Anzahl der Beiträge : 107 Anmeldedatum : 11.03.11 Alter : 33 Ort : Porto, Portugal
Thema: Re: LiAZ 677m v. 0.99 Fr 17 Jun - 18:30
Hi i just have two words for you AWESOME BUS i really love it thank you but is it possible to make the rear lights the blinkers and the schedule less bright?
Thanks in advance
Macedo03
FreDany
Anzahl der Beiträge : 9 Anmeldedatum : 05.06.11
Thema: Re: LiAZ 677m v. 0.99 Fr 17 Jun - 19:24
Waiting for the real engine version Then it will be the bus i will use when doing some routes at night because there is less trafic in the game and then i can't acelerate to much how i like to do
krtz07
Anzahl der Beiträge : 413 Anmeldedatum : 10.09.09 Alter : 38 Ort : Philadelphia PA
Thema: Re: LiAZ 677m v. 0.99 Fr 17 Jun - 21:09
jay_zhead schrieb:
I did a little bit of quick scripting, and this is the result - a two-speed transmission and more realistic engine for the LiAZ. I used Kyle Ortiz's reworked .osc file (gratitude to him for it) and made a 2-speed constfile with the original values of the LAZ-NAMI-Lviv transmission I found on the web. Then I reworked the engine constfile to be closer in power output to the tiny 7-liter petrol engine LiAZ engineers moronically decided to put into a heavy, full sized service bus. I also increased the fuel consumption, as this beast is known for drinking fuel faster than it's drivers' consumed Vodka The result is a much more realistic driving experience. Of course, it would be better to create a new engine osc script altogether, but I don't know enough about OMSI scripting (yet), so for now - unless someone else wants to create it - we'd have to do with the osc of a diesel engine and the behavioral limitations of such.
To install: drop the files in the "LiAZ 677m" folder inside your Vehicles folder. Backup the original LiAZ 677m.bus if you want to preserve it. No other files are replaced, the scripts are all in separate files.
Enjoy
EDIT: Fixed bug in the engine constfile that allowed for too much acceleration. Please re-download if you have version 0.1.
Code:
[pnt] 2300 610
[pnt] 2350 620
If it goes up to 3000 rpm, then you need another line such as
[pnt] 3000 220
then end it with a
[pnt] 3050 0
So the bus will not over rev like crazy.
Sure you can use the two speed script, but I will caution you, that the first gear ratio value gets ignored. Have no idea why the developers done that, it is a very easy fix though as I done it on the ZF mod. In fact I may reissue a Voith 2 speed script tonight.
Well I guess a generic torque curve would do, been doing some research and its acceleration is 0-60 in 37 seconds. I guess that is with a full load?
krtz07
Anzahl der Beiträge : 413 Anmeldedatum : 10.09.09 Alter : 38 Ort : Philadelphia PA
Thema: Re: LiAZ 677m v. 0.99 Fr 17 Jun - 22:43
Well here is what I came up with, the extract torque curve does not really matter as long as you have two points, one the horsepower at a given rpm and the other, maximum torque at a given rpm. The other stuff would not have an huge impac on these older engines. So anyways, I went onto wikipedia and read that it takes 37 seconds in order for the bus to accelerate to 60 kph. So I taken the add on transmission for this mod and make adjustments to the shifting points and the final drive ratio. I also made adjustments to the script which I originally downgraded to the two speed transmission as well. Now OMSI recognize the value for the 1st gear. So here is something workable, it takes 37 seconds for the bus to reach 60kph!! It is extremely slow, but after reading some posts here, that is realistic. Had to make some drastic adjustments to its torque converter as well.
Here are the files, for development use only and make changes/edits as you see fit...That is all the time I will spend on this since this is not my project, hopefully someone can continue on and good luck
WTF is going on ! no download's are working and if they are they dontgive me a file they give me a pice of one .. please fix this !
