Hey there, another one question for you... Maybe it is somewhere said, but still what about any collision model? I assume there will be no crash model and damage taken, but still what hapens after crash to another car, traffic lights, road sign, etc? Thanks... ;-)
Zuletzt von DIMI am Mo 22 Nov - 16:26 bearbeitet; insgesamt 1-mal bearbeitet
Kernel
Anzahl der Beiträge : 126 Anmeldedatum : 07.07.10
Thema: Re: Collisions Mo 22 Nov - 15:17
It's not a Grand Theft Auto! It's Bus simulator main things there are World Map, Bus Functions, Passengers etc. if you want crashes/collisions etc then play GTA.
DIMI
Anzahl der Beiträge : 178 Anmeldedatum : 13.02.10
Thema: Re: Collisions Mo 22 Nov - 16:25
Uh... You probably didn´t understand my text... But don´t care, I do not doubt about your intelligence... I´m seeking an answer to a question, not some kind of "funny" clever stuff.. Hope you got it... Try to use google translate next time, I think it would be helpful... ;-)
Janniboy
Anzahl der Beiträge : 2837 Anmeldedatum : 09.02.10 Alter : 29 Ort : Koblenz
Thema: Re: Collisions Mo 22 Nov - 16:51
I think someone said that the game is finished when you crash into a car, a sign, traffic lights etc... but I'm really not sure, one of the developers should correct me if I'm wrong But what I know for sure, as you've already said, there won't be visible damage at the bus.
Did I understand your question, even without Google Translator?
DIMI
Anzahl der Beiträge : 178 Anmeldedatum : 13.02.10
Thema: Re: Collisions Mo 22 Nov - 17:15
Janniboy schrieb:
... but I'm really not sure...
That´s it! BINGO! I´m really not sure too... And guess what! That´s why I´m asking, isn´t it? Try to answer to yourself... ;-)
Marcel Kuhnt Admin
Anzahl der Beiträge : 3364 Anmeldedatum : 26.04.09 Alter : 40 Ort : Berlin-Spandau
Thema: Re: Collisions Mo 22 Nov - 17:29
Please remember: not every function is completley implemented at the moment! Some features we don't talk about we don't want to talk about! But a visual crash model won't come, because you don't need it. You shouldn't crash the bus, you should drive it!
DIMI
Anzahl der Beiträge : 178 Anmeldedatum : 13.02.10
Thema: Re: Collisions Mo 22 Nov - 17:39
That´s sure... ;-) I don´t wanna crash model, it is impossible to make that... But I just wanted to know.. Whatever... You know.. ;-) It is sufficient to say: I won´t tell you about it yet... It is same like thing, like I asked, what happens, if you ride out the street (to the grass)... A few words: Don´t ask this is satisfying enough.. ;-) THX
Kernel
Anzahl der Beiträge : 126 Anmeldedatum : 07.07.10
Thema: Re: Collisions Mo 22 Nov - 17:46
I'm not doupting in any person intelligence, just said you about crashes in games like that (OMSI). Also i think if you will want to drive into other NPC cars, you will just drive through it.
DIMI
Anzahl der Beiträge : 178 Anmeldedatum : 13.02.10
Thema: Re: Collisions Mo 22 Nov - 18:32
Whatever, but I didn´t understand why you told me some crap about GTA... Propably you read wrong my post, but I don´t care...
random.monster1981
Anzahl der Beiträge : 238 Anmeldedatum : 06.11.10
Thema: Re: Collisions Fr 24 Dez - 14:55
I think the OP is referring to the idea that if you were to misjudge a turn and hit a lamp-post or parked vehicle, that you would hit it and there would be visible damage to reflect the collision.
This is a simulator remember, and real bus drivers make mistakes too, Example Irl, we had a batch of Scania Enviro 400's delivered brand new and within the first week, 4 of them misjudged a turn into a bus stop and smashed the passenger doors and knocked the near side mirror off, this is due to the mirrors sticking out more than other buses, say Alexander B10M PS's or Volvo Olympians.
I too am interested in this as a feature as it would make the simulator that bit more realistic.
Regardless of damage or not, this Simulator will be heads and shoulders above CBS and the likes.