3d [viewpoint] 4 ----------------------------- [matl] SD83_LVG_01.tga 0 [matl_transmap] SD80_trans.tga [matl_alpha] 2 [matl_noZwrite] ----------------------------- [matl] Fenster.tga 0 [matl_envmap] envmap.bmp 1.0 [matl_alpha] 2 [alphascale] Envir_Brightness [matl_noZwrite] --------------- [matl] SD_dreck.tga 0 [alphascale] Dirt_Norm [matl_alpha] 2 ######################################## Schatten ######################################## [mesh] SD_Generic\SD_shadow.o3d [isshadow] [matl] Shadow.tga 0 [matl_alpha] 2 [matl_noZcheck] [matl_noZwrite] ######################################## Komplett vereinfachtes LOD-Modell für große Entfernungen [LOD] 0 ######################################## [mesh] SD83\Rollband\SD83_RLB_komplett_LOD.o3d [matl] SD83_LVG_01.tga 0 [matl_envmap] envmap.bmp 1.0 [matl_envmap_mask] SD83_RLB_LOD_env_alpha.dds
Sry für den Doppelpost, forumieren meint der Beitrag wäre zu lang.
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Thema: Re: Hilfe bei den .tga Datein.