Thema: Some issues I've encountered Fr 25 Feb - 18:41
After putting in more than 600km on the double-decker buses, here's a list of issues that need to be fixed:
There's a strange performance with the AI buses before they reach the Reimerweg terminal. As soon as their front bumper reaches the cobblestones, they will go back about 25 feet and repeat the same process. I've noticed this after I unchecked the "Low-Res Textures In High Dist." option, but the problem seemed to have gone away for some time...
When the sim produces a bus for the AI within the bus depot, the game will freeze for a few seconds.
While I was operating on the 13N to Rathaus Spandau, I've seen people waiting at the Sandstr bus stop (the one along Heerstr, not the one along Sandstr) approach my bus, but the 13N doesn't stop there.
While I was operating on the 13N, I've seen people waiting at the 13/92/13N Rathaus Spandau bus stop. Since there's no late-night service for the 13 and 92 lines and they won't board the 13N buses that stop there, then they shouldn't be standing next to that stop.
Just east of the intersection of Schmidt-Knobelsdorf-Str and Seeburger Str, there's a curve where cars can use to go off of S-K-Str and onto Sb Str. However, none of them will yield to me when I approach that curve. I had an accident at that area as a vehicle hit me on the right side as it was travelling fast on the curve and my passengers blamed me for it.
While operating the D92, the Moritzstr voice announcement will not play after it's selected in the IBIS. I see the file (Moritzstraáe) is available in the OMSI folder.
While going Freudstr-bound, after I pull out of the Moritzstr bus stop and cross through the intersection of Altstädter Ring and Moritzstr while I'm travelling on the far right lane, my passengers complained about my bad driving skills and want to leave my bus, but I haven't hit any vehicles, people, or curbs.
While inside the bus to do the runs, the people sitting the front part of the upper deck have their shoes sticking out on the roof of the lower deck.
As I'm picking up passengers at a stop, there's one passenger, who boarded on the 1st wing door, that will come between other passengers that boarded both wing doors after him/her and all of them become stuck with each other. Since there's no way for me to clear any of them, I was prevented from completing a run and had to load a new session.
Zuletzt von ShortCappy am Fr 25 Feb - 22:25 bearbeitet; insgesamt 1-mal bearbeitet (Grund : Added another issue)
flippy1008
Anzahl der Beiträge : 401 Anmeldedatum : 11.12.10
Thema: Re: Some issues I've encountered So 27 Feb - 18:01
I've experienced a few of these myself, and to help both MR Software and yourself, I have come up with strategies I think worked for me, and if I can't help, with provide more information for the team. Good analysis though. 600KM...wow! Whats your driver rating?
ShortCappy schrieb:
After putting in more than 600km on the double-decker buses, here's a list of issues that need to be fixed:
There's a strange performance with the AI buses before they reach the Reimerweg terminal. As soon as their front bumper reaches the cobblestones, they will go back about 25 feet and repeat the same process. I've noticed this after I unchecked the "Low-Res Textures In High Dist." option, but the problem seemed to have gone away for some time...There may be an issue with a) pop up since you say the distance they appear from you but also it could be because the way the rota system works is that the buses leaving last stay at the back, so they form an orderly queue. This may be another reason
When the sim produces a bus for the AI within the bus depot, the game will freeze for a few seconds.This happens when most AI buses are produced on low-spec systems. The depot has to load many other AI stationary buses as well so its quite a hefty load!
While I was operating on the 13N to Rathaus Spandau, I've seen people waiting at the Sandstr bus stop (the one along Heerstr, not the one along Sandstr) approach my bus, but the 13N doesn't stop there.This also happens on the 92 as well. Noone gets off, but sometimes they get on. There is basically two stops there. Whether its a bug or not has yet to be heard!
While I was operating on the 13N, I've seen people waiting at the 13/92/13N Rathaus Spandau bus stop. Since there's no late-night service for the 13 and 92 lines and they won't board the 13N buses that stop there, then they shouldn't be standing next to that stop. May I ask what time abouts on the 13N it was? Occassionally there can be some crossover! Also if its on the return trip from Stratgenze, its just a glitch.
Just east of the intersection of Schmidt-Knobelsdorf-Str and Seeburger Str, there's a curve where cars can use to go off of S-K-Str and onto Sb Str. However, none of them will yield to me when I approach that curve. I had an accident at that area as a vehicle hit me on the right side as it was travelling fast on the curve and my passengers blamed me for it.AI are clever but also a bit dumb lol. The passengers a) dont like high speeds around corners, stick to around 30 on your main speedometer and b) AI dont give way to people at intersections, as I experienced many a time, they just go UNLESS there is another AI vehicle in front of you!
While operating the D92, the Moritzstr voice announcement will not play after it's selected in the IBIS. I see the file (Moritzstraáe) is available in the OMSI folder. Have you pressed Q, and typed in all the information to the IBIS for the route? And in which direction and what route?
While going Freudstr-bound, after I pull out of the Moritzstr bus stop and cross through the intersection of Altstädter Ring and Moritzstr while I'm travelling on the far right lane, my passengers complained about my bad driving skills and want to leave my bus, but I haven't hit any vehicles, people, or curbs. The dreaded roundabout haha. Dont take the corner too fast, dont let a car hit you from behind. The problem is your back end can accidently just slightly touch a kerb or car, by a mijin and unforuntely some passengers are fussy at certain points on the route. Other points they just dont care!
While inside the bus to do the runs, the people sitting the front part of the upper deck have their shoes sticking out on the roof of the lower deck. Interesting...
As I'm picking up passengers at a stop, there's one passenger, who boarded on the 1st wing door, that will come between other passengers that boarded both wing doors after him/her and all of them become stuck with each other. Since there's no way for me to clear any of them, I was prevented from completing a run and had to load a new session. I know they all run into each other briefly, but after a few seconds they should sort it out. Remember if your doing ticket selling to remove the coins into the shoot so other passenger can board.
