Anzahl der Beiträge : 7 Anmeldedatum : 26.08.11 Alter : 34 Ort : Moscow
Thema: Re: Moges map (fictional) So 20 Nov - 9:42
alexxxunder17 schrieb:
thanks
EDIT: I tried to evrything on 0 but the same problem!!
jerry@sw schrieb:
alexxxunder17 schrieb:
thanks I have the same problem.
EDIT: I tried to evrything on 0 but the same problem!!
xxtim91xx schrieb:
jerry@sw schrieb:
alexxxunder17 schrieb:
thanks I have the same problem.
EDIT: I tried to evrything on 0 but the same problem!!
Hab genau das selbe Problem.. ich hab die Einstellungen schon auf Minimum aber die Strecke geht nich.. also kann das nicht an meinem PC liegen!
Certainly, You Have the PC fits these requirements???
Minimum system requirements for a comfortable game: Processor: Intel Core 2 Duo E7400 2.8Ghz \ AMD Athlon II X2 250 or similar. Ram: 1gb for XP and above for other OC. Video card: 8500 GT \ Radeon 2600 Pro 512mb (1280x1024) and higher for other permits.
[Google translate]
xxtim91xx
Anzahl der Beiträge : 292 Anmeldedatum : 03.11.10 Alter : 32 Ort : Duisburg, NRW
Thema: Re: Moges map (fictional) So 20 Nov - 15:00
My PC has the minimum requirements..
But i have Windows 7.. maybe it uses too many RAM :/
Sry for my bad english
nemeza
Anzahl der Beiträge : 204 Anmeldedatum : 27.04.09 Ort : Budapest
Thema: Re: Moges map (fictional) So 20 Nov - 16:52
I really like this map. Update still not done. I've just driven on route 301, so here are some pictures. Before Tserkov it was possible to go up in 1st Gear + Full gas (3-4 km/h)
Reeceyboy77
Anzahl der Beiträge : 58 Anmeldedatum : 14.03.11 Alter : 31
Thema: Re: Moges map (fictional) Do 24 Nov - 6:40
Hi, played about an hour of this map last Night and what a wonder full map this is HOpefully you will be making a bigger and with More lines to this already great map. The things That people think of are just amazing!, love the map Love forward to playing it again
Many thanks Reeceyboy77
kopmania
Anzahl der Beiträge : 120 Anmeldedatum : 13.03.11
Thema: Re: Moges map (fictional) Do 24 Nov - 17:01
Maps is great, definetly i will be play this map always, but only one thing is bad that the trafic jams are too often..
JunGRail
Anzahl der Beiträge : 512 Anmeldedatum : 02.02.11
Thema: Re: Moges map (fictional) Sa 26 Nov - 13:34
Yet to try this map,,
Just asking, where do you get the Ikarus 415 from?
Many thanks J.
MANSD202FAN
Anzahl der Beiträge : 1106 Anmeldedatum : 31.03.11 Alter : 25 Ort : Tübingen [Baden-Württemberg]
Thema: Re: Moges map (fictional) Sa 26 Nov - 19:00
@FRENZYMAX_RUS Hello. I have here a problem! Se the picture:
JunGRail
Anzahl der Beiträge : 512 Anmeldedatum : 02.02.11
Thema: Re: Moges map (fictional) Sa 26 Nov - 22:49
There's some scenery objects missing needed from vbusblog.ru.
Infact, editing this post. there's a MULTITUDE of scenery objects and splines missing, over 34 objects missing. Come on guys, i mean seriously? The worst installation for any map i've used so far. There's some used from the Nemolus folder which are in a Moges folder, some from Ljubljana? Wooder, vbusblog.ru, dom.sco, Raspisane?
Can you list every single object that's used, if it's a lot of custom objects, by the looks of things, please direct us to the location of these please. It would make life a lot more straightforward......
Thanks in Advance
JunGRail
Anzahl der Beiträge : 512 Anmeldedatum : 02.02.11
Thema: Re: Moges map (fictional) So 27 Nov - 20:11
I dont think anyone's coming to check on this post. typical.
MANSD202FAN
Anzahl der Beiträge : 1106 Anmeldedatum : 31.03.11 Alter : 25 Ort : Tübingen [Baden-Württemberg]
Thema: Re: Moges map (fictional) So 27 Nov - 21:46
My problem is fixed! I dont haved all Sceneryobjects,and now i have it!
JunGRail
Anzahl der Beiträge : 512 Anmeldedatum : 02.02.11
Thema: Re: Moges map (fictional) Mo 28 Nov - 1:33
MANSD202FAN schrieb:
My problem is fixed! I dont haved all Sceneryobjects,and now i have it!
Where did you find the objects?!
Jonpol
Anzahl der Beiträge : 7 Anmeldedatum : 26.08.11 Alter : 34 Ort : Moscow
Thema: Re: Moges map (fictional) Mo 28 Nov - 7:22
Before installing version 0.81 delete the folder omsi\maps\moges Vor der Anlage der Version 0.81 entfernen Sie die Mappe omsi\maps\moges
Thema: Re: Moges map (fictional) Mo 28 Nov - 17:05
Sceneryobjects\Moges\soedineniya\RQ_9,5_to_X8.sco
I don't have this folder or the Ljubjana folder, or the Rapzisiene? or Rapsisiene folder
I'll try that and see what's what. Thanks though!
