Thema: Rollband create / modifications Do 7 Apr - 0:19
Hello, i am trying to create new rollband for old buses, but I have problem with it. I though that it is working like as the texttexture, but I was wrong. Does anybody know what this script means? Thx.
Ohh come on You don't need anything to make new rollband texture !
Just download TGA Tool 1.1, open one of already made textures. Then open Paint, match size of picture as a original one, write text you want, save as bitmap.
Then open tga tool, load your bitmap and save as "*.tga" file. And that's it
He wants to know how implement to rollerbands on his newly created bus or vehicle in OMSI.
exactly
Hi! So do you think?
Yes, I think this :-)
Open ....\Omsi\Vehicles\Anzeigen\Rollband_SD79\Blanko.tga
Save as... --> Converting it to bmp file ... Open up Mspaint --> Insert Text Save, and converting it to tga file. Open HofCreator1.1, and of map you add code to IBIS.
If the first box, the three also change, the more complicated
You don't understong me... I don't want to add more text.. I need to make new Signs on the model of bus
As developers said, there's no possibility to create new/additional automatic rolband system for line rollsign, cuz they haven't included the engine. But it can be available in future. You can create new texture in one of files from "Rollband_Ln1_01.bmp" to Rollband_Ln3_16.bmp in Vehicles/Azeigen/Rollband_79 directory but it has to be selected manually. AI buses will not recognize it.
Ohh come on You don't need anything to make new rollband texture !
Just download TGA Tool 1.1, open one of already made textures. Then open Paint, match size of picture as a original one, write text you want, save as bitmap.
Then open tga tool, load your bitmap and save as "*.tga" file. And that's it
Regards.
Hi Christian,
I have 1 question for you.
I have created 1 rollerband texture like you said, but still, i'm not able to see it in the bus.
My steps were: 1 - Open 1 texture with TGA 2 - print screen of the tga screen to paint 3 - copy paste the size of the window with the destination 4 - Created the new one in paint and saved as 24bitmap 5 - opened the bmp file in TGA 6 - Saved the bmp file as .TGA 7 - Copied the file to the folder az....
After that i don't see it in my bus despite when you clik in the icon "92" in the game the destination is there.
Ohh come on You don't need anything to make new rollband texture !
Just download TGA Tool 1.1, open one of already made textures. Then open Paint, match size of picture as a original one, write text you want, save as bitmap.
Then open tga tool, load your bitmap and save as "*.tga" file. And that's it
Regards.
Hi Christian,
I have 1 question for you.
I have created 1 rollerband texture like you said, but still, i'm not able to see it in the bus.
My steps were: 1 - Open 1 texture with TGA 2 - print screen of the tga screen to paint 3 - copy paste the size of the window with the destination 4 - Created the new one in paint and saved as 24bitmap 5 - opened the bmp file in TGA 6 - Saved the bmp file as .TGA 7 - Copied the file to the folder az....
After that i don't see it in my bus despite when you clik in the icon "92" in the game the destination is there.
Can you please advise if some steps are missing?
Best Regards
Angelo Rosa
Hi. The tga file should be here: Omsi \ Vehicles \ anzeigen \ Rollband_SD79 \ In order to know to use the track on which you play the file must contain hof. I propose to open hof the Creator, and write, give him IBIS code ...
Zuletzt von Zoliikp am Di 12 Apr - 7:35 bearbeitet; insgesamt 1-mal bearbeitet