What am i doing wrong? i cannot see my bus i can see the driver floating around, is it because the model is to small or have i done somthing wrong in the .cfg or bus file
Amy Rose
Anzahl der Beiträge : 663 Anmeldedatum : 13.01.11 Ort : Toronto, Ontario, Canada
Thema: Re: Importing to omsi Fr 25 März - 22:10
Any spaces or characters not in the typical English alphabet can screw up anything? Have you imported textures and made your original file name? is the paint of your bus included in the texture folder? is your bus paint set at 20% opacity? with a separate folder for reskins on your bus?
rzr09
Anzahl der Beiträge : 273 Anmeldedatum : 08.11.10
Thema: Re: Importing to omsi Fr 25 März - 22:12
Amy Rose schrieb:
Any spaces or characters not in the typical English alphabet can screw up anything? Have you imported textures and made your original file name? is the paint of your bus included in the texture folder? is your bus paint set at 20% opacity? with a separate folder for reskins on your bus?
Nope, not go to that stage yet didn't think it would be needed yet to see the model in game is this why its invisible ?
I thought i could import the main model without textures... maybe i cannot,
Amy Rose
Anzahl der Beiträge : 663 Anmeldedatum : 13.01.11 Ort : Toronto, Ontario, Canada
Thema: Re: Importing to omsi Fr 25 März - 22:14
rzr09 schrieb:
Amy Rose schrieb:
Any spaces or characters not in the typical English alphabet can screw up anything? Have you imported textures and made your original file name? is the paint of your bus included in the texture folder? is your bus paint set at 20% opacity? with a separate folder for reskins on your bus?
Nope, not go to that stage yet didn't think it would be needed yet to see the model in game is this why its invisible ?
I thought i could import the main model without textures... maybe i cannot,
If the game can't find texture, its invisible. You should try to put some simple textures, like a white texture for the whole bus and try again?
rzr09
Anzahl der Beiträge : 273 Anmeldedatum : 08.11.10
Thema: Re: Importing to omsi Fr 25 März - 22:15
Amy Rose schrieb:
rzr09 schrieb:
Amy Rose schrieb:
Any spaces or characters not in the typical English alphabet can screw up anything? Have you imported textures and made your original file name? is the paint of your bus included in the texture folder? is your bus paint set at 20% opacity? with a separate folder for reskins on your bus?
Nope, not go to that stage yet didn't think it would be needed yet to see the model in game is this why its invisible ?
I thought i could import the main model without textures... maybe i cannot,
If the game can't find texture, its invisible. You should try to put some simple textures, like a white texture for the whole bus and try again?
Thanks i shall try this and let you know how i get on
kosakkosak
Anzahl der Beiträge : 163 Anmeldedatum : 14.03.11
Thema: Re: Importing to omsi Fr 25 März - 22:42
Amy Rose: I think that you are wrong. When the game can't find texture, the model is just white, but not invisible. That's my expirence :-)
Amy Rose
Anzahl der Beiträge : 663 Anmeldedatum : 13.01.11 Ort : Toronto, Ontario, Canada
Thema: Re: Importing to omsi Fr 25 März - 22:44
kosakkosak schrieb:
Amy Rose: I think that you are wrong. When the game can't find texture, the model is just white, but not invisible. That's my expirence :-)
Have you imported an untextured vehicle into the game since games are different, some games break if it detects no texture, others do it white, and some just makes it invisible
kosakkosak
Anzahl der Beiträge : 163 Anmeldedatum : 14.03.11
Thema: Re: Importing to omsi Fr 25 März - 22:47
Ok, it's probably possible :-)
rzr09
Anzahl der Beiträge : 273 Anmeldedatum : 08.11.10
Thema: Re: Importing to omsi Fr 25 März - 22:48
kosakkosak schrieb:
Amy Rose: I think that you are wrong. When the game can't find texture, the model is just white, but not invisible. That's my expirence :-)
Hmm when i render in blender ( rhymes ) my model has textures so i just don't know how to assign them in the cfg.
I just want to see what the model looks like dont care about textures so is it possible to make the bus a simple colour like green or what no just to see what it is like?
Amy Rose
Anzahl der Beiträge : 663 Anmeldedatum : 13.01.11 Ort : Toronto, Ontario, Canada
Thema: Re: Importing to omsi Fr 25 März - 23:08
rzr09 schrieb:
kosakkosak schrieb:
Amy Rose: I think that you are wrong. When the game can't find texture, the model is just white, but not invisible. That's my expirence :-)
Hmm when i render in blender ( rhymes ) my model has textures so i just don't know how to assign them in the cfg.
I just want to see what the model looks like dont care about textures so is it possible to make the bus a simple colour like green or what no just to see what it is like?
You should try
RedGunn
Anzahl der Beiträge : 107 Anmeldedatum : 19.02.11
Thema: Re: Importing to omsi Sa 26 März - 21:27
Post here picture of your model folder.
Amy Rose
Anzahl der Beiträge : 663 Anmeldedatum : 13.01.11 Ort : Toronto, Ontario, Canada
Thema: Re: Importing to omsi Sa 26 März - 21:30
@rzr09 once the bus gets released, can I repaint and hand out the repaint to the public, since my routes use single decker buses and not double deckers
@rzr09 once the bus gets released, can I repaint and hand out the repaint to the public, since my routes use single decker buses and not double deckers