Dario
Anzahl der Beiträge : 1605 Anmeldedatum : 28.04.09 Alter : 27 Ort : Kiel, Germany
Thema: Re: LiAZ 677m v. 0.99 So 19 Jun - 8:11
@FRENZYMARK_RUS: Do you think it's possible to import the Inner Display of the D92 into your bus? Because then I would try that. But I afraid that the Display in the second floor is flying in the air above the LiAZ then, 'cause second is only a single decker...
FRENZYMAX_RUS
Anzahl der Beiträge : 118 Anmeldedatum : 03.04.11 Ort : Somewhere in the Bearland...
Thema: Re: LiAZ 677m v. 0.99 So 19 Jun - 9:55
Zitat :
Do you think it's possible to import the Inner Display of the D92 into your bus? Because then I would try that. But I afraid that the Display in the second floor is flying in the air above the LiAZ then, 'cause second is only a single decker...
No-no-no and again NO ! It's a retro-bus, without any modern equipment like digital matrix and inner displays...Only exception is IBIS, because without it you can't change destinations...
Zuletzt von FRENZYMAX_RUS am So 19 Jun - 10:32 bearbeitet; insgesamt 1-mal bearbeitet
Dario
Anzahl der Beiträge : 1605 Anmeldedatum : 28.04.09 Alter : 27 Ort : Kiel, Germany
Thema: Re: LiAZ 677m v. 0.99 So 19 Jun - 9:57
Okay okay okay okay... I have only asked.
ESWE2011
Anzahl der Beiträge : 602 Anmeldedatum : 20.02.11 Alter : 64 Ort : Wiesbaden
Thema: Re: LiAZ 677m v. 0.99 So 19 Jun - 11:17
Correctly, he must remain original !
FRENZYMAX_RUS schrieb:
Zitat :
Do you think it's possible to import the Inner Display of the D92 into your bus? Because then I would try that. But I afraid that the Display in the second floor is flying in the air above the LiAZ then, 'cause second is only a single decker...
No-no-no and again NO ! It's a retro-bus, without any modern equipment like digital matrix and inner displays...Only exception is IBIS, because without it you can't change destinations...
Dario
Anzahl der Beiträge : 1605 Anmeldedatum : 28.04.09 Alter : 27 Ort : Kiel, Germany
Thema: Re: LiAZ 677m v. 0.99 So 19 Jun - 11:21
I didn't say, HE should do that, I only asked whether it's possible that ANYBODY (I) does that.
FRENZYMAX_RUS
Anzahl der Beiträge : 118 Anmeldedatum : 03.04.11 Ort : Somewhere in the Bearland...
Thema: Re: LiAZ 677m v. 0.99 So 19 Jun - 11:33
Okay, okay...take it easy guys...Dario asked me, i answered, that's all...please do not start arguing
Wo muss ich draufklicken wenn ich denn Downloden will ?
Dario
Anzahl der Beiträge : 1605 Anmeldedatum : 28.04.09 Alter : 27 Ort : Kiel, Germany
Thema: Re: LiAZ 677m v. 0.99 So 19 Jun - 11:39
Bitte hör auf, immer den Eingangspost zu zitieren! Das kannst du dir aussuchen, wo du draufklickst. Downloadlinks sind alle.
Gast Gast
Thema: Re: LiAZ 677m v. 0.99 So 19 Jun - 11:40
Danke u. Entschuldigung
ekfowkdkk
Anzahl der Beiträge : 16 Anmeldedatum : 19.06.11
Thema: Re: LiAZ 677m v. 0.99 So 19 Jun - 12:15
hello?I'm new here. Thank you for new bus!
I have two requests.
1.Please open door moor please. 2.I only omsi paz (паз) bus and I saw the video. See liked. Now, the bus How long will it take to ship? We are sorry, but I is someone Korea English using Google Translate was not so good.. Please understand, even if somewhat more than the translation.
