ehem. OMSI - Forum

Dieses Forum wurde geschlossen. Das neue Forum befindet sich auf www.omnibussimulator.de/forum !
 
StartseiteStartseite  FAQFAQ  SuchenSuchen  MitgliederMitglieder  NutzergruppenNutzergruppen  AnmeldenAnmelden  LoginLogin  

Teilen | 
 

 Hilfe bei den .tga Datein.

Nach unten 
AutorNachricht
Gräf&Steyr

Gräf&Steyr

Anzahl der Beiträge : 761
Anmeldedatum : 13.04.11
Alter : 19
Ort : Wien - Donaustadt

BeitragThema: Hilfe bei den .tga Datein.   Sa 8 Okt - 12:36

Hallo!
Da ich einen realen SD83 LVG haben möchte, versuche ich das zu verwirklichen!
Damit auch gleich beim Auswählen die Lackierung kommt, habe ich auch die passenden .tga Dateien gemacht.
In PS 5 ind Paint.net:



In der model_SD83_LVG.cfg steht folgendes:
Code:
########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture\Werbung_SD83_LVG
0

[CTCTexture]
farbschema_tex1
SD83_LVG_01.tga

[CTCTexture]
farbschema_tex2
SD83_LVG_02.bmp

[CTCTexture]
farbschema_trans
SD80_trans.tga

Hat jemand eine Lösung?
Nach oben Nach unten
Benutzerprofil anzeigen http://omnibussimulator-addon-wien.de.tl/Startseite.htm
Gräf&Steyr

Gräf&Steyr

Anzahl der Beiträge : 761
Anmeldedatum : 13.04.11
Alter : 19
Ort : Wien - Donaustadt

BeitragThema: Re: Hilfe bei den .tga Datein.   Sa 8 Okt - 16:20

Okay, nun habe ich eine mögliche Lösung, doch wenn ich den Bus auswähle kommt eine Zugriffsverletzung. Kann jemand mir der cfg was anfangen?
Code:
########################################
Sichtbarkeits-Boundingbox
########################################

[VFDmaxmin]
-1.5
-6
-0.5
1.5
6
4.5


Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.

Textur-Detail-Faktor: hiermit kann eingestellt werden, ob das Objekt als größer oder kleiner angenommen
wird beim Wechsel von lowres nach highres-Textur
Der Wert wird einfach mit dem in den Graphik-Optionen eingestellten Wert multipliziert, d.h.:
* 0.5 = Objekt wird bereits dargestellt, wenn es nur halb so groß ist, wie der eingestellte Wert
* 1.0 = Objekt erscheint genau dann, wenn es so groß ist wie eingestellt
* 2.0 = Objekt erscheint erst dann, wenn es schon doppelt so groß ist wie eingestellt.

[tex_detail_factor]
0.5

########################################
Textur-Changes
########################################

[CTC]
Colorscheme
Texture\Werbung_SD83_LVG
0

[CTCTexture]
farbschema_tex1
SD83_LVG_01.tga

[CTCTexture]
farbschema_tex2
SD83_LVG_02.bmp

[CTCTexture]
farbschema_trans
SD80_trans.tga

###################
Text-Texturen:
###################

Wagennummer:

0
[texttexture]
number
Kennz_DtAlt
64
32
1
0
0
0

Kennzeichen:

1
[texttexture]
ident
Kennz_DtAlt
512
256
1
0
0
0

IBIS:

2
[texttexture]
IBIS
IBIS_5x7
256
64
0
50
50
50


Thermometer
3
[texttexture]
cockpit_temperatur
LCD_7-Segment
256
64
0
50
50
50

########################################
[LOD]
0.1
########################################


########################################
Fahrersitz
########################################

[mesh]
SD_Generic\SD_Neu_Fahrersitz.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[newanim]
anim_trans
Driver_Seat_VertTransl
1
origin_rot_y
90


#######################################
Digitalthermometer
#######################################

[mesh]
SD_Generic\SD_Thermometer.o3d

[matl]
Textfeld_Thermo.tga
0

[matl_alpha]
2

[useTextTexture]
3


**********************************************************************
            Heizungsregler
**********************************************************************

[mesh]
SD83\SD83_Heizung_Defrost.o3d

[mouseevent]
cp_heizregler_defrost

[newanim]
origin_from_mesh
anim_rot
cockpit_heizregler_defrost
-90


[mesh]
SD83\SD83_Heizung_Fussraum.o3d

[mouseevent]
cp_heizregler_fussraum

[newanim]
origin_from_mesh
anim_rot
cockpit_heizregler_fussraum
80
delay
20
maxspeed
200


[mesh]
SD83\SD83_Heizung_Temp.o3d

[mouseevent]
cp_heizregler_temp

[newanim]
origin_from_mesh
anim_rot
cockpit_heizregler_temp
80
delay
20
maxspeed
200


[mesh]
SD83\SD83_Heizung_Bug.o3d

[mouseevent]
cp_heizregler_bug

[newanim]
origin_from_mesh
anim_rot
cockpit_heizregler_bug
80
delay
20
maxspeed
200


[mesh]
SD83\SD83_Heizung_Umluft.o3d

[mouseevent]
cp_heizregler_umluft

[newanim]
origin_from_mesh
anim_rot
cockpit_heizregler_umluft
80
delay
20
maxspeed
200

**********************************************************************
            Instrumente
**********************************************************************

Druckwarnzeiger

[mesh]
SD83\SD83_Panel_Druckwarnung.o3d

[viewpoint]
3

[newanim]
origin_from_mesh
anim_rot
cockpit_warndruckwinkel
-90
delay
2
--------------------------------

[mesh]
SD83\SD83_Panel_Tuer_vorne_1.o3d

[viewpoint]
3

[mouseevent]
bus_doorfront0

[newanim]
origin_from_mesh
anim_trans
cockpit_tuertaster1
-0.006


[mesh]
SD83\SD83_Panel_Tuer_vorne_2.o3d

[viewpoint]
3

[mouseevent]
bus_doorfront1

[newanim]
origin_from_mesh
anim_trans
cockpit_tuertaster2
-0.006



[mesh]
SD83\SD83_Panel_Hstbremse.o3d

[viewpoint]
3

[matl]
SD82-83_Panel.bmp
0

[matl_envmap]
envmap_lenkrad2.bmp
0.1

[mouseevent]
bus_dooraft

[newanim]
origin_from_mesh
anim_trans
bremse_halte_sw
0.007


[mesh]
SD83\SD83_Panel_Anlasser.o3d

[viewpoint]
3

[mouseevent]
kw_m_engine_startbutton

[newanim]
origin_from_mesh
anim_trans
cp_taster_anlasser
-0.003


[mesh]
SD83\SD83_Panel_Motorabstellung.o3d

[viewpoint]
3

[mouseevent]
kw_m_engineshutdown

[newanim]
origin_from_mesh
anim_trans
cp_taster_motorabstellung
-0.003


[mesh]
SD83\SD83_Panel_Trennschalter.o3d

[viewpoint]
3

[mouseevent]
kw_batterietrennschalter

[newanim]
origin_from_mesh
anim_trans
cp_taster_batterietrennschalter
-0.003


[mesh]
SD83\SD83_Panel_Warnblinker.o3d

[viewpoint]
3

[mouseevent]
blinker_warn_toggle

[newanim]
origin_from_mesh
anim_trans
cp_taster_warnblinker
-0.007

Warnblinker
[light_enh]
-0.532
5.368
1.605
255
0
0
0.03
lights_warnblinkgeber
1
0.01
3
0.05



[mesh]
SD83\SD83_Panel_Standheizung.o3d

[viewpoint]
3

[mouseevent]
taster_standheizung


[newanim]
origin_from_mesh
anim_trans
cp_taster_standheizung
-0.007

[light_enh]
-0.622
5.442
1.630
0
200
0
0.03
standheizung_target
1
0.01
3
0.05


[mesh]
SD83\SD83_Rollo.o3d

[viewpoint]
3

[mouseevent]
cp_rollo


[newanim]
origin_from_mesh
anim_trans
cp_rollo_pos
-0.49

---------------------------

[mesh]
SD83\SD83_Rollo_Bommel.o3d

[viewpoint]
3

[mouseevent]
cp_rollo_retract


[newanim]
origin_from_mesh
anim_trans
cp_rollo_bommel
0.007

-----------------------------

[mesh]
SD83\SD83_Panel_Tachonadel.o3d


[matl]
SD82-83_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cockpit_tachowinkel
1
delay
10
maxspeed
360

##############################
Uhr
##############################

[mesh]
SD83\SD83_Panel_minute.o3d

[matl]
SD82-83_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cockpit_uhr_min
6

[mesh]
SD83\SD83_Panel_hour.o3d


[matl]
SD82-83_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cockpit_uhr_std
6


########################
Bremsmanometer
########################

[mesh]
SD83\SD83_Panel_Bremsdruck_VA.o3d


[matl]
SD82-83_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
bremse_p_brzyl_VA
0.00027

offset
-24



[mesh]
SD83\SD83_Panel_Vorratsdruck_VA.o3d

[matl]
SD82-83_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
bremse_p_tank02
0.00027

offset
-24



[mesh]
SD83\SD83_Panel_Bremsdruck_HA.o3d

[matl]
SD82-83_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
bremse_p_brzyl_HA
0.00027

offset
-24


[mesh]
SD83\SD83_Panel_Vorratsdruck_HA.o3d

[matl]
SD82-83_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
bremse_p_tank01
0.00027

offset
-24


[mesh]
SD83\SD83_Panel_Oeldruck.o3d

[matl]
SD82-83_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cockpit_oeldruck
22

[mesh]
SD83\SD83_Panel_Kuehlwasser.o3d

[matl]
SD82-83_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cockpit_motortemperaturwinkel
1



Tankuhr

[mesh]
SD83\SD83_Panel_Tankuhr.o3d

[matl]
SD82-83_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cockpit_tankuhr
0.4

##################################################
Kilometerzähler
##################################################

[mesh]
SD83\SD83_Panel_Kilometer_01.o3d

[viewpoint]
2

[matl]
SD82-83_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[newanim]
origin_from_mesh
anim_rot
cp_odometer_01
36

[mesh]
SD83\SD83_Panel_Kilometer_1.o3d

[viewpoint]
2

[matl]
SD82-83_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[newanim]
origin_from_mesh
anim_rot
cp_odometer_1
36

