This program aims at fixing the DirectX (.x) mesh files exported from Zmodeler 1.07, allowing the fixed .x files to be converted into .o3d files by OMSIXConv. (Please see the readme for details)
I don`t know anything about exporting to OMSI at the moment, because the model I am making is not finished yet. But since I am using Zmodeler I think this program will be very usefull, so thanks for your effort!
krtz07
Anzahl der Beiträge : 413 Anmeldedatum : 10.09.09 Alter : 39 Ort : Philadelphia PA
Thema: Re: [3/6] FixZMX v1.30 So 5 Jun - 1:15
Would a 3d Canvas importer be possible??? I tried using an X file imported from 3d canvas and got this
Code:
Reading file "C:\Documents and Settings\Kyle\Desktop\bnn.X"...
File "C:\Documents and Settings\Kyle\Desktop\bnn.X" is successfully read and closed.
File "C:\Documents and Settings\Kyle\Desktop\bnn.X" exists. The conversion of "C:\Documents and Settings\Kyle\Desktop\bnn.X" is skipped.
.sco for "C:\Documents and Settings\Kyle\Desktop\bnn.X" is not written as fixed .x is not outputted.
0 out of 1 files are fixed. All operations are completed.
ATE31
Anzahl der Beiträge : 3 Anmeldedatum : 31.05.11
Thema: Re: [3/6] FixZMX v1.30 Mo 6 Jun - 14:12
The conversion would not start if the materials in the .x file are not at the beginning.(since .x is a text file only)
cf4180
Anzahl der Beiträge : 14 Anmeldedatum : 07.02.11
Thema: Re: [3/6] FixZMX v1.30 Sa 11 Jun - 4:54
krtz07 schrieb:
Would a 3d Canvas importer be possible??? I tried using an X file imported from 3d canvas and got this
Code:
Reading file "C:\Documents and Settings\Kyle\Desktop\bnn.X"...
File "C:\Documents and Settings\Kyle\Desktop\bnn.X" is successfully read and closed.
File "C:\Documents and Settings\Kyle\Desktop\bnn.X" exists. The conversion of "C:\Documents and Settings\Kyle\Desktop\bnn.X" is skipped.
.sco for "C:\Documents and Settings\Kyle\Desktop\bnn.X" is not written as fixed .x is not outputted.
0 out of 1 files are fixed. All operations are completed.