Anzahl der Beiträge : 114 Anmeldedatum : 07.02.11 Alter : 26 Ort : Novi Sad, Serbien
Thema: Route problem So 6 März - 20:20
Hi guys I didn't know should I post this one here, or in Problems section. Anyway, I started building my Novi Sad map, and so far so good. But I have one problem. Pedestrians. I have chosen the best looking road for depot, but pedestrians walk on it. So there are too much pedestrians in my depot. Is there any way to turn them off just on this part? Here's a pic:
FR1GTS
Anzahl der Beiträge : 116 Anmeldedatum : 12.02.11 Alter : 27 Ort : Nis,Serbia
Thema: Re: Route problem So 6 März - 20:42
Neobus_Citta schrieb:
Hi guys I didn't know should I post this one here, or in Problems section. Anyway, I started building my Novi Sad map, and so far so good. But I have one problem. Pedestrians. I have chosen the best looking road for depot, but pedestrians walk on it. So there are too much pedestrians in my depot. Is there any way to turn them off just on this part? Here's a pic:
Lots of busfans on the betriebshof
Neobus_Citta
Anzahl der Beiträge : 114 Anmeldedatum : 07.02.11 Alter : 26 Ort : Novi Sad, Serbien
Thema: Re: Route problem Mo 7 März - 17:37
Anyone can help?
Rüdiger Hülsmann Admin
Anzahl der Beiträge : 1204 Anmeldedatum : 25.04.09 Alter : 40 Ort : Potsdam-West, Berlin-Mariendorf
Thema: Re: Route problem Mo 7 März - 17:52
What type of object did you use for the tarmac? If the object contains pedestrian paths, you can deactivate them via "traffic rules".
Neobus_Citta
Anzahl der Beiträge : 114 Anmeldedatum : 07.02.11 Alter : 26 Ort : Novi Sad, Serbien
Thema: Re: Route problem Mo 7 März - 18:41
I have used str_ch_dorfasph.sli, and what should i check to get rid of the pedestrians on Traffic Rules tab?
flippy1008
Anzahl der Beiträge : 401 Anmeldedatum : 11.12.10
Thema: Re: Route problem Mo 7 März - 19:17
no unscheudled traffic. peds are basically cars!
Marcel Kuhnt Admin
Anzahl der Beiträge : 3364 Anmeldedatum : 26.04.09 Alter : 39 Ort : Berlin-Spandau
Thema: Re: Route problem Fr 6 Mai - 15:24
Not really But because the algorithms are identically, we just used the same traffic rule like for cars!