Anzahl der Beiträge : 2837 Anmeldedatum : 09.02.10 Alter : 29 Ort : Koblenz
Thema: Re: Clover City (under development) Do 14 Apr - 18:47
The "Addon Downloads" section should only contain finished addons that are already available for download!
I've moved this thread to the showroom.
filipe231291
Anzahl der Beiträge : 152 Anmeldedatum : 14.04.11 Alter : 32 Ort : Vila Nova de Gaia, Portugal
Thema: Re: Clover City (under development) Do 14 Apr - 19:55
OK, thank you
flippy1008
Anzahl der Beiträge : 401 Anmeldedatum : 11.12.10
Thema: Re: Clover City (under development) Do 14 Apr - 19:59
Looks good at the moment. Nice to see a highway route coming about!
a) you do know you can build whatever you want, just place a few random buses and an industrial object in! you dont need a spandau depot if its doesnt work
b) check the library (stadt) building as seen in the school doesnt affect driving since there is an invisible wall as many users will state!
c) interested to here there is an airport about...could be interesting!
how long will the routes average? and if you need any help placing stuff...or devising timetables...let me know (im a timetable addict!)
filipe231291
Anzahl der Beiträge : 152 Anmeldedatum : 14.04.11 Alter : 32 Ort : Vila Nova de Gaia, Portugal
Thema: Re: Clover City (under development) Do 14 Apr - 20:48
Hey flippy1008, I can change that part of the bus depot, it's a great idea, and when the map is finished there will be that part of the routes and timetables which I don't know how to do it, so I'm going to need you help, OK? Another thing I need to see is that how I can take care of the repaints, especially for passing trough windows and for the MAN SD200 models. I can only make skins for MAN SD202 because they're easy, but the others are complicated while I use Photoshop. I need help so that I or someone could make two skins (one for the SD85 and the other for the SD202 models - D86 to D92) exclusively for the city. It has to be white and green, the arrows should pass the windows and they have various green tones and the BVG icons should remain at the model. I asked this for user beefyman666, but there's no answer. If someone could help (it's a favor because I'm new here and I don't know that much about using some stuff).
P.S.: also I need ideas for the Bayside and the Airport, please.
I made changes to the bus depot, replacing the Spandau one, so I built my own. You can see here:
Main view (there are buses that you can't see), you can see the two industrial objects, the U-Bahn sign (to pretend that it's an entrance), a office, a control tower (from the Berlin Wall) and a gas station:
The depot view. Here you can see the buses, four cars for parking, two entry points for your buses and also the scrapyard (only the SD77, the Airport buses and the1983 SL200 are there):
And the entrance (according to the details from the first image):
filipe231291
Anzahl der Beiträge : 152 Anmeldedatum : 14.04.11 Alter : 32 Ort : Vila Nova de Gaia, Portugal
Thema: Bad news So 17 Apr - 17:58
Hey guys, due to lack of performance of my computer, problems with paths and for me being busy, I decided to cancel the project, but soon I'll work on another project and to see if I'm ready to create a map and release. So, I want to ask a favor to the administration of the forum to erase the topic, please. Thank you and I'm really sorry