[mesh]
SD83\SD83_Panel_Kilometer_10.o3d

[viewpoint]
2

[matl]
SD82-83_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[newanim]
origin_from_mesh
anim_rot
cp_odometer_10
36

[mesh]
SD83\SD83_Panel_Kilometer_100.o3d

[viewpoint]
2

[matl]
SD82-83_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[newanim]
origin_from_mesh
anim_rot
cp_odometer_100
36

[mesh]
SD83\SD83_Panel_Kilometer_1000.o3d

[viewpoint]
2

[matl]
SD82-83_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[newanim]
origin_from_mesh
anim_rot
cp_odometer_1000
36

[mesh]
SD83\SD83_Panel_Kilometer_10000.o3d

[viewpoint]
2

[matl]
SD82-83_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[newanim]
origin_from_mesh
anim_rot
cp_odometer_10000
36

[mesh]
SD83\SD83_Panel_Kilometer_100000.o3d

[viewpoint]
2

[matl]
SD82-83_Panel.bmp
0

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand

[newanim]
origin_from_mesh
anim_rot
cp_odometer_100000
36


########################################################
Gangwahltaster
########################################################

[mesh]
SD83\SD83_Panel_Gangwahl_1.o3d

[mouseevent]
automatic_1

[viewpoint]
3

[newanim]
origin_from_mesh
anim_trans
cockpit_gang1
-0.008


[mesh]
SD83\SD83_Panel_Gangwahl_2.o3d

[mouseevent]
automatic_2

[viewpoint]
3

[newanim]
origin_from_mesh
anim_trans
cockpit_gang2
-0.008

[mesh]
SD83\SD83_Panel_Gangwahl_3.o3d

[mouseevent]
automatic_D

[viewpoint]
3

[newanim]
origin_from_mesh
anim_trans
cockpit_gang3
-0.008


[mesh]
SD83\SD83_Panel_Gangwahl_N.o3d

[mouseevent]
automatic_N

[viewpoint]
3

[newanim]
origin_from_mesh
anim_trans
cockpit_gangN
-0.008


[mesh]
SD83\SD83_Panel_Gangwahl_R.o3d

[mouseevent]
automatic_R

[viewpoint]
3

[newanim]
origin_from_mesh
anim_trans
cockpit_gangR
-0.008

##########################################
Kippschalter
##########################################

[mesh]
SD83\SD83_Panel_Dummy.o3d

[matl]
SD82-83_Panel.bmp
0

[matl_envmap]
envmap_lenkrad2.bmp
0.2

[viewpoint]
2

[mouseevent]
cp_dummy_sw01_toggle

[newanim]
origin_from_mesh
anim_rot
cp_dummy_sw01
-30
---------------------------------

[mesh]
SD83\SD83_Panel_Retarder_direkt.o3d

[mouseevent]
cp_retarder_direkt_toggle

[matl]
SD82-83_Panel.bmp
0

[matl_envmap]
envmap_lenkrad2.bmp
0.2

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_retarder_sw_direkt
-30

---------------------------------


[mesh]
SD83\SD83_Panel_Retarder.o3d

[mouseevent]
cp_retarder_toggle

[matl]
SD82-83_Panel.bmp
0

[matl_envmap]
envmap_lenkrad2.bmp
0.2

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_retarder_sw
-30

---------------------------------

[mesh]
SD83\SD83_Panel_Motorkuehlung.o3d

[mouseevent]
cp_motorkuehlung_toggle

[matl]
SD82-83_Panel.bmp
0

[matl_envmap]
envmap_lenkrad2.bmp
0.2

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_motorkuehlung_sw
-30

---------------------------------

[mesh]
SD83\SD83_Panel_Fahrerlicht.o3d

[mouseevent]
cp_fahrerlicht_toggle

[matl]
SD82-83_Panel.bmp
0

[matl_envmap]
envmap_lenkrad2.bmp
0.2

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_fahrerlicht_sw
-30
---------------------------------

[mesh]
SD83\SD83_Panel_Licht_u_rechts.o3d

[mouseevent]
cp_licht_untenrechts_toggle

[matl]
SD82-83_Panel.bmp
0

[matl_envmap]
envmap_lenkrad2.bmp
0.2

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_licht_untenrechts_sw
-30

---------------------------------

[mesh]
SD83\SD83_Panel_Licht_Oberdeck.o3d

[mouseevent]
cp_licht_oberdeck_toggle

[matl]
SD82-83_Panel.bmp
0

[matl_envmap]
envmap_lenkrad2.bmp
0.2

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_licht_oberdeck_sw
-30
---------------------------------


[mesh]
SD83\SD83_Panel_Licht_Unterdeck.o3d

[mouseevent]
cp_licht_unterdeck_toggle

[matl]
SD82-83_Panel.bmp
0

[matl_envmap]
envmap_lenkrad2.bmp
0.2

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_licht_unterdeck_sw
-30
---------------------------------


[mesh]
SD83\SD83_Panel_Wischer_schnell.o3d

[mouseevent]
cp_wischer_schnell_toggle

[matl]
SD82-83_Panel.bmp
0

[matl_envmap]
envmap_lenkrad2.bmp
0.2

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_wischer_schnell_sw
-30
---------------------------------


[mesh]
SD83\SD83_Panel_Wischer.o3d

[mouseevent]
kw_wipermode_up

[matl]
SD82-83_Panel.bmp
0

[matl_envmap]
envmap_lenkrad2.bmp
0.2

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_wischer_einaus_sw
-30
---------------------------------


[mesh]
SD83\SD83_Panel_Intervall.o3d

[mouseevent]
cp_wischer_intervall_toggle

[matl]
SD82-83_Panel.bmp
0

[matl_envmap]
envmap_lenkrad2.bmp
0.2

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_wischer_intervall_sw
-30
---------------------------------


[mesh]
SD83\SD83_Panel_Wascher.o3d

[mouseevent]
cp_wischer_wascher_button

[matl]
SD82-83_Panel.bmp
0

[matl_envmap]
envmap_lenkrad2.bmp
0.2

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_wischer_wascher_sw
-30

---------------------------------


[mesh]
SD83\SD83_Panel_Tuer_Hand.o3d

[viewpoint]
3

[matl]
SD82-83_Panel.bmp
0

[matl_envmap]
envmap_lenkrad2.bmp
0.1

[mouseevent]
cp_schalter_kinderwagen

[newanim]
origin_from_mesh
anim_rot
door_handsteuerung
-50



###########################################
Rändelrad Klimator
###########################################

[mesh]
SD83\SD83_Panel_Klimator.o3d

[mouseevent]
cp_klimator_sw

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
cp_klimator_sw
360


##########################################
Kippschalter Wagenheizung
##########################################
[mesh]
SD83\SD83_Panel_Luefter.o3d

[viewpoint]
2

[mouseevent]
cp_heizluefter_toggle

[matl]
SD82-83_Panel.bmp
0

[matl_envmap]
envmap_lenkrad2.bmp
0.1


[newanim]
origin_from_mesh
anim_rot
cp_heizluefter_sw
-60

###########################################
Schlüssel
###########################################

[mesh]
SD83\SD83_Panel_Schluessel.o3d

[mouseevent]
cp_schluessel_mov

[viewpoint]
2

[matl]
SD82-83_Panel.bmp
0

[matl_envmap]
envmap_lenkrad2.bmp
0.2

[newanim]
origin_trans
-0.637
5.359
1.591

origin_rot_x
-23.923

origin_rot_y
-85.575

origin_rot_z
-0.938

anim_rot
cp_schluessel_rot
-90

[newanim]

origin_rot_x
-23.923

origin_rot_y
-85.575

origin_rot_z
-0.938

anim_trans
cp_schluessel_trans
0.012


##########################################
IBIS-Gerät
##########################################

***********************
[mesh]
SD_Generic\SD_IBIS_Linie_Kurs.o3d

[viewpoint]
2

[mouseevent]
IBIS_setmode_linie_kurs

***********************
[mesh]
SD_Generic\SD_IBIS_Route.o3d

[viewpoint]
2

[mouseevent]
IBIS_setmode_route

***********************
[mesh]
SD_Generic\SD_IBIS_Ziel.o3d

[viewpoint]
2

[mouseevent]
IBIS_setmode_ziel

***********************
[mesh]
SD_Generic\SD_IBIS_Vor_Stumm.o3d

[viewpoint]
2

[mouseevent]
IBIS_vor_stumm

***********************
[mesh]
SD_Generic\SD_IBIS_Fortschaltung.o3d

[viewpoint]
2

[mouseevent]
IBIS_vor

***********************
[mesh]
SD_Generic\SD_IBIS_Rueck_Stumm.o3d

[viewpoint]
2

[mouseevent]
IBIS_rueck

***********************
[mesh]
SD_Generic\SD_IBIS_1.o3d

[viewpoint]
2

[mouseevent]
IBIS_1

***********************
[mesh]
SD_Generic\SD_IBIS_2.o3d

[viewpoint]
2

[mouseevent]
IBIS_2

***********************
[mesh]
SD_Generic\SD_IBIS_3.o3d

[viewpoint]
2

[mouseevent]
IBIS_3

***********************
[mesh]
SD_Generic\SD_IBIS_4.o3d

[viewpoint]
2

[mouseevent]
IBIS_4

***********************
[mesh]
SD_Generic\SD_IBIS_5.o3d

[viewpoint]
2

[mouseevent]
IBIS_5

***********************
[mesh]
SD_Generic\SD_IBIS_6.o3d

[viewpoint]
2

[mouseevent]
IBIS_6

***********************
[mesh]
SD_Generic\SD_IBIS_7.o3d

[viewpoint]
2

[mouseevent]
IBIS_7

***********************
[mesh]
SD_Generic\SD_IBIS_8.o3d

[viewpoint]
2

[mouseevent]
IBIS_8

***********************
[mesh]
SD_Generic\SD_IBIS_9.o3d

[viewpoint]
2

[mouseevent]
IBIS_9

***********************
[mesh]
SD_Generic\SD_IBIS_0.o3d

[viewpoint]
2

[mouseevent]
IBIS_0

***********************
[mesh]
SD_Generic\SD_IBIS_Eingabe.o3d

[viewpoint]
2

[mouseevent]
IBIS_eingabe

***********************
[mesh]
SD_Generic\SD_IBIS_Loeschen.o3d

[viewpoint]
2

[mouseevent]
IBIS_Loeschen


#######################################
Fahrplan
#######################################

[mesh]
SD_Generic\SD_schedule.o3d

[viewpoint]
3

[matl]
Schedule.bmp
0

[matl_freetex]
Schedule.bmp
file_schedule

[visible]
schedule_active
1


########################################
Panel
########################################

[mesh]
SD83\SD83_panel.o3d

[viewpoint]
3

Viewpoint-Flag: 0 = Immer, 1 = Draußen, 2 = Drinnen, 4 = AI-Bus. Summieren zum Kombinieren.