ShortCappy
Anzahl der Beiträge : 61 Anmeldedatum : 17.02.11
Thema: Re: Some issues I've encountered So 27 Feb - 19:37
flippy1008 schrieb:
600KM...wow! Whats your driver rating?
At the time of this post (and before I start my runs), I've logged in 792.8 km. Right now, my driver rating is at 100%, which was built up after performing several runs without any problems.
flippy1008 schrieb:
ShortCappy schrieb:
There's a strange performance with the AI buses before they reach the Reimerweg terminal. As soon as their front bumper reaches the cobblestones, they will go back about 25 feet and repeat the same process. I've noticed this after I unchecked the "Low-Res Textures In High Dist." option, but the problem seemed to have gone away for some time...
There may be an issue with a) pop up since you say the distance they appear from you but also it could be because the way the rota system works is that the buses leaving last stay at the back, so they form an orderly queue. This may be another reason
The bus that had that problem was going into the terminal. But once again, it was strange and has yet to reoccur after I mentioned this problem here.
flippy1008 schrieb:
ShortCappy schrieb:
When the sim produces a bus for the AI within the bus depot, the game will freeze for a few seconds.
This happens when most AI buses are produced on low-spec systems. The depot has to load many other AI stationary buses as well so its quite a hefty load!
I'm not talking about loading a bunch of static buses parked in the depot. I'm talking about the sim freezing up as it produces a bus in the depot for the AI to drive out of there and operate on the 92, 92E, or13N.
flippy1008 schrieb:
ShortCappy schrieb:
While I was operating on the 13N, I've seen people waiting at the 13/92/13N Rathaus Spandau bus stop. Since there's no late-night service for the 13 and 92 lines and they won't board the 13N buses that stop there, then they shouldn't be standing next to that stop.
May I ask what time abouts on the 13N it was? Occassionally there can be some crossover! Also if its on the return trip from Stratgenze, its just a glitch.
I think it was around 2:00-3:00.
flippy1008 schrieb:
ShortCappy schrieb:
While operating the D92, the Moritzstr voice announcement will not play after it's selected in the IBIS. I see the file (Moritzstraáe) is available in the OMSI folder.
Have you pressed Q, and typed in all the information to the IBIS for the route? And in which direction and what route?
Pushing the button on the IBIS to make the voice announcements works fine for every stop on the 92 except Moritzstr. Once again, the sound file for Moritzstr is present in the same folder as the other sound files.
flippy1008 schrieb:
ShortCappy schrieb:
While going Freudstr-bound, after I pull out of the Moritzstr bus stop and cross through the intersection of Altstädter Ring and Moritzstr while I'm travelling on the far right lane, my passengers complained about my bad driving skills and want to leave my bus, but I haven't hit any vehicles, people, or curbs.
The dreaded roundabout haha. Dont take the corner too fast, dont let a car hit you from behind. The problem is your back end can accidently just slightly touch a kerb or car, by a mijin and unforuntely some passengers are fussy at certain points on the route. Other points they just dont care!
Actually, this problem happened before I reached the ring (or roundabout as you call it). However, I absolutely agree with you about it being dreadful as I've had a few accidents there.
flippy1008 schrieb:
ShortCappy schrieb:
As I'm picking up passengers at a stop, there's one passenger, who boarded on the 1st wing door, that will come between other passengers that boarded both wing doors after him/her and all of them become stuck with each other. Since there's no way for me to clear any of them, I was prevented from completing a run and had to load a new session.
I know they all run into each other briefly, but after a few seconds they should sort it out. Remember if your doing ticket selling to remove the coins into the shoot so other passenger can board.
While they do sort themselves out after boarding the bus, this is the one instance where 3 people that had not yet requested for a ticket were stuck for more than 5 minutes and I was unable to continue that run. Keeping the money on the cash desk, which I never do, was not the problem.
Gast Gast
Thema: Re: Some issues I've encountered So 27 Feb - 22:04
Very useful post. I've seen some of these. I can definately confirm that on the D92 but the Moritzstraáe does not announce when the Q key is pressed. Noticed this many times.
Marcel Kuhnt Admin
Anzahl der Beiträge : 3364 Anmeldedatum : 26.04.09 Alter : 40 Ort : Berlin-Spandau
Thema: Re: Some issues I've encountered So 27 Feb - 22:14
Ok, thank you for your posts! Unfortunately, some of these issues are known but the "last errors" we have yet with AI (especially the first problem with the 94 at Reimerweg).
Some problems will be corrected in the patch, e.g. the priority problems at the crossing Seeburger/Schm.-Knobelsdorf or the Moritzstr problem.
JunGRail
Anzahl der Beiträge : 512 Anmeldedatum : 02.02.11
Thema: Re: Some issues I've encountered Mo 28 Feb - 17:01
I've never had the glitch at the garage, i recently changed back to XP and i find that the two games i've tried on XP run exceptionally smooth. Not saying that no-one else's does because its still an intense game
However you're right, there is also a loading problem at Beerwinkel - the passengers get off and wait to cross, i guess that sign that's probably a warning sign on the pavement (sidewalk) is a prohibited walkway, but you have to be careful when pulling off as you don't want to run down a pedestrian, at any stop really.
Overall uber fantastic game! - I just love the night route, big thanks to Thiago for the 92N
Kernel
Anzahl der Beiträge : 126 Anmeldedatum : 07.07.10
Thema: Re: Some issues I've encountered Mo 28 Feb - 19:52
I don't want create new threads so i gonna ask here, what about some gameplay optimizations? Less laggs & more FPS or something like that?