Thank you!
peterZZD
Anzahl der Beiträge : 270 Anmeldedatum : 20.12.10 Alter : 26 Ort : Depending on the time of the year, middle of nowhere or middle of nowhere
Thema: Re: LiAZ 677m v. 0.99 So 19 Jun - 14:57
I wonder if you could make texture of the coins on the tray change with the currency? My map uses a different currency altogether (0.5, 1, 2, 5, 10 & 20 coins) and it's hard to choose the correct coin given the fact that the coins are DM.
MANSD202FAN
Anzahl der Beiträge : 1106 Anmeldedatum : 31.03.11 Alter : 26 Ort : Tübingen [Baden-Württemberg]
Thema: Re: LiAZ 677m v. 0.99 So 19 Jun - 18:08
flippy1008 schrieb:
Me and 2 others still have this same error.
Fehler: im Befehl „(C.L.Matrix_Changetime_Nr)“ (vehicles\LiAZ 677m\\script\Matrix_D.osc) <SC_ErrorInCommand_constantinvalid> and Zugriffsverletzung bei Adresse 004E56F0 im Modul Omsi.exe Adresse 1FB75CCC
Its a shame since I really want to drive the bus. Is it possible that the Matrix.D folder has a russian character which our computers cannot read?
This problem i have too! Please help me!
FRENZYMAX_RUS
Anzahl der Beiträge : 118 Anmeldedatum : 03.04.11 Ort : Somewhere in the Bearland...
Thema: Re: LiAZ 677m v. 0.99 So 19 Jun - 18:19
We are preparing fix for that error, which will be included in patch. It will be released soon. Please, be patient.
MANSD202FAN
Anzahl der Beiträge : 1106 Anmeldedatum : 31.03.11 Alter : 26 Ort : Tübingen [Baden-Württemberg]
Thema: Re: LiAZ 677m v. 0.99 So 19 Jun - 18:25
FRENZYMAX_RUS schrieb:
We are preparing fix for that error, which will be included in patch. It will be released soon. Please, be patient.
Ok,thats good!
And i come from СРБИЈА волим браца Руси!
Real~Life
Anzahl der Beiträge : 5 Anmeldedatum : 19.06.11 Alter : 28 Ort : Solingen
Thema: Re: LiAZ 677m v. 0.99 So 19 Jun - 19:42
Hello, The bus isn't in my game.Can anyone help me by the installation? Greetz
Felix (Keyway)
Anzahl der Beiträge : 609 Anmeldedatum : 12.05.11 Alter : 28 Ort : Hamburg
Thema: Re: LiAZ 677m v. 0.99 So 19 Jun - 19:43
Very good bus .
wfg Felix
Nord-Ostsee-Bahn
Anzahl der Beiträge : 456 Anmeldedatum : 04.02.11 Alter : 35 Ort : Schleswig
Thema: Re: LiAZ 677m v. 0.99 So 19 Jun - 20:22
Great Work
Real~Life
Anzahl der Beiträge : 5 Anmeldedatum : 19.06.11 Alter : 28 Ort : Solingen
Thema: Re: LiAZ 677m v. 0.99 Mo 20 Jun - 16:40
Hello, how can I get the bus in my game?
FRENZYMAX_RUS
Anzahl der Beiträge : 118 Anmeldedatum : 03.04.11 Ort : Somewhere in the Bearland...
Thema: Re: LiAZ 677m v. 0.99 Mo 20 Jun - 16:50
Zitat :
Hello, how can I get the bus in my game?
Unpack archive into OMSI\Vehicles folder. Don't forget to download fix from 1st page !
Real~Life
Anzahl der Beiträge : 5 Anmeldedatum : 19.06.11 Alter : 28 Ort : Solingen
Thema: Re: LiAZ 677m v. 0.99 Mo 20 Jun - 18:27
Also jetzt mal in Deutsch: (ich kann nicht so gut englisch) Ich habe den Ordner vom Bus in den Vehicle Ordner getan und auch die Dateien mit dem Update ausgetauscht aber der Bus ist immernoch nicht im Spiel.