**********************
Material Panelbeleuchtung

[matl]
SD82-83_Panel.bmp
1

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand


**********************
Material IBIS-LED-Beleuchtung

[matl_change]
SD82-83_Panel.bmp
2
elec_busbar_main

[matl_item]

[matl_nightmap]
SD_N.bmp

[matl_lightmap]
SD_Panel_LM.bmp
lights_stand


**********************
Material Glasabdeckung

[matl]
Fenster.tga
0

[matl_envmap]
envmap_lenkrad2.bmp
0.5

[matl_alpha]
2

**********************
Material IBIS-Textfeld

[matl]
IBIS-Textfeld.tga
0

[matl_alpha]
2

[useTextTexture]
2

**********************

Piktogramm-Leuchtmelder:

LM Störung

[matl_change]
SD82-83_Panel.bmp
3
cockpit_light_masterfailure

[matl_item]

[matl_nightmap]
SD_N.bmp

**********************
LM Kühlwasser

[matl_change]
SD82-83_Panel.bmp
4
*Noch nicht belegt*

[matl_item]

[matl_nightmap]
SD_N.bmp

**********************
LM Batterie

[matl_change]
SD82-83_Panel.bmp
5
cockpit_light_batterie

[matl_item]

[matl_nightmap]
SD_N.bmp

**********************
LM Fernlicht

[matl_change]
SD82-83_Panel.bmp
6
lights_fern

[matl_item]

[matl_nightmap]
SD_N.bmp

**********************
LM Blinker

[matl_change]
SD82-83_Panel.bmp
7
lights_blinkgeber

[matl_item]

[matl_nightmap]
SD_N.bmp

**********************
LM Kinderwagen

[matl_change]
SD82-83_Panel.bmp
8
cockpit_light_kinderwagenwunsch

[matl_item]

[matl_nightmap]
SD_N.bmp

**********************
LM Zentralschmierung

[matl_change]
SD82-83_Panel.bmp
9
cockpit_light_zentralschmierung

[matl_item]

[matl_nightmap]
SD_N.bmp

**********************
LM Feststellbremse

[matl_change]
SD82-83_Panel.bmp
10
cockpit_light_feststellbremse

[matl_item]

[matl_nightmap]
SD_N.bmp

**********************
LM Türkontrolle (wird nicht verwendet, ist meshseitig belegt durch Getriebeöltemperatur)

   [matl_change]
SD82-83_Panel.bmp
11
cockpit_light_tuerkontrolle

   [matl_item]

   [matl_nightmap]
SD_N.bmp



#######################################
Lichter auf'm Panel
#######################################

Haltewunsch
[light_enh]
-0.579
5.433
1.633
255
200
0
0.04
haltewunschlampe
1
0.01
3
0.05

Geschwindigkeitswarnung
[light_enh]
-0.737
5.443
1.626
255
0
0
0.01
cockpit_light_speedwarning
1
0.02
3
0.05

Funkgerät Betriebsbereitschaft

[light_enh]
-1.159
5.300
1.597
0
255
60
0.01
elec_busbar_avail
1
0.01
3
0.05

Türkontrolle hinten
[light_enh]
-0.417
5.302
1.603
255
0
0
0.02
cockpit_light_tuerkontrolle
1
0.01
3
0.05

**********************************************************************
Rollbandsteuerung
**********************************************************************

Ist-Anzeige:

[mesh]
SD83\Rollband\SD83_RLB_Ist100.o3d

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
rlbnd_ziel_100
-36
maxspeed
300

[mesh]
SD83\Rollband\SD83_RLB_Ist10.o3d

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
rlbnd_ziel_10
-36
maxspeed
300

[mesh]
SD83\Rollband\SD83_RLB_Ist1.o3d

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
rlbnd_ziel_1
-36
maxspeed
300


Ziel-Vorwahl-Anzeige:

[mesh]
SD83\Rollband\SD83_RLB_Ziel100.o3d

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
rlbnd_ziel_select_100_rolle
-36
maxspeed
300

[mesh]
SD83\Rollband\SD83_RLB_Ziel10.o3d

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
rlbnd_ziel_select_10_rolle
-36
maxspeed
300

[mesh]
SD83\Rollband\SD83_RLB_Ziel1.o3d

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
rlbnd_ziel_select_1_rolle
-36
maxspeed
300


Linien-Vorwahl-Anzeige:

[mesh]
SD83\Rollband\SD83_RLB_Lin100.o3d

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
rlbnd_linie_select_100_rolle
-22.5
maxspeed
300

[mesh]
SD83\Rollband\SD83_RLB_Lin10.o3d

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
rlbnd_linie_select_10_rolle
-22.5
maxspeed
300

[mesh]
SD83\Rollband\SD83_RLB_Lin1.o3d

[viewpoint]
2

[newanim]
origin_from_mesh
anim_rot
rlbnd_linie_select_1_rolle
-22.5
maxspeed
300


Ziel-Vorwahl erhöhen:

[mesh]
SD83\Rollband\SD83_RLB_Ziel100+.o3d

[viewpoint]
2

[mouseevent]
rlbnd_ziel_select_100_+

[newanim]
origin_from_mesh
anim_trans
rlbnd_ziel_select_100_+_pressed
-0.003

[mesh]
SD83\Rollband\SD83_RLB_Ziel10+.o3d

[viewpoint]
2

[mouseevent]
rlbnd_ziel_select_10_+

[newanim]
origin_from_mesh
anim_trans
rlbnd_ziel_select_10_+_pressed
-0.003

[mesh]
SD83\Rollband\SD83_RLB_Ziel1+.o3d

[viewpoint]
2

[mouseevent]
rlbnd_ziel_select_1_+

[newanim]
origin_from_mesh
anim_trans
rlbnd_ziel_select_1_+_pressed
-0.003


Ziel-Vorwahl verringern:

[mesh]
SD83\Rollband\SD83_RLB_Ziel100-.o3d

[viewpoint]
2

[mouseevent]
rlbnd_ziel_select_100_-

[newanim]
origin_from_mesh
anim_trans
rlbnd_ziel_select_100_-_pressed
-0.003

[mesh]
SD83\Rollband\SD83_RLB_Ziel10-.o3d

[viewpoint]
2

[mouseevent]
rlbnd_ziel_select_10_-

[newanim]
origin_from_mesh
anim_trans
rlbnd_ziel_select_10_-_pressed
-0.003

[mesh]
SD83\Rollband\SD83_RLB_Ziel1-.o3d

[viewpoint]
2

[mouseevent]
rlbnd_ziel_select_1_-

[newanim]
origin_from_mesh
anim_trans
rlbnd_ziel_select_1_-_pressed
-0.003


Linien-Vorwahl erhöhen:

[mesh]
SD83\Rollband\SD83_RLB_Lin100+.o3d

[viewpoint]
2

[mouseevent]
rlbnd_linie_select_100_+

[newanim]
origin_from_mesh
anim_trans
rlbnd_linie_select_100_+_pressed
-0.003

[mesh]
SD83\Rollband\SD83_RLB_Lin10+.o3d

[viewpoint]
2

[mouseevent]
rlbnd_linie_select_10_+

[newanim]
origin_from_mesh
anim_trans
rlbnd_linie_select_10_+_pressed
-0.003

[mesh]
SD83\Rollband\SD83_RLB_Lin1+.o3d

[viewpoint]
2

[mouseevent]
rlbnd_linie_select_1_+

[newanim]
origin_from_mesh
anim_trans
rlbnd_linie_select_1_+_pressed
-0.003


Linien-Vorwahl veringern:

[mesh]
SD83\Rollband\SD83_RLB_Lin100-.o3d

[viewpoint]
2

[mouseevent]
rlbnd_linie_select_100_-

[newanim]
origin_from_mesh
anim_trans
rlbnd_linie_select_100_-_pressed
-0.003

[mesh]
SD83\Rollband\SD83_RLB_Lin10-.o3d

[viewpoint]
2

[mouseevent]
rlbnd_linie_select_10_-

[newanim]
origin_from_mesh
anim_trans
rlbnd_linie_select_10_-_pressed
-0.003

[mesh]
SD83\Rollband\SD83_RLB_Lin1-.o3d

[viewpoint]
2

[mouseevent]
rlbnd_linie_select_1_-

[newanim]
origin_from_mesh
anim_trans
rlbnd_linie_select_1_-_pressed
-0.003


Startknöpfe

[mesh]
SD83\Rollband\SD83_RLB_Sync.o3d

[viewpoint]
2

[mouseevent]
rollband_sync

[newanim]
origin_from_mesh
anim_trans
rlbnd_sync_pressed
-0.006

[mesh]
SD83\Rollband\SD83_RLB_Ziel_Start.o3d

[viewpoint]
2

[mouseevent]
rlbnd_ziel_start

[newanim]
origin_from_mesh
anim_trans
rlbnd_ziel_start_pressed
-0.006

[light_enh]
-0.548
5.293
2.500
128
255
192
0.012
rlbnd_running
1
0.01
3
0.05

[mesh]
SD83\Rollband\SD83_RLB_Lin_Start.o3d

[viewpoint]
2

[mouseevent]
rlbnd_linie_start

[newanim]
origin_from_mesh
anim_trans
rlbnd_linie_start_pressed
-0.006

[light_enh]
-0.491
5.293
2.500
128
255
192
0.012
rlbnd_ln_running
1
0.01
3
0.05


**********************************************************************
            Lenkrad
**********************************************************************

