Thema: How to create object with a hole under it? Mi 23 Feb - 14:59
Hi Everyone,
I was trying to create a hole on a map tile with straight corners but i cannot seem to do this. In the Editor i select the tab "terain" set the "size" to 1 and the speed arround 200 but it creates a slope.... I need a hole in the ground for a fake tunnel for pedestrians, i have a 3D object (3 walls and a staircase) that needs to fit in the hole. Next to this hole there will be water so this is all kind of tricky....
I believe it is possible because on the spandau map the escelators are cut into the map i think.... please help
Zuletzt von martijn189 am Do 24 Feb - 14:00 bearbeitet; insgesamt 1-mal bearbeitet
Cas
Anzahl der Beiträge : 90 Anmeldedatum : 20.08.09 Ort : Groningen (NL)
Thema: Re: How to create object with a hole under it? Mi 23 Feb - 15:25
I read somewhere else that cutting holes into the terrain for the purpose of building tunnels isn't possible (yet). However a workaround might be to create a pit large enough to fit the entire tunnel in, and then create the 'terrain roof' over the pit as part of the tunnel mesh.
martijn189
Anzahl der Beiträge : 47 Anmeldedatum : 18.02.11
Thema: Re: How to create object with a hole under it? Mi 23 Feb - 15:33
On the spandau map i saw that the Escalators are going down trough the map, when i move the object the hole that the objects uses is also moved. Would it be possible to somehow make a hole that is linked to the object somehow??
peterZZD
Anzahl der Beiträge : 270 Anmeldedatum : 20.12.10 Alter : 26 Ort : Depending on the time of the year, middle of nowhere or middle of nowhere
Thema: Re: How to create object with a hole under it? Mi 23 Feb - 16:47
Maybe placing of the object will automatically cut the hole? As long as you set the object to be below ground level, of course.
martijn189
Anzahl der Beiträge : 47 Anmeldedatum : 18.02.11
Thema: Re: How to create object with a hole under it? Do 24 Feb - 12:09
no that's not working, in one of the Spandau object files i noticed that for the escelators there is a hole.o3d and a hole.tga file, perhaps someone from the dev. team could explain how to make a "hole" object?
Tarc
Anzahl der Beiträge : 74 Anmeldedatum : 06.03.11 Ort : Glasgow, UK
Thema: Re: How to create object with a hole under it? So 6 März - 4:10
martijn189 schrieb:
no that's not working, in one of the Spandau object files i noticed that for the escelators there is a hole.o3d and a hole.tga file, perhaps someone from the dev. team could explain how to make a "hole" object?
I'm pretty sure by the sound of it that the TGA format is used to achieve transparent textures (or used as Tile so it's see-through, as if it wasn't there) - although I've no idea how to implement it in the game
Marcel Kuhnt Admin
Anzahl der Beiträge : 3364 Anmeldedatum : 26.04.09 Alter : 39 Ort : Berlin-Spandau
Thema: Re: How to create object with a hole under it? Fr 6 Mai - 12:14
The stairs at the station Rathaus Spandau were made with a special trick: They have the command
[rendertype] presurface
in their sco file. Now I just placed a well sized "glass pane" on the floor, which lays a little bit over the terrain. Because of the rendering order (this command "rendertype"), OMSI renders first this "glass pane" and then the terrain. But because the glass pane was already rendered, it cannot render the terrain on the area beneath the pane...!
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Thema: Re: How to create object with a hole under it?