MANSD202FAN
Anzahl der Beiträge : 1106 Anmeldedatum : 31.03.11 Alter : 25 Ort : Tübingen [Baden-Württemberg]
Thema: Re: Moges map (fictional) Mo 28 Nov - 18:06
JunGRail schrieb:
MANSD202FAN schrieb:
My problem is fixed! I dont haved all Sceneryobjects,and now i have it!
Where did you find the objects?!
In the RAR File! -_-
JunGRail
Anzahl der Beiträge : 512 Anmeldedatum : 02.02.11
Thema: Re: Moges map (fictional) Mo 28 Nov - 19:57
Ok gonna re-download, If this doesn't work im stumped, but i'll have a look.
Cheers
JunGRail
Anzahl der Beiträge : 512 Anmeldedatum : 02.02.11
Thema: Re: Moges map (fictional) Mo 28 Nov - 23:05
Got it working, if you could make that clear on the first page please for other users. Instead of going all around the internet searching high and low and it's right in front of you. Some people will just look for the updated version. IF you state you need the first file first, that would be so much more helpful.
That over.
Fantastic map, a bit strange having to drive through the water on line 301. Could i ask, is the other lines, 303 and 304 & 304N going to appear at a later date? looks like those routes are mapped out already.
Cheers!
Jonpol
Anzahl der Beiträge : 7 Anmeldedatum : 26.08.11 Alter : 34 Ort : Moscow
Thema: Re: Moges map (fictional) Fr 2 Dez - 3:05
1) Increased permeability slopes in winter. 2) Increased FPS and reduced load on the CPU. 3) Added one more village Nepetsino 4) At the moment the card looks like this 1. - Znamensk 2. - Village Mashkov 3. - Vyazʹmensk 4. - Village Nepetsino 5. - Сity under construction
5) The last city at the moment is under construction
[Goggle Translate]
nemeza
Anzahl der Beiträge : 204 Anmeldedatum : 27.04.09 Ort : Budapest
Thema: Re: Moges map (fictional) Fr 2 Dez - 19:26
Jonpol schrieb:
1) Increased permeability slopes in winter. 2) Increased FPS and reduced load on the CPU. 3) Added one more village Nepetsino ... [Goggle Translate]
These winter pics are really nice! This will be in v0.85? I really need this optimised version!
JunGRail
Anzahl der Beiträge : 512 Anmeldedatum : 02.02.11
Thema: Re: Moges map (fictional) Fr 2 Dez - 20:11
The 301 goes in the water?
Is that supposed to happen?
gazz
Anzahl der Beiträge : 18 Anmeldedatum : 17.10.11
Thema: Re: Moges map (fictional) Sa 3 Dez - 17:35
JunGRail schrieb:
The 301 goes in the water?
Is that supposed to happen?
Yup, the bridge is being repaired, so rather than sling up a temporary bridge, they re-route you accross the pavement, through the trees, and onto the river, i imagine there's a sunken road put in there, you then drive accross the river, up the bank and back to the road,
This map is amazing, another route there's a bus crash, and you have to go round it by going onto the verge,
loads of custom objects make this map really imersive, i like you can start in the bus garage, tho the fitter that raised the double decker on the wheel lifts needs sacking as he's put it through the roof (or so it looks from the outside of the garage
if i have any critisism, it's that there seems to be a few places where something is hidden in the road and you crash into/over it, causing the passengers to bitch and moan and want to get off, i think one of the places was in that long tunnel with the bus stop in the middle, i pulled out from the stop and the bus acted like when you knock a lamp post over, i.e. it drags you back and you have a hard time getting going again, i moved the view about and went under the road, and there's a cobbled V shaped thing under the road, like a river bed or something, maybe some of the scenery is a bit too near the surface,
But this is the map i'll be playing on the most now, it really is amazing.
JunGRail
Anzahl der Beiträge : 512 Anmeldedatum : 02.02.11
Thema: Re: Moges map (fictional) Sa 3 Dez - 17:44
gazz schrieb:
JunGRail schrieb:
The 301 goes in the water?
Is that supposed to happen?
Yup, the bridge is being repaired, so rather than sling up a temporary bridge, they re-route you accross the pavement, through the trees, and onto the river, i imagine there's a sunken road put in there, you then drive accross the river, up the bank and back to the road,
This map is amazing, another route there's a bus crash, and you have to go round it by going onto the verge,
loads of custom objects make this map really imersive, i like you can start in the bus garage, tho the fitter that raised the double decker on the wheel lifts needs sacking as he's put it through the roof (or so it looks from the outside of the garage
if i have any critisism, it's that there seems to be a few places where something is hidden in the road and you crash into/over it, causing the passengers to bitch and moan and want to get off, i think one of the places was in that long tunnel with the bus stop in the middle, i pulled out from the stop and the bus acted like when you knock a lamp post over, i.e. it drags you back and you have a hard time getting going again, i moved the view about and went under the road, and there's a cobbled V shaped thing under the road, like a river bed or something, maybe some of the scenery is a bit too near the surface,
But this is the map i'll be playing on the most now, it really is amazing.
Ah i see, yeah that was a bit spooky, specially as i play it in real time and it was late at night, i've not had the bus hitting an object yet. But the timetable is fierce, got to drive fast to get to each stop, lovely in a Merc as i haven't been able to use it fully, nice to see others driving around also. It is power hungry, even for my beast of a machine, so i feel for those who don't have a super computer :S
Other than that, it feels like eastern europe, if you've not been to Russia, i haven't but Estonia has the same roads, potholes galore!