[mesh]
SD83\SD83_lenkrad.o3d

[visible]
cp_lenkrad_visible
1


[viewpoint]
3

[newanim]
origin_trans
-0.72
5.167
1.733

origin_rot_x
-10

origin_rot_y
90

origin_rot_z
0

anim_rot
Axle_Steering_0_L
1450



[mesh]
SD83\SD83_hupknopf.o3d

[mouseevent]
horn

[visible]
cp_lenkrad_visible
1

[viewpoint]
3

[newanim]
origin_trans
-0.72
5.167
1.733

origin_rot_x
-10

origin_rot_y
90

origin_rot_z
0

anim_rot
Axle_Steering_0_L
1450

[newanim]
origin_rot_y
-90
anim_trans
cockpit_hupe
0.001




[mesh]
SD83\SD83_Lenksaeule.o3d

[viewpoint]
3

[mouseevent]
cp_lenkrad_toggle

[mesh]
SD83\SD83_blinkerhebel.o3d

[viewpoint]
3

[newanim]
origin_trans
-0.799
5.223
1.434

origin_rot_x
-10

origin_rot_y
90

origin_rot_z
0

anim_rot
cockpit_blinkerhebel
15

###################################
Hebel für Feststellbremse
###################################

[mesh]
SD83\SD83_Feststellbremse.o3d

[viewpoint]
2

[mouseevent]
parking_brake_mouse


[newanim]
origin_from_mesh
anim_rot
bremse_feststell_sw
-90
delay
10
maxspeed
360


**********************************************************************
            Pedale
**********************************************************************


[mesh]
SD83\SD83_Bremspedal.o3d

[viewpoint]
3

[newanim]
origin_trans
-0.611
5.361
1.061

origin_rot_x
-26

origin_rot_y
0

origin_rot_z
5

anim_rot
Brake
25


[mesh]
SD83\SD83_Fahrpedal.o3d

[viewpoint]
3

[newanim]
origin_trans
-0.441
5.348
1.035

origin_rot_x
-26

origin_rot_y
0

origin_rot_z
10

anim_rot
throttle
22


[mesh]
SD83\SD83_Mikroschalter.o3d

[viewpoint]
3

[mouseevent]
cp_microphone

[newanim]
origin_from_mesh
anim_trans
cp_microphone_sw
0.005


[mesh]
SD83\SD83_Fernlichtschalter.o3d

[viewpoint]
3

[mouseevent]
kw_fernlicht_toggle

[newanim]
origin_from_mesh
anim_trans
lights_sw_fern
-0.01




**********************************************************************
            Fahrerleuchte
**********************************************************************


[mesh]
SD83\SD83_fahrerleuchte.o3d

[viewpoint]
3

[illumination_interior]
-1
-1
-1
-1

0. Licht:
[interiorlight]
lights_fahrerlicht
0.6
205
200
175
0
5.03
2.025

1. Licht:
[interiorlight]
lights_beleuchtung_untenrechts
1
205
200
175
1.046
2.177
2.344


[matl_change]
SD83_LVG_02.bmp
0
lights_fahrerlicht

[matl_item]

[matl_nightmap]
SD_N.bmp


[matl]
SD83_LVG_02.bmp
0

[matl_lightmap]
SD79-85_02_L2.bmp
lights_beleuchtung_unterdeck


Leuchte Ausstieg
2. Licht:
[interiorlight]
door_light_2
0.4
205
200
175
1.15
-0.78
2.30

Leuchte Einstieg
3. Licht:
[interiorlight]
door_light_1
0.4
205
200
175
1.15
4.66
2.30


************************************************************************
   Folgende Beleuchtungen sind nur für die AI-Menschen!
************************************************************************

Unten rechts von vorne nach hinten:  .............................

4. Licht:
[interiorlight]
lights_beleuchtung_unterdeck
1
205
200
175
1.046
0.41
2.344

5. Licht:
[interiorlight]
lights_beleuchtung_unterdeck
1
205
200
175
1.046
-2.19
2.344

6. Licht:
[interiorlight]
lights_beleuchtung_unterdeck
1
205
200
175
1.046
-4.89
2.43

Unten links v.v.n.h.:  .......................................

7. Licht:
[interiorlight]
lights_beleuchtung_unterdeck
1
205
200
175
-1.046
1.35
2.344

8. Licht:
[interiorlight]
lights_beleuchtung_unterdeck
1
205
200
175
-1.046
-0.5
2.344

9. Licht:
[interiorlight]
lights_beleuchtung_unterdeck
1
205
200
175
-1.046
-3.49
2.36

Oben rechts von vorne nach hinten:  .............................

10. Licht:
[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
1.046
4.45
4.03

11. Licht:
[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
1.046
1.95
4.03

12. Licht:
[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
1.046
-0.79
4.03

13. Licht:
[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
1.046
-3.51
4.03

Oben links von vorne nach hinten:  .............................

14. Licht:
[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
-1.046
4.45
4.03

15. Licht:
[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
-1.046
1.95
4.03

16. Licht:
[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
-1.046
-0.79
4.03

17. Licht:
[interiorlight]
lights_beleuchtung_oberdeck
1
205
200
175
-1.046
-3.51
4.03

**********************************************************************
            Räder
**********************************************************************

      Es folgen nun die Räder, 0=vorne, 1=hinten, bei DIESEM Bus, es richtet sich nach den Achs-Einträgen.

[mesh]
SD_Generic\SD_Rad_VR.o3d

[illumination_interior]
-1
-1
-1
-1

[newanim]
origin_trans
1.226
2.943
0.495

0.532
      Drehung ist nicht notwendig, da die Räder sich ja um die X-Achse drehen.
anim_rot
Wheel_Rotation_0_R
57.295779513082320876798154814105
      Bei Achsanimationen wird die Variable in rad übergeben.

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_R
1

      Es folgt die Lenkung:
[newanim]

origin_trans
0.95
2.943
0.495
origin_rot_y
90
anim_rot
Axle_Steering_0_R
57.295779513082320876798154814105



[mesh]
SD_Generic\SD_Rad_VL.o3d
[newanim]
origin_trans
-1.226
2.943
0.495
anim_rot
Wheel_Rotation_0_L
57.295779513082320876798154814105
[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_0_L
1
[newanim]
origin_trans
-0.95
2.943
0.495
origin_rot_y
90
anim_rot
Axle_Steering_0_L
57.295779513082320876798154814105



[mesh]
SD_Generic\SD_Rad_HR.o3d

[newanim]
origin_trans
1.19
-2.577
0.495
anim_rot
Wheel_Rotation_1_R
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_R
1



[mesh]
SD_Generic\SD_Rad_HL.o3d

[newanim]
origin_trans
-1.19
-2.577
0.495
anim_rot
Wheel_Rotation_1_L
57.295779513082320876798154814105

[newanim]
origin_rot_y
-90
anim_trans
Axle_Suspension_1_L
1



#########################
Zahltisch
#########################

[mesh]
SD_Generic\SD_Zahltisch.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
zahltisch.bmp
1

[matl_envmap]
envmap_lenkrad2.bmp
0.1

[matl_change]
zahltisch.bmp
0
lights_beleuchtung_unterdeck
[matl_item]
[matl_allcolor]
1
1
1
1
1
1
1
0
0
0
0.24
0.23
0.2
0


Untere Reihe

[mesh]
SD_Generic\SD_Zahltisch_Wechsler_0_05.o3d

[viewpoint]
3

[mouseevent]
cashdesk_changer_0_05

[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_0_05
20
maxspeed
400

[mesh]
SD_Generic\SD_Zahltisch_Wechsler_0_10.o3d

[viewpoint]
3

[mouseevent]
cashdesk_changer_0_10

[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_0_10
20
maxspeed
400


[mesh]
SD_Generic\SD_Zahltisch_Wechsler_0_50.o3d

[viewpoint]
3

[mouseevent]
cashdesk_changer_0_50

[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_0_50
20
maxspeed
400


[mesh]
SD_Generic\SD_Zahltisch_Wechsler_1_00.o3d

[viewpoint]
3

[mouseevent]
cashdesk_changer_1_00

[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_1_00
20
maxspeed
400


[mesh]
SD_Generic\SD_Zahltisch_Wechsler_2_00.o3d

[viewpoint]
3

[mouseevent]
cashdesk_changer_2_00

[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_2_00
20
maxspeed
400


Obere Reihe

[mesh]
SD_Generic\SD_Zahltisch_Wechsler_0_15.o3d

[viewpoint]
3

[mouseevent]
cashdesk_changer_0_15

[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_0_15
35
maxspeed
700

[mesh]
SD_Generic\SD_Zahltisch_Wechsler_0_30.o3d

[viewpoint]
3

[mouseevent]
cashdesk_changer_0_30

[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_0_30
35
maxspeed
700

[mesh]
SD_Generic\SD_Zahltisch_Wechsler_1_50.o3d

[viewpoint]
3

[mouseevent]
cashdesk_changer_1_50

[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_1_50
35
maxspeed
700

[mesh]
SD_Generic\SD_Zahltisch_Wechsler_4_00.o3d

[viewpoint]
3

[mouseevent]
cashdesk_changer_4_00

[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_4_00
35
maxspeed
700

[mesh]
SD_Generic\SD_Zahltisch_Wechsler_8_00.o3d

[viewpoint]
3

[mouseevent]
cashdesk_changer_8_00

[newanim]
origin_from_mesh
anim_rot
cashdesk_changer_sw_8_00
35
maxspeed
700



**********************************************************************
            Innenraum
**********************************************************************





[mesh]
SD83\SD83_IER_waende.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

-----------------------------------


[matl]
SD83_03.bmp
0

[matl_lightmap]
SD80_03_L1.bmp
lights_beleuchtung_oberdeck

[matl_lightmap]
SD80_03_L2.bmp
lights_beleuchtung_unterdeck



[matl]
SD82-83_04.bmp
0

[matl_lightmap]
SD80_04_L1.bmp
lights_beleuchtung_oberdeck

[matl_lightmap]
SD80_04_L2.bmp
lights_beleuchtung_unterdeck



###############################################################
Innenausstattung

[mesh]
SD83\Rollband\SD83_RLB_Innenraum.o3d
   
[viewpoint]
3

[matl]
wagennummer.bmp
0

[useTextTexture]
0

[matl_alpha]
2

----------------

[matl]
SD83_LVG_02.bmp
0

[matl_lightmap]
SD79-85_02_L1.bmp
lights_beleuchtung_oberdeck

[matl_lightmap]
SD79-85_02_L2.bmp
lights_beleuchtung_unterdeck

[matl]
SD83_03.bmp
0

[matl_lightmap]
SD80_03_L1.bmp
lights_beleuchtung_oberdeck

[matl_lightmap]
SD80_03_L2.bmp
lights_beleuchtung_unterdeck

----------------

[matl]
SD82-83_04.bmp
0

[matl_lightmap]
SD80_04_L1.bmp
lights_beleuchtung_oberdeck

[matl_lightmap]
SD80_04_L2.bmp
lights_beleuchtung_unterdeck


----------------

[matl]
SD83_LVG_02.bmp
1

[matl_lightmap]
SD79-85_02_L2.bmp
lights_beleuchtung_unterdeck

[matl_change]
SD83_LVG_02.bmp
1
door_light_1

[matl_item]

