Hi there i was wondering if it was possible to make custom changing destination displays for buses e.g *destination* via *waypoint* & how it is done? Many thanks.
SBS465T O405
Anzahl der Beiträge : 11 Anmeldedatum : 06.03.11 Ort : Singapore
Thema: Re: Destination changes. So 3 Apr - 19:02
I was trying to work out on how to programme the destination display to scroll, even to the extent of editing the original codes.
Tried editing Matrix_D.osc, failed to add addtional codes into it, only able to edit one of the codes..
Edited code "94", can be keyed by clicking the "line" and key any three digits before keying "94" (in this case 05594).
SBS465T O405, it looks like you seceeded, you should pat yourself on the back, all it looks like it needs to be done now is to fine tune your script.
Good luck to you, I will be real interested in that mod!
WOW Impressive
I only knew it was possible to have changing destys because of the *all in,all out* &* chequerboard* but nice to see somebody has finally worked out how to do it. & i tried looking in the matrix D file & thats just all gibberish to me considering i made the first ainimated desty for MM2 (midtown madness 2) haha.
SBS465T O405
Anzahl der Beiträge : 11 Anmeldedatum : 06.03.11 Ort : Singapore
Thema: Re: Destination changes. Mo 4 Apr - 7:44
krtz07 schrieb:
SBS465T O405 schrieb:
I was trying to work out on how to programme the destination display to scroll, even to the extent of editing the original codes.
Tried editing Matrix_D.osc, failed to add addtional codes into it, only able to edit one of the codes..
Edited code "94", can be keyed by clicking the "line" and key any three digits before keying "94" (in this case 05594).
SBS465T O405, it looks like you seceeded, you should pat yourself on the back, all it looks like it needs to be done now is to fine tune your script.
Good luck to you, I will be real interested in that mod!
Half succeeded haha I will have to try out how to programme in the way that it scrolls more than 2 frames, because the script itself does not allow it to scroll more than 2 frames, otherwise I would not be able to load the bus at all.
domo270897
Anzahl der Beiträge : 30 Anmeldedatum : 22.02.11 Alter : 27 Ort : Somewhere...
Thema: Re: Destination changes. So 10 Apr - 19:18
Finally managed to get this working without the bug experienced by SBS465T O405. I am currently uploading a video to show the working matrix and instructions as well.
Anzahl der Beiträge : 30 Anmeldedatum : 22.02.11 Alter : 27 Ort : Somewhere...
Thema: Re: Destination changes. So 10 Apr - 21:28
Basically, there is a line like this:
Walsall @ Via Oldbury @xyxyxyxyxyxyxyxy
And the rest...
That gives you the first line (you must have a full 16 letters after the second @).
I will give the exact lines + instructions tomorrow because I am writing this off my iPhone.
That's the basic idea.
EDIT: Spaces don't seem to have come up...
Amy Rose
Anzahl der Beiträge : 663 Anmeldedatum : 13.01.11 Ort : Toronto, Ontario, Canada
Thema: Re: Destination changes. So 10 Apr - 22:06
I tried, and there is the letters on the top and bottom destination glitch like in the first video, but atleast the instructions are coming
domo270897
Anzahl der Beiträge : 30 Anmeldedatum : 22.02.11 Alter : 27 Ort : Somewhere...
Thema: Re: Destination changes. Mo 11 Apr - 7:25
Ok, here we go...
On the lines with the text you will see something like this:
" WALSALL @ BRADFORD PLACE @yxyxyxyxyxyxyxyx" (S.$.Matrix_NewTerminus)
" VIA OLDBURY, @ WEST BROMWICH @yxyxyxyxyxyxyxyx" (S.$.Matrix_NewTerminus)
The first two are the text you see on the bus
E.G Walsall and Bradford Place in the case of the first line. These two must have 16 spaces between them. Whether this is text or made up with spaces, there must be 16 characters filled up. For Walsall, this is made up by putting 4 spaces at the start, the seven letters in Walsall, then 5 spaces to make up the 16 chars needed.
IMPORTANT! The third line needs 16 letters, NO spaces, I just put yxyxyxyxyxyxyxyx because it does not show. This is what regulates the bug experienced when scrolling.
ediblechickenwing
Anzahl der Beiträge : 317 Anmeldedatum : 16.04.10 Ort : South Wales, UK
Thema: Re: Destination changes. Mo 11 Apr - 13:52
domo270897 schrieb:
Ok, here we go...
On the lines with the text you will see something like this:
" WALSALL @ BRADFORD PLACE @yxyxyxyxyxyxyxyx" (S.$.Matrix_NewTerminus)
" VIA OLDBURY, @ WEST BROMWICH @yxyxyxyxyxyxyxyx" (S.$.Matrix_NewTerminus)
The first two are the text you see on the bus
E.G Walsall and Bradford Place in the case of the first line. These two must have 16 spaces between them. Whether this is text or made up with spaces, there must be 16 characters filled up. For Walsall, this is made up by putting 4 spaces at the start, the seven letters in Walsall, then 5 spaces to make up the 16 chars needed.
IMPORTANT! The third line needs 16 letters, NO spaces, I just put yxyxyxyxyxyxyxyx because it does not show. This is what regulates the bug experienced when scrolling.
Does this go into the depot file or a script file?
domo270897
Anzahl der Beiträge : 30 Anmeldedatum : 22.02.11 Alter : 27 Ort : Somewhere...
Thema: Re: Destination changes. Mo 11 Apr - 15:12
ediblechickenwing schrieb:
domo270897 schrieb:
Ok, here we go...
