How to install: 1.Put Newton folder into the maps folder. 2.Put all tga file into Vehicles\Anzeigen folder. 3.Put Newton.hof file intoVehicles\MAN_SD200 & Vehicles\MAN_SD202 folder. 4.Don't care about the readme.txt ,you can ignore it. 5.Enjoy! Please replace all old files.
Zuletzt von leos2000171 am Do 24 März - 14:34 bearbeitet; insgesamt 3-mal bearbeitet
millsyb
Anzahl der Beiträge : 19 Anmeldedatum : 08.03.11
Thema: Re: Newton Ver. 1(24/3,Updated) Sa 19 März - 13:28
Great Map, luv the winding hill roads make it more challenging, keep up the good work
1812
Anzahl der Beiträge : 373 Anmeldedatum : 06.03.11
Thema: Re: Newton Ver. 1(24/3,Updated) Sa 19 März - 17:33
Ok, here's my review:
Routes: EXCELLENT!!!! Very short, but Extremely enjoyable. top class!
Few pointers:
1) It is impossible to even reach the first set of traffic lights after leaving Newton before you should be at the terminus at the other end of both routes. However, me personally I don't mind this as it didn't bother me being late in the real world as a driver let alone in the sim and it makes it very realistic with how heavy traffic is today. However, you may get others not happy about this as it is impossible to keep to time no matter what you do. Personally I would say, if the traffic before the first set of lights is going to be that heavy always then you want to allow at least 4 minutes to get to the first stop from Newton
2) Your scenery needs working on in places. Some of it overuns into the road. A lot of it overuns the pavement and pedestrians are often seen walking through buildings, grass banks etc.
3) Sandor Terminus stop needs moving up the road, it is too close to the junction
4) Hyperland Terminus needs moving up the road, it is too close to the junction
5) Viper Mansion bus stop is floating in the air
But I think with a little bit of work this could be one of the best little addon maps around. It is a very enjoyable couple of routes. Love the hills and cambers!! Keep it up
M goi saa!
leos2000171
Anzahl der Beiträge : 4 Anmeldedatum : 19.03.11
Thema: Re: Newton Ver. 1(24/3,Updated) So 20 März - 10:14
1812 schrieb:
Ok, here's my review:
Routes: EXCELLENT!!!! Very short, but Extremely enjoyable. top class!
Few pointers:
1) It is impossible to even reach the first set of traffic lights after leaving Newton before you should be at the terminus at the other end of both routes. However, me personally I don't mind this as it didn't bother me being late in the real world as a driver let alone in the sim and it makes it very realistic with how heavy traffic is today. However, you may get others not happy about this as it is impossible to keep to time no matter what you do. Personally I would say, if the traffic before the first set of lights is going to be that heavy always then you want to allow at least 4 minutes to get to the first stop from Newton
2) Your scenery needs working on in places. Some of it overuns into the road. A lot of it overuns the pavement and pedestrians are often seen walking through buildings, grass banks etc.
3) Sandor Terminus stop needs moving up the road, it is too close to the junction
4) Hyperland Terminus needs moving up the road, it is too close to the junction
5) Viper Mansion bus stop is floating in the air
But I think with a little bit of work this could be one of the best little addon maps around. It is a very enjoyable couple of routes. Love the hills and cambers!! Keep it up
M goi saa!
Thx for you comment. 1)I knew that problem before, I will set some of the road traffic from normal to low/very low. 2)Yes, but my idea is build some lines, that work with these buildings, and I'm learning how to create my own buildings. 3,4,5)I will fix it in next version(may be Beta0.4)
1812
Anzahl der Beiträge : 373 Anmeldedatum : 06.03.11
Thema: Re: Newton Ver. 1(24/3,Updated) So 20 März - 11:01
I also noticed a couple of floating traffic lights too. still think this is one of the best addon maps though.
Mike
Anzahl der Beiträge : 79 Anmeldedatum : 04.03.11
Thema: Re: Newton Ver. 1(24/3,Updated) So 20 März - 21:42
It was working, and working well, then all of a sudden:
Hasn't worked since...
"Access Violation At Address .. Read Address .."
Any fixes?
Patti98
Anzahl der Beiträge : 99 Anmeldedatum : 08.03.11 Ort : Grußendorf (bei Wolfsburg)
Thema: Re: Newton Ver. 1(24/3,Updated) Mo 21 März - 10:33
What´s the IBIS-Code for Line 10E?
1812
Anzahl der Beiträge : 373 Anmeldedatum : 06.03.11
Thema: Re: Newton Ver. 1(24/3,Updated) Mo 21 März - 10:59
Mike schrieb:
It was working, and working well, then all of a sudden:
Hasn't worked since...
"Access Violation At Address .. Read Address .."
Any fixes?
I get this when I try to set the time to 20.00 hours... weird
Patti98
Anzahl der Beiträge : 99 Anmeldedatum : 08.03.11 Ort : Grußendorf (bei Wolfsburg)
Thema: Re: Newton Ver. 1(24/3,Updated) Mo 21 März - 11:00
The IBIS Code for Line 10E?