[matl_nightmap]
SD_N.bmp

----------------

[matl]
SD83_LVG_02.bmp
2

[matl_lightmap]
SD79-85_02_L1.bmp
lights_beleuchtung_unterdeck

[matl_change]
SD83_LVG_02.bmp
2
door_light_2

[matl_item]

[matl_nightmap]
SD_N.bmp

----------------

[matl]
SD83_LVG_02.bmp
3

[matl_lightmap]
SD79-85_02_L1.bmp
lights_beleuchtung_oberdeck

[matl_lightmap]
SD79-85_02_L2.bmp
lights_beleuchtung_unterdeck

[matl_change]
SD83_LVG_02.bmp
3
haltewunschlampe

[matl_item]

[matl_nightmap]
SD_N.bmp

----------------

[matl]
Linienliste_RLB.bmp
0


[matl_freetex]
Linienliste_RLB.bmp
Rollband_Linelist


Nach oben Nach unten
Benutzerprofil anzeigen http://omnibussimulator-addon-wien.de.tl/Startseite.htm
Gräf&Steyr

Gräf&Steyr

Anzahl der Beiträge : 761
Anmeldedatum : 13.04.11
Alter : 19
Ort : Wien - Donaustadt

BeitragThema: Re: Hilfe bei den .tga Datein.   Sa 8 Okt - 16:20

Code:
###############################################################
Haltewunschknöpfe

[mesh]
SD83\SD83_Haltewunschknopf.o3d

[viewpoint]
3

[matl]
SD82-83_04.bmp
0

[matl_lightmap]
SD80_04_L1.bmp
lights_beleuchtung_oberdeck

[matl_lightmap]
SD80_04_L2.bmp
lights_beleuchtung_unterdeck

[mouseevent]
door_haltewunsch

###############################################################

Fahrertür

[mesh]
SD83\SD83_Fahrertuer.o3d

[viewpoint]
3

[matl]
SD83_03.bmp
0

[matl_lightmap]
SD80_03_L2.bmp
lights_beleuchtung_unterdeck

[mouseevent]
cp_Fahrertuer

[newanim]
origin_from_mesh
anim_rot
cp_fahrertuer_pos
140

###############################################################

Tür-Nothähne

[mesh]
SD83\SD83_Nothahn_vorne.o3d

[viewpoint]
3

[matl]
SD83_LVG_02.bmp
0

[matl_lightmap]
SD79-85_02_L2.bmp
lights_beleuchtung_unterdeck

[mesh]
SD83\SD83_Nothahn_hinten.o3d

[viewpoint]
3

[matl]
SD83_LVG_02.bmp
0

[matl_lightmap]
SD79-85_02_L1.bmp
lights_beleuchtung_unterdeck



#########################################################

Beleuchtung und Sitze

[mesh]
SD83\SD83_leuchten+sitze.o3d

[viewpoint]
3

[illumination_interior]
-1
-1
-1
-1

[matl_change]
SD83_LVG_02.bmp
0
lights_beleuchtung_oberdeck

[matl_item]

[matl_nightmap]
SD_N.bmp

------------------
[matl_change]
SD83_LVG_02.bmp
1
lights_beleuchtung_unterdeck

[matl_item]

[matl_nightmap]
SD_N.bmp

------------------
[matl_change]
SD83_LVG_02.bmp
2
lights_beleuchtung_untenrechts

[matl_item]

[matl_nightmap]
SD_N.bmp

[matl]
SD83_LVG_02.bmp
2

[matl_lightmap]
SD79-85_02_L2.bmp
lights_beleuchtung_unterdeck

------------------
[matl]
SD83_LVG_02.bmp
3
[matl_lightmap]
SD79-85_02_L2.bmp
lights_beleuchtung_oberdeck

------------------
[matl]
SD83_LVG_02.bmp
4
[matl_lightmap]
SD79-85_02_L2.bmp
lights_beleuchtung_unterdeck

------------------
[matl]
SD83_LVG_02.bmp
5

[matl_lightmap]
SD79-85_02_L2.bmp
lights_beleuchtung_untenrechts

[matl_change]
SD83_LVG_02.bmp
5
lights_beleuchtung_unterdeck_ohnevornerechts

[matl_item]

[matl_allcolor]
1
1
1
1
1
1
1
0
0
0
0.24
0.23
0.2
0

------------------
[matl]
SD83_LVG_02.bmp
6
[matl_lightmap]
SD79-85_02_L2.bmp
lights_beleuchtung_oberdeck

------------------
[matl]
SD83_LVG_02.bmp
7
[matl_lightmap]
SD79-85_02_L2.bmp
lights_beleuchtung_unterdeck

------------------
[matl]
SD83_LVG_02.bmp
8

[matl_lightmap]
SD79-85_02_L2.bmp
lights_beleuchtung_untenrechts

[matl_change]
SD83_LVG_02.bmp
8
lights_beleuchtung_unterdeck_ohnevornerechts

[matl_item]

[matl_allcolor]
1
1
1
1
1
1
1
0
0
0
0.24
0.23
0.2
0

###############################################################

LOD-Innenraum für AI-Busse

[mesh]
SD83\LOD_SD83_innenraum.o3d

[viewpoint]
4

[matl_change]
SD83_LVG_02.bmp
0
lights_beleuchtung_unterdeck

[matl_item]

[matl_allcolor]
1
1
1
1
1
1
1
0
0
0
0.24
0.23
0.2
0

[matl_change]
SD83_03.bmp
0
lights_beleuchtung_unterdeck

[matl_item]

[matl_allcolor]
1
1
1
1
1
1
1
0
0
0
0.24
0.23
0.2
0

[matl_change]
SD82-83_04.bmp
0
lights_beleuchtung_unterdeck

[matl_item]

[matl_allcolor]
1
1
1
1
1
1
1
0
0
0
0.24
0.23
0.2
0

[matl_change]
SD83_LVG_02.bmp
1
lights_beleuchtung_unterdeck

[matl_item]

[matl_nightmap]
SD_N.bmp


##############################################
Rollband
##############################################
   
[mesh]
SD83\Rollband\SD83_RLB_Rollband.o3d

[illumination_interior]
-1
-1
-1
-1


[texchanges]
..\Anzeigen\Rollband_SD79\chtex_rollband_SD83.cfg

[matl_change]
linienband1.bmp
0
lights_stand

[texcoordtransY]
rlbnd_ln1_trans

[matl_item]

[matl_lightmap]
linienbeleuchtung_SD83.bmp

++++++++++++++++++++++++++++


[matl_change]
linienband2.bmp
0
lights_stand

[texcoordtransY]
rlbnd_ln2_trans

[matl_item]

[matl_lightmap]
linienbeleuchtung_SD83.bmp


++++++++++++++++++++++++++++


[matl_change]
linienband3.bmp
0
lights_stand

[texcoordtransY]
rlbnd_ln3_trans

[matl_item]
   
[matl_lightmap]
linienbeleuchtung_SD83.bmp


++++++++++++++++++++++++++++
   Hinteres Band:


[matl_change]
zielband2.bmp
0
lights_stand

[matl_freetex]
zielband2.bmp
Rollband_Tex_H

[texcoordtransY]
rlbnd_ziel_trans_2

[matl_texadress_border]
255
255
255
0


[matl_item]

[matl_lightmap]
zielbeleuchtung.bmp

---------------------------
   Vorderes Band:


[matl_change]
zielband1.bmp
0
lights_stand

[matl_freetex]
zielband1.bmp
Rollband_Tex_V

[texcoordtransY]
rlbnd_ziel_trans

[matl_texadress_border]
255
255
255
0

[matl_alpha]
1

[matl_item]

[matl_lightmap]
zielbeleuchtung.bmp



**********************************************************************
Außenmesh mit Smoke und Lichtern
**********************************************************************

+++++++++++++++++++++++++++
   Außenhaut main

[mesh]
SD83\Rollband\SD83_RLB_wagenkasten.o3d

[viewpoint]
0

[illumination_interior]
-1
-1
-1
-1


---------------
[matl]
SD83_LVG_01.tga
0

[matl_envmap]
envmap_unscharf.bmp
10

[matl_bumpmap]
SD80_bump.bmp
0.1

[matl_transmap]

---------------

[matl]
SD83_LVG_01.tga
2

[matl_envmap]
envmap_unscharf.bmp
10

[matl_bumpmap]
SD80_bump.bmp
0.1

[matl_transmap]

[matl_noZwrite]

---------------

[matl_change]
SD83_LVG_01.tga
1
bremse_halte

[matl_item]

[matl_nightmap]
SD_N.bmp

---------------

[matl_change]
SD83_LVG_02.bmp
1
lights_stand

[matl_item]

[matl_nightmap]
SD_N.bmp

---------------

[matl]
SD83_LVG_02.bmp
0

[matl_envmap]
envmap_unscharf.bmp
0.07

[matl_bumpmap]
SD80_bump2.bmp
0.1

[matl_lightmap]
SD79-85_02_L2.bmp
lights_beleuchtung_unterdeck


################################################

Wagennumern + Kfz-Kennzeichen

[mesh]
SD_Generic\SD_Neu_Wagennummer_ext.o3d

[matl]
wagennummer.bmp
0

[useTextTexture]
0

[matl_alpha]
2

[matl_texadress_clamp]

[matl]
kennzeichen.bmp
0

[useTextTexture]
1

[matl_alpha]
2

+++++++++++++++++++++++++++

Außenhaut Dreck

[mesh]
SD83\Rollband\SD83_RLB_dreckmesh.o3d


[viewpoint]
0


[matl]
SD_dreck.tgA
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

////////////////////////////////////////////////////////
   Rauchsystem
////////////////////////////////////////////////////////

Erzeugt Partikelsystem Rauch, welches an vorherigem Mesh angeheftet ist

   * x, y, z Position
   * x, y, z Ausströmrichtung

Ab hier können wahlweise Variablennamen (nur lokal!) oder Werte eingegeben werden:
   * Geschwindigkeit beim Ausstoß
   * Geschwindigkeitsvariation
   * Frequenz
   * Lebensdauer
   * Bremsfaktor
   * Fallkoeffizient
   * Startgröße
   * Vergrößerungsrate
   * Initialalpha
   * Alphavariation
   * R,G,B

[smoke]
-1.105
-4.156
0.367
-1
-0.7
0
auspuff_vel
0.2
auspuff_freq
auspuff_leben
0.95
-0.2
0.5
3
auspuff_alpha
10
0.66
0.66
0.8

Kochendes Kühlwasser

[smoke]
0.5
-5.4
0.4
0
-1
0
2
0.2
engine_kuehlwasser_freq
3
0.95
-0.2
1
3
0.3
10
1
1
1






   ////////////////////////////////////////////////////////
      Scheinwerfer und Lichtquellen
   ////////////////////////////////////////////////////////

   Erzeugt Scheinwerfer. Es können mehrere erstellt werden, jedoch kann stets nur einer
   zum Einsatz kommen. Welcher das ist, wird mit der Variable "Spot_Select" eingestellt.
   Ist diese negativ, wird kein Scheinwerfer aktiviert.

