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 Polygons of vehicle

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kosakkosak



Anzahl der Beiträge : 163
Anmeldedatum : 14.03.11

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BeitragThema: Polygons of vehicle   Polygons of vehicle Icon_minitimeSa 16 Apr - 9:29

Hallo, I want to ask how many polygons for vehicle are optimal for OMSI? Or does anybody know how many polygons have original Mans?
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Ventyres

Ventyres

Anzahl der Beiträge : 217
Anmeldedatum : 19.03.11
Alter : 32
Ort : Viersen

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BeitragThema: Re: Polygons of vehicle   Polygons of vehicle Icon_minitimeSa 16 Apr - 10:42

i think they have round 40-50k
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CityBus



Anzahl der Beiträge : 122
Anmeldedatum : 18.02.11

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BeitragThema: Re: Polygons of vehicle   Polygons of vehicle Icon_minitimeSa 16 Apr - 17:19

Do big textures also make the game slow? I currently use a view textures of 2048 x 2048 and some more of 1024 x 1024 but if I resize them the quality will go down if I am right.
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peterZZD

peterZZD

Anzahl der Beiträge : 270
Anmeldedatum : 20.12.10
Alter : 21
Ort : Depending on the time of the year, middle of nowhere or middle of nowhere

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BeitragThema: Re: Polygons of vehicle   Polygons of vehicle Icon_minitimeSa 16 Apr - 18:19

I've heard somewhere that the more separate textures inside one file the better it is for FPS-count, and thus for quality. So I assume that OMSI doesn't really care about the size of a texture file unless it's really big (4096x4096 and bigger...?).
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DariusB



Anzahl der Beiträge : 46
Anmeldedatum : 20.02.11

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BeitragThema: Re: Polygons of vehicle   Polygons of vehicle Icon_minitimeSa 16 Apr - 21:11

Basically it's no big deal but older graphic cards have problems with textures larger than 2048. So you should stick to this. Btw, the original MAN buses only have a few 1024 and some 512 textures.
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CityBus



Anzahl der Beiträge : 122
Anmeldedatum : 18.02.11

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BeitragThema: Re: Polygons of vehicle   Polygons of vehicle Icon_minitimeSo 17 Apr - 1:30

DariusB schrieb:
Basically it's no big deal but older graphic cards have problems with textures larger than 2048. So you should stick to this. Btw, the original MAN buses only have a few 1024 and some 512 textures.

I know the original MAN buses use smaller textures that`s why I was afraid that bigger textures would slow the game down. I don`t think OMSI can be run with older graphic cards because it already needs very good hardware the way it is now, and I will not make them bigger than 2048 x 2048 so I leave it the way it is now. But once my model is converted to OMSI and I notice bad perfomance I will change them. Thanks for the information. Wink
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