On the lines with the text you will see something like this:
" WALSALL @ BRADFORD PLACE @yxyxyxyxyxyxyxyx" (S.$.Matrix_NewTerminus)
" VIA OLDBURY, @ WEST BROMWICH @yxyxyxyxyxyxyxyx" (S.$.Matrix_NewTerminus)
The first two are the text you see on the bus
E.G Walsall and Bradford Place in the case of the first line. These two must have 16 spaces between them. Whether this is text or made up with spaces, there must be 16 characters filled up. For Walsall, this is made up by putting 4 spaces at the start, the seven letters in Walsall, then 5 spaces to make up the 16 chars needed.
IMPORTANT! The third line needs 16 letters, NO spaces, I just put yxyxyxyxyxyxyxyx because it does not show. This is what regulates the bug experienced when scrolling.
Does this go into the depot file or a script file?
It goes into Matrix_D.osc in Vehicles/MAN_SD200/Script or Vehicles/MAN_SD202/Script
SBS465T O405
Anzahl der Beiträge : 11 Anmeldedatum : 06.03.11 Ort : Singapore
Thema: Re: Destination changes. Mo 11 Apr - 16:12
domo270897 schrieb:
Basically, there is a line like this:
Walsall @ Via Oldbury @xyxyxyxyxyxyxyxy
And the rest...
That gives you the first line (you must have a full 16 letters after the second @).
I will give the exact lines + instructions tomorrow because I am writing this off my iPhone.
That's the basic idea.
EDIT: Spaces don't seem to have come up...
Yeah, the glitch seem to only happen when your script is more than 16 characters long.. even with the "extension" to max 19 characters, the same thing will still happen, even the terminus code without scrolls.
Video preview here
domo270897
Anzahl der Beiträge : 30 Anmeldedatum : 22.02.11 Alter : 27 Ort : Somewhere...
Thema: Re: Destination changes. Mo 11 Apr - 18:35
SBS465T O405 schrieb:
domo270897 schrieb:
Basically, there is a line like this:
Walsall @ Via Oldbury @xyxyxyxyxyxyxyxy
And the rest...
That gives you the first line (you must have a full 16 letters after the second @).
I will give the exact lines + instructions tomorrow because I am writing this off my iPhone.
That's the basic idea.
EDIT: Spaces don't seem to have come up...
Yeah, the glitch seem to only happen when your script is more than 16 characters long.. even with the "extension" to max 19 characters, the same thing will still happen, even the terminus code without scrolls.
Video preview here
Hmmmm... I'll look into that.
Startrekkevster
Anzahl der Beiträge : 92 Anmeldedatum : 21.02.11
Thema: Re: Destination changes. Mi 13 Apr - 3:00
scania_n270ub
Anzahl der Beiträge : 103 Anmeldedatum : 24.08.09 Alter : 32 Ort : Spanien
Thema: Re: Destination changes. Mo 18 Apr - 1:29
Hello!
How did you fastened the letter change?
Mine goes slowly... which parameter I have to change?
Thanks a lot!
Startrekkevster
Anzahl der Beiträge : 92 Anmeldedatum : 21.02.11
Thema: Re: Destination changes. Mo 18 Apr - 1:55
Vehicles>SD202>script>matrix_constfile>
[const] Matrix_Waittime 0.8
[const] Matrix_Changetime_Terminus 0.8
[const] Matrix_Changetime_Nr 1
IF i assume u meant to speed it up changing?
scania_n270ub
Anzahl der Beiträge : 103 Anmeldedatum : 24.08.09 Alter : 32 Ort : Spanien
Thema: Re: Destination changes. Mo 18 Apr - 2:10
Yes! that's it!
Thanks a lot
citram92
Anzahl der Beiträge : 1 Anmeldedatum : 18.04.11
Thema: destination-changes Mo 18 Apr - 16:56
hallo, Ich frage mich, wenn jemand könnte mir ein Ziel
92 GRAND-JEAN Par LES PLACES
herzlich
ShortCappy
Anzahl der Beiträge : 61 Anmeldedatum : 17.02.11
Thema: Re: Destination changes. Fr 29 Apr - 22:21
Is there a way to make the destination display continuously transition between the bus route's destination and a special message? For example, I punch in the code to display CITY HALL, then I punch in another code to display FARE-FREE. After punching in the second code, the destination display continuously transitions between the destination and the special message until I punch in another code to cancel it and display something else.
Startrekkevster
Anzahl der Beiträge : 92 Anmeldedatum : 21.02.11
Thema: Re: Destination changes. Fr 29 Apr - 23:22
ShortCappy schrieb:
Is there a way to make the destination display continuously transition between the bus route's destination and a special message? For example, I punch in the code to display CITY HALL, then I punch in another code to display FARE-FREE. After punching in the second code, the destination display continuously transitions between the destination and the special message until I punch in another code to cancel it and display something else.
Only way know of so far is whats been mentioned above^
ShortCappy
Anzahl der Beiträge : 61 Anmeldedatum : 17.02.11
Thema: Re: Destination changes. So 1 Mai - 16:46
Startrekkevster schrieb:
ShortCappy schrieb:
Is there a way to make the destination display continuously transition between the bus route's destination and a special message? For example, I punch in the code to display CITY HALL, then I punch in another code to display FARE-FREE. After punching in the second code, the destination display continuously transitions between the destination and the special message until I punch in another code to cancel it and display something else.
Only way know of so far is whats been mentioned above^
That would've been the case if my map has 5-10 destinations. My map will have more than 70 destinations and I'm still gathering more. If I include the 3 special messages to transition between each destination, that's more than 280, which is over the amount that have to be scripted into the line/course. That's why I asked if there's a way to do what I mentioned.
97OrionVCNG
Anzahl der Beiträge : 137 Anmeldedatum : 12.05.11 Alter : 29
Thema: Re: Destination changes. Sa 21 Mai - 19:42
I really don't get this am I adding to the script file or am I modifying for my own use?