   Angaben:
      pos_x,
      pos_y,
      pos_z,
      dir_x,
      dir_y,
      dir_z,
      R,
      G,
      B,
      Range,
      InnerCone (Spot) [°],
      OuterCone (Falloff) [°]



Fernlicht:

[spotlight]
0
2.0
0.763
0
1
-0.3
233
233
255
500
30
70

Abblendlicht:

[spotlight]
0
2.0
0.763
0
1
-0.3
255
255
233
100
30
70




   [light_enh_2]
   pos_x
   pos_y
   pos_z         position
   dir_x
   dir_y
   dir_z         direction
   up_x
   up_y
   up_z         vector pointing up (if rotating = 2) or rotation axis (if rotating = 1)
   omni         0 = directional light, 1 = omnidirectional light
   rotating      0 = light effect will be directed to dir vector, 1 = light will rotate to user (around UP axis),
            2 = light will rotate to user (around all axis)
   r         color
   g         color
   b         color
   size         meters
   conesize_inner_angle   degree, angle of inner cone (full brightness)
   conesize_outer_angle   degree, angle of outer cone (beginning of visibility)
   fading_variable      0 = dark, 1 = normal, 2 = double, 0.5 = half brightness, if invalid, 1 will be constantly used
   factor         factor multiplied
   z-offset      offset of spot from position to user (if the light would
               be inside of a solid object, you can make it visible
               with this parameter; just set it e.g. two times of the
               radius of the solid object.
   parameters      0 = none
            + 1 = star
            + 2 = no fog effect
            + 4 = only effects
   cone         light will create cone effect (depends on fog and environmental brightness and only if it is no omnidirectional light)
   timeconst      time constant. It controls how much time the light will need to reach 63% of the illumination intensity
            (or 27% in case of switch off)
   bitmap         effect texture (if "" then standard texture will be used)
   
enhanced light effect, only omnidirectional: (same as above, but with omni = 1 and rotating = 2 and dir and up vector only zeros)

Fernlicht:

[light_enh_2]
1.016
5.715
0.916
0
1
0
0
0
1
0
0
200
200
255
0.4
50
150
lights_fern
3.0
0.1
1
1
0.1


[light_enh_2]
-1.016
5.715
0.916
0
1
0
0
0
1
0
0
200
200
255
0.4
50
150
lights_fern
3.0
0.1
1
1
0.1

Abblendlicht:

[light_enh_2]
1.016
5.715
0.916
0
1
0
0
0
1
0
0
255
255
200
0.4
50
190
lights_abbl
1.5
0.1
1
1
0.1


[light_enh_2]
-1.016
5.715
0.916
0
1
0
0
0
1
0
0
255
255
200
0.4
50
190
lights_abbl
1.5
0.1
1
1
0.1


Standlicht:

[light_enh_2]
1.016
5.715
0.916
0
1
0
0
0
1
0
0
255
230
140
0.4
150
190
lights_stand
0.4
0.1
1
0
0.03


[light_enh_2]
-1.016
5.715
0.916
0
1
0
0
0
1
0
0
255
230
140
0.4
150
190
lights_stand
0.4
0.1
1
0
0.03


Blinker

[light_enh_2]
1.25
5.521
1.292
1
0.4
0
0
0
1
0
2
200
130
0
0.2
220
240
lights_blinker_r
1.0
0.1
1
1
0.03

[light_enh_2]
1.246
5.52
1.179
1
0.4
0
0
0
1
0
2
200
130
0
0.2
220
240
lights_blinker_r
1.0
0.1
1
1
0.03



[light_enh_2]
-1.25
5.521
1.292
-1
0.5
0
0
0
1
0
2
200
130
0
0.2
220
240
lights_blinker_l
1.0
0.1
1
1
0.03

[light_enh_2]
-1.246
5.52
1.179
-1
0.5
0
0
0
1
0
2
200
130
0
0.2
220
240
lights_blinker_l
1.0
0.1
1
1
0.03


Seitenblinker

[light_enh_2]
1.25
3.637
1.418
1
0
0
0
0
1
0
0
200
130
0
0.2
150
200
lights_blinker_r
1.0
0.1
1
1
0.03

[light_enh_2]
-1.25
3.878
1.418
-1
0
0
0
0
1
0
0
200
130
0
0.2
150
200
lights_blinker_l
1.0
0.1
1
1
0.03

Heckblinker

[light_enh_2]
0.993
-5.768
1.42
0
-1
0
0
0
1
0
0
200
130
0
0.25
180
210
lights_blinker_r
1.0
0.1
1
1
0.03

[light_enh_2]
-0.993
-5.768
1.42
0
-1
0
0
0
1
0
0
200
130
0
0.25
180
210
lights_blinker_l
1.0
0.1
1
1
0.03

[light_enh_2]
0.943
-5.732
2.928
0
-1
0
0
0
1
0
0
200
130
0
0.25
180
210
lights_blinker_r
1.0
0.1
1
1
0.03

[light_enh_2]
-0.943
-5.732
2.928
0
-1
0
0
0
1
0
0
200
130
0
0.25
180
210
lights_blinker_l
1.0
0.1
1
1
0.03


Kennzeichenbeleuchtung

[light_enh_2]
0.278
-5.75
0.59
-1
0
0
0
0
1
0
0
100
80
70
0.1
160
180
lights_stand
1.0
0.1
1
1
0.03

[light_enh_2]
-0.278
-5.75
0.59
1
0
0
0
0
1
0
0
100
80
70
0.1
160
180
lights_stand
1.0
0.1
1
1
0.03

Rücklichter

[light_enh_2]
0.993
-5.761
1.021
0
-1
0
0
0
1
0
0
150
0
0
0.25
180
210
lights_rueck
1.0
0.1
1
1
0.03

[light_enh_2]
-0.993
-5.761
1.021
0
-1
0
0
0
1
0
0
150
0
0
0.25
180
210
lights_rueck
1.0
0.1
1
1
0.03




Bremslichter
[light_enh_2]
0.993
-5.764
1.22
0
-1
0
0
0
1
0
0
255
0
0
0.25
180
210
lights_brems
1.0
0.1
1
1
0.03

[light_enh_2]
-0.993
-5.764
1.22
0
-1
0
0
0
1
0
0
255
0
0
0.25
180
210
lights_brems
1.0
0.1
1
1
0.03

Rückfahrscheinwerfer

[light_enh_2]
0.993
-5.757
0.821
0
-1
0
0
0
1
0
0
255
240
160
0.25
180
210
lights_rueckfahr
1.0
0.1
1
1
0.03


[light_enh_2]
-0.993
-5.757
0.821
0
-1
0
0
0
1
0
0
255
240
160
0.25
180
210
lights_rueckfahr
1.0
0.1
1
1
0.03



########################################

Wimpel

[mesh]
SD_Generic\SD_wimpel.o3d

[visible]
wimpel_visibility
1

################################################

Frontgrill

[mesh]
SD83\Rollband\SD83_RLB_Frontgrill.o3d

[visible]
vis_grill_invisible
0

[matl]
SD83_LVG_01.tga
0

[matl_envmap]
envmap_unscharf.bmp
10

[matl_bumpmap]
SD80_bump.bmp
0.1

[matl_transmap]


[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

################################################

Kinderwagenknopf an der Mitteltür

[mesh]
SD83\Rollband\SD83_RLB_kinderwagenknopf.o3d

[viewpoint]
3

[mouseevent]
door_kinderwagenwunsch


################################################
Spiegel

[mesh]
SD83\SD83_spiegel.o3d

[matl]
SD83_03.bmp
0

[matl_envmap]
envmap.bmp
0.5

[matl_lightmap]
SD80_03_L1.bmp
lights_beleuchtung_oberdeck

##############################################
Klickspot für Frontklappe

[mesh]
SD_Generic\SD_frontklappenklickspot.o3d

[viewpoint]
1

[mouseevent]
bus_doorfront0_external

################################################

-------------------------------------------
Scheibenwischer rechts
-------------------------------------------

[mesh]
SD83\SD83_wischerblatt_R.o3d

[newanim]
origin_trans
0.149
5.708
1.923

origin_rot_x
0
origin_rot_y
0
origin_rot_z
2

anim_rot
wiperpos
2.6

[newanim]
origin_trans
0.149
5.708
1.923

origin_rot_x
0
origin_rot_y
9.94
origin_rot_z
92

anim_rot
wiperpos
-84

[newanim]
origin_trans
0.602
5.745
1.425

origin_rot_x
0
origin_rot_y
0
origin_rot_z
92

anim_rot
wiperpos
84

[newanim]
origin_trans
0.602
5.745
1.425

origin_rot_x
0
origin_rot_y
0
origin_rot_z
3

anim_rot
wiperpos
-1

##################################

[mesh]
SD83\SD83_wischerarm2_R.o3d

[illumination_interior]
0
1
2
3

[newanim]
origin_trans
0.542
5.747
1.425

origin_rot_x
0
origin_rot_y
0
origin_rot_z
92

anim_rot
wiperpos
84

[newanim]
origin_trans
0.602
5.745
1.425

origin_rot_x
0
origin_rot_y
0
origin_rot_z
3

anim_rot
wiperpos
-1

###################################

[mesh]
SD83\SD83_wischerarm1_R.o3d
[newanim]
origin_trans
0.602
5.745
1.425

origin_rot_x
0
origin_rot_y
0
origin_rot_z
92

anim_rot
wiperpos
84

[newanim]
origin_trans
0.602
5.745
1.425

origin_rot_x
0
origin_rot_y
0
origin_rot_z
3

anim_rot
wiperpos
-1

-------------------------------------------
Scheibenwischer links
-------------------------------------------

