Anzahl der Beiträge : 118 Anmeldedatum : 03.04.11 Ort : Somewhere in the Bearland...
Thema: Creating glass effect Mo 4 Apr - 19:18
G'day all ! I have a small question - what tags and tags values need write, to create effect of glass surface ? I tried to use this one, but it's not working..
Code:
[matl] fenster.tga 0
[matl_envmap] envmap.bmp 1
[matl_transmap] fenster.tga
[matl_alpha] 2
Ventyres
Anzahl der Beiträge : 217 Anmeldedatum : 19.03.11 Alter : 37 Ort : Viersen
Thema: Re: Creating glass effect Mo 4 Apr - 20:03
in the fenster tga you gonna make a grey color (color of the glass).. in its alpha you definy the reflection (white = full reflect, black = no reflect) in the transmap.tga you definy the transparentness... have a look of existing transmap tga files...
Rüdiger Hülsmann Admin
Anzahl der Beiträge : 1204 Anmeldedatum : 25.04.09 Alter : 40 Ort : Potsdam-West, Berlin-Mariendorf
Thema: Re: Creating glass effect Mo 4 Apr - 20:46
In general, the following should do:
Code:
[matl] Fenster.tga 0
[matl_envmap] envmap.bmp 1.0
[matl_alpha] 2
[alphascale] Envir_Brightness
cbruun
Anzahl der Beiträge : 132 Anmeldedatum : 06.02.11 Alter : 34 Ort : Denmark
Thema: Re: Creating glass effect Di 5 Apr - 9:03
Does this mean I can do so the windows are the same on SD77 as they are on D92?
Rüdiger Hülsmann Admin
Anzahl der Beiträge : 1204 Anmeldedatum : 25.04.09 Alter : 40 Ort : Potsdam-West, Berlin-Mariendorf
Thema: Re: Creating glass effect Di 5 Apr - 9:29
No...and why would you want to do that?
This is just a material definition. The mesh that's used is defined above the materials (of course you can change the mesh but putting the D92 windows into the SD77 is a bit...pointless )
FRENZYMAX_RUS
Anzahl der Beiträge : 118 Anmeldedatum : 03.04.11 Ort : Somewhere in the Bearland...
Thema: Re: Creating glass effect Di 5 Apr - 10:29
Thanks for answers, i'll try that BTW, i have question about official SDK - how soon it will be released ? We really need it...
Marcel Kuhnt Admin
Anzahl der Beiträge : 3364 Anmeldedatum : 26.04.09 Alter : 40 Ort : Berlin-Spandau
Thema: Re: Creating glass effect Di 5 Apr - 12:39
Yes, I know - but we need our university degree! Just be patient, we will make it!
FRENZYMAX_RUS
Anzahl der Beiträge : 118 Anmeldedatum : 03.04.11 Ort : Somewhere in the Bearland...
Thema: Re: Creating glass effect Di 5 Apr - 13:30
Okay, thnx for another answer
Lexan
Anzahl der Beiträge : 3 Anmeldedatum : 20.03.11
Thema: Re: Creating glass effect Mi 6 Apr - 12:51
Well, if you do not mind I have another question on the settings windows. How to realize the effect of rain / mud On the windshield - the trace of the janitors - a separate item?
As I understand it - for each state is separate from Unique names for her? what settings need in a blender or СFG file? I would like more or less detailed analysis of setting materials
Anzahl der Beiträge : 1204 Anmeldedatum : 25.04.09 Alter : 40 Ort : Potsdam-West, Berlin-Mariendorf
Thema: Re: Creating glass effect Mi 6 Apr - 14:26
The rain and mud effects need another separate object layer in Blender. How to do so will be part of the vehicle SDK (and it's about four pages of explanation, so I'll have to ask you to be patient until the SDK is released).
FRENZYMAX_RUS
Anzahl der Beiträge : 118 Anmeldedatum : 03.04.11 Ort : Somewhere in the Bearland...
Thema: Re: Creating glass effect Mi 6 Apr - 14:53
Umm, if understood right, effect of rainy surface creating on copy of glass mesh, placed near to main glass mesh. You need to create copy of "main" glass, map it by texture regen.tga and write this tags for material. There are two different tags for front glass and for other glass. This tags for front glass:
Code:
[matl] regen.tga 1
[matl_alpha] 2
[alphascale] Rain_Window_Front_Wetness
[matl_noZwrite]
And this for other glass:
Code:
[matl] regen.tga 0
[matl_alpha] 2
[alphascale] Rain_Window_Norm_Wetness
[matl_noZwrite]
About wipers...BTW correctly writes "wipers" not "janitors"... Principles of working wipers is same - create another mesh for surface, clearing by wipers and texture it by regen.tga. Add to this surface this tags:
Code:
[matl] regen.tga 2
[matl_alpha] 2
[alphascale] Rain_Window_Wiped_Wetness
[matl_noZwrite]
Correct me if i tell something wrong...
Zuletzt von FRENZYMAX_RUS am Do 7 Apr - 17:27 bearbeitet; insgesamt 1-mal bearbeitet
Rüdiger Hülsmann Admin
Anzahl der Beiträge : 1204 Anmeldedatum : 25.04.09 Alter : 40 Ort : Potsdam-West, Berlin-Mariendorf
Thema: Re: Creating glass effect Mi 6 Apr - 15:37
Yes, that is the basic principle. In Blender, you'll need several objects on top of each other (sharing exactly the same coordinates), each one serving glass/dirt/rain/paintjob.