Mike
Anzahl der Beiträge : 79 Anmeldedatum : 04.03.11
Thema: Re: Newton Ver. 1(24/3,Updated) Mo 21 März - 21:23
1812 schrieb:
Mike schrieb:
It was working, and working well, then all of a sudden:
Hasn't worked since...
"Access Violation At Address .. Read Address .."
Any fixes?
I get this when I try to set the time to 20.00 hours... weird
Yeah, it works when i'm on the PC in the morning, now at night, it failz on me. Maybe its buses run back to garage at 1900 hours..
Tarc
Anzahl der Beiträge : 74 Anmeldedatum : 06.03.11 Ort : Glasgow, UK
Thema: Re: Newton Ver. 1(24/3,Updated) So 17 Apr - 0:08
Patti98 schrieb:
The IBIS Code for Line 10E?
That was my question, too. I set the Line to "01010" (the 10 postfix is the code for E in IBIS) but when I set the Route to 01 it gives an error. Setting the Route in the menu doesn't work either - it's a circular line so setting the terminus to Newton results in passengers not getting on the bus...... Shame the OP couldn't be bothered to answer such a simple question about his own map.
Zuletzt von Tarc am So 17 Apr - 3:05 bearbeitet; insgesamt 1-mal bearbeitet
smiler52
Anzahl der Beiträge : 93 Anmeldedatum : 29.03.11 Alter : 34
Thema: Re: Newton Ver. 1(24/3,Updated) So 17 Apr - 2:32
love this map well done I'm having a prob my passenger will not board the 10E in newton bus stn but they got on at all other stops thanks
1812
Anzahl der Beiträge : 373 Anmeldedatum : 06.03.11
Thema: Re: Newton Ver. 1(24/3,Updated) So 17 Apr - 23:13
used to like this until you updated it... You need to finish it as it could be a tasty little map.. Where you have side roads or main roads that you can see you need to not have them all run into fields where you haven't contunued the roads.. it's too unrealistic and loses it unfortunately.
kont0mat
Anzahl der Beiträge : 153 Anmeldedatum : 22.04.11 Alter : 36 Ort : Hamburg
Thema: Re: Newton Ver. 1(24/3,Updated) Fr 22 Apr - 12:42
Looks really good. i try it but i have problems with fps it a play a other ma as grundorf lol lets see how its with your
Dundee
Anzahl der Beiträge : 7 Anmeldedatum : 16.04.11
Thema: Re: Newton Ver. 1(24/3,Updated) Fr 22 Apr - 14:06
The update version is 5.1 which is available here...
Well it starts with 2 errors for me. One about invalid segments and the other one is missing textures. It loads nevertheless, but I can't choose a line because the Route drop-down menu stays blank (for all Lines) (tried at different times) Also I restarted and tried it again once and this time it didn't even load my selected bus, like it was transparent.
Btw, I think it would be much better if you created a rar with the right file/folder structure so one just needs to copy-paste it into the main folder. Like "maps" and "Vehicles" folders etc... Cuz maybe I put something in the wrong folder. Also, by "replacing old files", do you mean deleting everything from the previous installation? Or simply overwrite them when copying the new files...?
After all the hard work creating a map comes with, these final steps should not be neglected (proper RAR), I enjoyed the previous version a lot! Well done
** PS. I just went to rearrange all files to a RAR myself, and realized you didn't even mention the .SCO files in the forum topic here. Probably that's what caused it all, I will check. So yeah, I advise a "to-do #2": proper readme, #1: proper RAR
Dundee
Anzahl der Beiträge : 7 Anmeldedatum : 16.04.11
Thema: Re: Newton Ver. 1(24/3,Updated) So 24 Apr - 6:53
The update version is 6 which is available here...
Anzahl der Beiträge : 153 Anmeldedatum : 22.04.11 Alter : 36 Ort : Hamburg
Thema: Re: Newton Ver. 1(24/3,Updated) So 24 Apr - 8:21
Hi,i want to test it,but i cant finde the Download button on the oneclick hoster lol
Dundee
Anzahl der Beiträge : 7 Anmeldedatum : 16.04.11
Thema: Re: Newton Ver. 1(24/3,Updated) So 24 Apr - 8:26
kont0mat schrieb:
Hi,i want to test it,but i cant finde the Download button on the oneclick hoster lol
just enter the validation code and press "提交", after the countdown press "下載".
Dundee
Anzahl der Beiträge : 7 Anmeldedatum : 16.04.11
Thema: Re: Newton Ver. 1(24/3,Updated) So 24 Apr - 8:37
How to install Ver. 6
1. Put the "Newton" folder on the "maps" folder. 2. Put all tga files on "Vehicles \ Anzeigen \ Rollband_SD79" folder 3. Put the "Newton.hof" files on "Vehicles \ MAN_SD200" and "Vehicles \ MAN_SD202" folder 4. Put the "Newton_ANX.jpg" and "Newton_RLB.jpg" on "Vehicles \ MAN_SD200 \ Texture \ Linienlisten" and "Vehicles \ MAN_SD202 \ Texture \ Linienlisten" folder 5. Put all sco files on "Sceneryobjects \ Kreuz_MC" folder 5. Finish
Note: Please replace all the old files!
I just group all the files with folders in a package and you can just unzip it and drag them on the OMSI main folder.