[mesh]
SD83\SD83_wischerblatt_L.o3d

[newanim]
origin_trans
-0.149
5.708
1.923

origin_rot_x
0
origin_rot_y
0
origin_rot_z
-2

anim_rot
wiperpos
2.6

[newanim]
origin_trans
-0.149
5.708
1.923

origin_rot_x
0
origin_rot_y
9.94
origin_rot_z
88

anim_rot
wiperpos
84

[newanim]
origin_trans
-0.602
5.745
1.425

origin_rot_x
0
origin_rot_y
0
origin_rot_z
88

anim_rot
wiperpos
-84

[newanim]
origin_trans
-0.602
5.745
1.425

origin_rot_x
0
origin_rot_y
0
origin_rot_z
-3

anim_rot
wiperpos
-1

##################################

[mesh]
SD83\SD83_wischerarm2_L.o3d
[newanim]
origin_trans
-0.542
5.747
1.425

origin_rot_x
0
origin_rot_y
0
origin_rot_z
88

anim_rot
wiperpos
-84

[newanim]
origin_trans
-0.602
5.745
1.425

origin_rot_x
0
origin_rot_y
0
origin_rot_z
-3

anim_rot
wiperpos
-1

###################################

[mesh]
SD83\SD83_wischerarm1_L.o3d
[newanim]
origin_trans
-0.602
5.745
1.425

origin_rot_x
0
origin_rot_y
0
origin_rot_z
88

anim_rot
wiperpos
-84

[newanim]
origin_trans
-0.602
5.745
1.425

origin_rot_x
0
origin_rot_y
0
origin_rot_z
-3

anim_rot
wiperpos
-1

++++++++++++++++++++++++++++++
Wischwasser
++++++++++++++++++++++++++++++

[mesh]
SD_Generic\SD_Neu_wischwasser_R.o3d

[viewpoint]
3

[visible]
wiper_wash
1

[matl]
wischwasser.tga
0

[texcoordtransY]
wiper_wash_texpos


[matl_change]
wischwasser.tga
0
wiper_wash

[matl_item]

[texcoordtransY]
wiper_wash_texpos

[matl_transmap]
wischwasser.tga

[matl_alpha]
2


[newanim]
origin_trans
0.149
5.708
1.923

origin_rot_x
0
origin_rot_y
0
origin_rot_z
2

anim_rot
wiperpos
2.6

[newanim]
origin_trans
0.149
5.708
1.923

origin_rot_x
0
origin_rot_y
9.94
origin_rot_z
92

anim_rot
wiperpos
-84

[newanim]
origin_trans
0.602
5.745
1.425

origin_rot_x
0
origin_rot_y
0
origin_rot_z
92

anim_rot
wiperpos
84

[newanim]
origin_trans
0.602
5.745
1.425

origin_rot_x
0
origin_rot_y
0
origin_rot_z
3

anim_rot
wiperpos
-1

---------------------

[mesh]
SD_Generic\SD_Neu_wischwasser_L.o3d

[viewpoint]
3

[visible]
wiper_wash
1

[matl]
wischwasser.tga
0

[texcoordtransY]
wiper_wash_texpos


[matl_change]
wischwasser.tga
0
wiper_wash

[matl_item]

[texcoordtransY]
wiper_wash_texpos

[matl_transmap]
wischwasser.tga

[matl_alpha]
2


[newanim]
origin_trans
-0.149
5.708
1.923

origin_rot_x
0
origin_rot_y
0
origin_rot_z
-2

anim_rot
wiperpos
2.6

[newanim]
origin_trans
-0.149
5.708
1.923

origin_rot_x
0
origin_rot_y
9.94
origin_rot_z
88

anim_rot
wiperpos
84

[newanim]
origin_trans
-0.602
5.745
1.425

origin_rot_x
0
origin_rot_y
0
origin_rot_z
88

anim_rot
wiperpos
-84

[newanim]
origin_trans
-0.602
5.745
1.425

origin_rot_x
0
origin_rot_y
0
origin_rot_z
-3

anim_rot
wiperpos
-1


###########################################################
Fahrerfenster innen

[mesh]
SD83\SD83_Fahrerfenster_int.o3d

[viewpoint]
3

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------
[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
----------------------------
[matl]
SD83_03.bmp
1

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]
-----------------------------
[matl]
Fenster_int.tga
0

[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2
-----------------------------
[mouseevent]
cp_fahrerfenster_opn

[newanim]
origin_rot_z
90
anim_trans
cp_fahrerfenster_pos
0.4
-----------------------------

###########################################################

Fenster von innen

[mesh]
SD83\SD83_fenster_int.o3d

[viewpoint]
3

-----------------------------
[matl]
SD83_03.bmp
0

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]
-----------------------------
[matl]
Fenster_int.tga
0

[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Front_Wetness

[matl_noZwrite]
-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------
[matl]
regen.tga
2

[matl_alpha]
2

[alphascale]
Rain_Window_Wiped_Wetness

[matl_noZwrite]
-----------------------------
[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------
[matl]
SD_dreck.tga
1

[alphascale]
Dirt_Wiped

[matl_alpha]
2

[matl_noZwrite]
-----------------------------



###########################################################
Klappfenster

++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster OR1

[mesh]
SD83\Rollband\SD83_RLB_Klappfenster_OR1.o3d

[viewpoint]
3

[mouseevent]
cp_klappfenster_OR1

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------

[matl]
SD83_03.bmp
0

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Fenster_int.tga
0

[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
SD83_LVG_01.tga
1

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
SD_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------

[newanim]
origin_trans
1.168
0
3.757

origin_rot_x
0

origin_rot_y
90

origin_rot_z
90

anim_rot
cp_klappfenster_OR1
-20


++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster OR2

[mesh]
SD83\Rollband\SD83_RLB_Klappfenster_OR2.o3d

[viewpoint]
3

[mouseevent]
cp_klappfenster_OR2

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------

[matl]
SD83_03.bmp
0

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Fenster_int.tga
0
 
[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
SD83_LVG_01.tga
1

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
SD_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------

[newanim]
origin_trans
1.168
0
3.757

origin_rot_x
0

origin_rot_y
90

origin_rot_z
90

anim_rot
cp_klappfenster_OR2
-20


++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster OR3

[mesh]
SD83\Rollband\SD83_RLB_Klappfenster_OR3.o3d

[viewpoint]
3

[mouseevent]
cp_klappfenster_OR3

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------

[matl]
SD83_03.bmp
0

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Fenster_int.tga
0
 
[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
SD83_LVG_01.tga
1

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
SD_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------

[newanim]
origin_trans
1.168
0
3.757

origin_rot_x
0

origin_rot_y
90

origin_rot_z
90

anim_rot
cp_klappfenster_OR3
-20


++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster OR4

[mesh]
SD83\Rollband\SD83_RLB_Klappfenster_OR4.o3d

[viewpoint]
3

[mouseevent]
cp_klappfenster_OR4

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------

[matl]
SD83_03.bmp
0

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Fenster_int.tga
0
 
[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
SD83_LVG_01.tga
1

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
SD_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------

[newanim]
origin_trans
1.168
0
3.757

origin_rot_x
0

origin_rot_y
90

origin_rot_z
90

anim_rot
cp_klappfenster_OR4
-20




++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster OL1

[mesh]
SD83\Rollband\SD83_RLB_Klappfenster_OL1.o3d

[viewpoint]
3

[mouseevent]
cp_klappfenster_OL1

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------

[matl]
SD83_03.bmp
0

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Fenster_int.tga
0
 
[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
SD83_LVG_01.tga
1

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
SD_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------

[newanim]
origin_trans
-1.168
0
3.757

origin_rot_x
0

origin_rot_y
90

origin_rot_z
90

anim_rot
cp_klappfenster_OL1
20


++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster OL2

[mesh]
SD83\Rollband\SD83_RLB_Klappfenster_OL2.o3d

[viewpoint]
3

[mouseevent]
cp_klappfenster_OL2

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------

[matl]
SD83_03.bmp
0

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Fenster_int.tga
0
 
[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
SD83_LVG_01.tga
1

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
SD_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------

[newanim]
origin_trans
-1.168
0
3.757

origin_rot_x
0

origin_rot_y
90

origin_rot_z
90

anim_rot
cp_klappfenster_OL2
20


++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster OL3

[mesh]
SD83\Rollband\SD83_RLB_Klappfenster_OL3.o3d

[viewpoint]
3

[mouseevent]
cp_klappfenster_OL3

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------

[matl]
SD83_03.bmp
0

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Fenster_int.tga
0

[matl_noZwrite]

 
[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
SD83_LVG_01.tga
1

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
SD_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------

[newanim]
origin_trans
-1.168
0
3.757

origin_rot_x
0

origin_rot_y
90

origin_rot_z
90

anim_rot
cp_klappfenster_OL3
20


++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster OL4

[mesh]
SD83\Rollband\SD83_RLB_Klappfenster_OL4.o3d

[viewpoint]
3

[mouseevent]
cp_klappfenster_OL4

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------

[matl]
SD83_03.bmp
0

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Fenster_int.tga
0
 
[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
SD83_LVG_01.tga
1

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
SD_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------

[newanim]
origin_trans
-1.168
0
3.757

origin_rot_x
0

origin_rot_y
90

origin_rot_z
90

anim_rot
cp_klappfenster_OL4
20



++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster UR1

[mesh]
SD83\Rollband\SD83_RLB_Klappfenster_UR1.o3d

[viewpoint]
3

[mouseevent]
cp_klappfenster_UR1

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------

[matl]
SD83_03.bmp
0

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Fenster_int.tga
0
 
[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
SD83_LVG_01.tga
1

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
SD_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------

[newanim]
origin_trans
1.202
0
2.072

origin_rot_x
0

origin_rot_y
90

origin_rot_z
90

anim_rot
cp_klappfenster_UR1
-20


++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster UR2

[mesh]
SD83\Rollband\SD83_RLB_Klappfenster_UR2.o3d

[viewpoint]
3

[mouseevent]
cp_klappfenster_UR2

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------

[matl]
SD83_03.bmp
0

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Fenster_int.tga
0
 
[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
SD83_LVG_01.tga
1

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
SD_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------

