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JunGRail



Anzahl der Beiträge : 512
Anmeldedatum : 02.02.11

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BeitragThema: Got to thank..   Got to thank.. Icon_minitimeFr 22 Jul - 18:35

The people who are cracking on with developing for OMSI, Im trying to get my head around blender but it's just illogical, I make music and it was easier to learn the process of doing those tasks. Seems the simple things like click and sculpt aren't so in Blender, If i could draw what i wanted to design that would be much quicker!

So thanks to those that are skilled at using such applications, I can see why it's only a minute few that can do such tasks


I'll leave it to the professionals Shocked
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krtz07



Anzahl der Beiträge : 413
Anmeldedatum : 10.09.09
Alter : 34
Ort : Philadelphia PA

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BeitragThema: Re: Got to thank..   Got to thank.. Icon_minitimeFr 22 Jul - 19:00

It takes a great deal of patience to embark on this kind of feat. Well my advice to you is to start with something simple such as a bus stop pole. That would be extremely easy to make. Once you figure out how to do that, upgrade the bus stop to something like a bus sheller with an waiting area. Something different and more modern then what is in OMSI. Just take baby steps, I used to think that scripting in OMSI would be impossible to figure out, but me as well as several others figured the gust of the syntax out.
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JunGRail



Anzahl der Beiträge : 512
Anmeldedatum : 02.02.11

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BeitragThema: Re: Got to thank..   Got to thank.. Icon_minitimeSa 23 Jul - 15:33

krtz07 schrieb:
It takes a great deal of patience to embark on this kind of feat. Well my advice to you is to start with something simple such as a bus stop pole. That would be extremely easy to make. Once you figure out how to do that, upgrade the bus stop to something like a bus sheller with an waiting area. Something different and more modern then what is in OMSI. Just take baby steps, I used to think that scripting in OMSI would be impossible to figure out, but me as well as several others figured the gust of the syntax out.

I agree it does, but i learnt photoshop fairly quickly, total different ball park but navigation is just the btch with this program, I had a look at AC3D although a lot simpler, if you wish to model a square you can, but yes blender is like Logic in music making, much more professional, but professional doesn't mean complicated, it should mean logical

Still a simple design of something should be sufficient but basic doesn't run with the tutorials i saw.
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NotSure



Anzahl der Beiträge : 23
Anmeldedatum : 14.04.11

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BeitragThema: Re: Got to thank..   Got to thank.. Icon_minitimeMo 1 Aug - 14:39

gotta agree with you on your opinions... navigation in Blender is totally different than in 3dsmax or Maya, i still can't get used to it, knowing photoshop and illustrator just makes things even worse... I can't remember all those shortcuts!
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JunGRail



Anzahl der Beiträge : 512
Anmeldedatum : 02.02.11

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BeitragThema: Re: Got to thank..   Got to thank.. Icon_minitimeDi 2 Aug - 18:22

Heh yeah i agree NotSure,

I've got a hold of 3DS max will check out a poly modelling tutorial seems like its straight forward.
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