[newanim]
origin_trans
1.202
0
2.072

origin_rot_x
0

origin_rot_y
90

origin_rot_z
90

anim_rot
cp_klappfenster_UR2
-20


++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster UR3

[mesh]
SD83\Rollband\SD83_RLB_Klappfenster_UR3.o3d

[viewpoint]
3

[mouseevent]
cp_klappfenster_UR3

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------

[matl]
SD83_03.bmp
0

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Fenster_int.tga
0
 
[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
SD83_LVG_01.tga
1

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
SD_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------

[newanim]
origin_trans
1.202
0
2.072

origin_rot_x
0

origin_rot_y
90

origin_rot_z
90

anim_rot
cp_klappfenster_UR3
-20


++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster UR4

[mesh]
SD83\Rollband\SD83_RLB_Klappfenster_UR4.o3d

[viewpoint]
3

[mouseevent]
cp_klappfenster_UR4

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------

[matl]
SD83_03.bmp
0

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Fenster_int.tga
0
 
[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
SD83_LVG_01.tga
1

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
SD_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------

[newanim]
origin_trans
1.202
0
2.072

origin_rot_x
0

origin_rot_y
90

origin_rot_z
90

anim_rot
cp_klappfenster_UR4
-20



++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster UL1

[mesh]
SD83\Rollband\SD83_RLB_Klappfenster_UL1.o3d

[viewpoint]
3

[mouseevent]
cp_klappfenster_UL1

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------

[matl]
SD83_03.bmp
0

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Fenster_int.tga
0
 
[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
SD83_LVG_01.tga
1

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
SD_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------

[newanim]
origin_trans
-1.202
0
2.072

origin_rot_x
0

origin_rot_y
90

origin_rot_z
90

anim_rot
cp_klappfenster_UL1
20


++++++++++++++++++++++++++++++++++++++++++++++++++++
Klappfenster UL2

[mesh]
SD83\Rollband\SD83_RLB_Klappfenster_UL2.o3d

[viewpoint]
3

[mouseevent]
cp_klappfenster_UL2

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------

[matl]
SD83_03.bmp
0

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Fenster_int.tga
0
 
[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
SD83_LVG_01.tga
1

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
SD_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------

[newanim]
origin_trans
-1.202
0
2.072

origin_rot_x
0

origin_rot_y
90

origin_rot_z
90

anim_rot
cp_klappfenster_UL2
20






**********************************************************************
            Türen
**********************************************************************
Vordertür

Bügel 2:
[mesh]
SD83\SD83_Tuerbuegel_VH.o3d

[viewpoint]
3

[illumination_interior]
0
1
2
3

[matl]
SD83_03.bmp
0

[matl_lightmap]
SD80_03_L2.bmp
lights_beleuchtung_unterdeck


[newanim]
origin_trans
1.126
3.962
0

origin_rot_x
0

origin_rot_y
-90

origin_rot_z
0

anim_rot
door_1
78.8

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Flügel 2:

[mesh]
SD83\Rollband\SD83_RLB_Tuerfluegel_VH.o3d

[viewpoint]
3


-----------------------------

[matl]
SD83_03.bmp
0

[matl_lightmap]
SD80_03_L2.bmp
lights_beleuchtung_unterdeck

-----------------------------

[matl]
SD83_LVG_01.tga
0

[matl_envmap]
envmap_unscharf.bmp
1

[matl_bumpmap]
SD80_bump.bmp
0.1

[matl_transmap]

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------

[matl]
SD83_03.bmp
1

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Fenster_int.tga
0
 
[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
SD83_LVG_01.tga
1

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
SD_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------


[newanim]

   
origin_trans
1.186
4.212
0

origin_rot_x
0

origin_rot_y
-90

origin_rot_z
0



anim_rot
door_1
-168



[newanim]

origin_trans
1.126
3.962
0

origin_rot_x
0

origin_rot_y
-90

origin_rot_z
0

anim_rot
door_1
78.8



+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Bügel 1:
[mesh]
SD83\SD83_Tuerbuegel_VV.o3d

[viewpoint]
3

[matl]
SD83_03.bmp
0

[matl_lightmap]
SD80_03_L2.bmp
lights_beleuchtung_unterdeck

[newanim]

origin_trans
1.126
5.372
0

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_0
80.5


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++



Flügel 1

[mesh]
SD83\Rollband\SD83_RLB_Tuerfluegel_VV.o3d

[viewpoint]
3

-----------------------------

[matl]
SD83_03.bmp
0

[matl_lightmap]
SD80_03_L2.bmp
lights_beleuchtung_unterdeck

-----------------------------

[matl]
SD83_LVG_01.tga
0

[matl_envmap]
envmap_unscharf.bmp
1

[matl_bumpmap]
SD80_bump.bmp
0.1

[matl_transmap]

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------

[matl]
SD83_03.bmp
1

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
Fenster_int.tga
0
 
[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
SD83_LVG_01.tga
1

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
SD_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------

[newanim]
origin_trans
1.186
5.075
0


origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_0
-170
   
[newanim]

origin_trans
1.126
5.372
0


origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_0
80.5






Hintertür:


Bügel 1:
[mesh]
SD83\SD83_Tuerbuegel_HV.o3d

[viewpoint]
3

[matl]
SD83_03.bmp
0

[matl_lightmap]
SD80_03_L2.bmp
lights_beleuchtung_unterdeck

[newanim]

origin_trans
1.126
-0.079
0

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_2
80.5

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Flügel 1

[mesh]
SD83\Rollband\SD83_RLB_Tuerfluegel_HV.o3d

[viewpoint]
3

-----------------------------

[matl]
SD83_03.bmp
0

[matl_lightmap]
SD80_03_L2.bmp
lights_beleuchtung_unterdeck

-----------------------------

[matl]
SD83_LVG_01.tga
0

[matl_envmap]
envmap_unscharf.bmp
1

[matl_bumpmap]
SD80_bump.bmp
0.1

[matl_transmap]

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------

[matl]
SD83_03.bmp
1

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------

[matl]
SD83_03.bmp
2

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
SD80_03_L2.bmp
lights_beleuchtung_unterdeck

-----------------------------
[matl]
Fenster_int.tga
0
 
[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
SD83_LVG_01.tga
1

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2
   
[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
SD_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------

   
[newanim]
   
origin_trans
1.186
-0.376
0

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0



anim_rot
door_2
-170



[newanim]

origin_trans
1.126
-0.079
0

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_2
80.5


+++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Bügel 2:
[mesh]
SD83\SD83_Tuerbuegel_HH.o3d

[viewpoint]
3

[matl]
SD83_03.bmp
0

[matl_lightmap]
SD80_03_L2.bmp
lights_beleuchtung_unterdeck

[newanim]

origin_trans
1.126
-1.490
0

origin_rot_x
0

origin_rot_y
-90

origin_rot_z
0

anim_rot
door_3
78.8

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Flügel 2


[mesh]
SD83\Rollband\SD83_RLB_Tuerfluegel_HH.o3d

[viewpoint]
3

-----------------------------

[matl]
SD83_03.bmp
0

[matl_lightmap]
SD80_03_L2.bmp
lights_beleuchtung_unterdeck

-----------------------------

[matl]
SD83_LVG_01.tga
0

[matl_envmap]
envmap_unscharf.bmp
1

[matl_bumpmap]
SD80_bump.bmp
0.1

[matl_transmap]

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]
-----------------------------

[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

[matl_noZwrite]
-----------------------------

[matl]
SD83_03.bmp
1

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

-----------------------------

[matl]
SD83_03.bmp
2

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]

[matl_lightmap]
SD80_03_L2.bmp
lights_beleuchtung_unterdeck

-----------------------------
[matl]
Fenster_int.tga
0
 
[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
SD83_LVG_01.tga
1

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2
   
[matl_noZwrite]

-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

[matl_noZwrite]

-----------------------------
[matl]
SD_dreck.tga
1

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------



   
[newanim]
   
origin_trans
1.186
-1.239
0

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0



anim_rot
door_3
168



[newanim]

origin_trans
1.126
-1.490
0

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_3
-78.8



############################################################

LOD-Türen für AI-Busse

[mesh]
SD83\Rollband\LOD_SD83_RLB_Tuerfluegel_VV.o3d

[viewpoint]
4

-----------------------------


[matl_change]
SD83_03.bmp
0
lights_beleuchtung_unterdeck

[matl_item]

[matl_allcolor]
1
1
1
1
1
1
1
0
0
0
0.24
0.23
0.2
0


-----------------------------

[matl]
SD83_LVG_01.tga
0

[matl_envmap]
envmap_unscharf.bmp
1

[matl_bumpmap]
SD80_bump.bmp
0.1

[matl_transmap]


-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2


-----------------------------

[newanim]
origin_trans
1.186
5.075
0


origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_0
-170
   
[newanim]

origin_trans
1.126
5.372
0


origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_0
80.5

###############################

[mesh]
SD83\Rollband\LOD_SD83_RLB_Tuerfluegel_VH.o3d

[viewpoint]
4

-----------------------------


[matl_change]
SD83_03.bmp
0
lights_beleuchtung_unterdeck

[matl_item]

[matl_allcolor]
1
1
1
1
1
1
1
0
0
0
0.24
0.23
0.2
0


-----------------------------

[matl]
SD83_LVG_01.tga
0

[matl_envmap]
envmap_unscharf.bmp
1

[matl_bumpmap]
SD80_bump.bmp
0.1

[matl_transmap]


-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2


-----------------------------

[newanim]

   
origin_trans
1.186
4.212
0

origin_rot_x
0

origin_rot_y
-90

origin_rot_z
0



anim_rot
door_1
-168



[newanim]

origin_trans
1.126
3.962
0

origin_rot_x
0

origin_rot_y
-90

origin_rot_z
0

anim_rot
door_1
78.8

###############################

[mesh]
SD83\Rollband\LOD_SD83_RLB_Tuerfluegel_HV.o3d

[viewpoint]
4

-----------------------------


[matl_change]
SD83_03.bmp
0
lights_beleuchtung_unterdeck

[matl_item]

[matl_allcolor]
1
1
1
1
1
1
1
0
0
0
0.24
0.23
0.2
0


-----------------------------

[matl]
SD83_LVG_01.tga
0

[matl_envmap]
envmap_unscharf.bmp
1

[matl_bumpmap]
SD80_bump.bmp
0.1

[matl_transmap]


-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[matl_noZwrite]
-----------------------------
[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------
[newanim]
   
origin_trans
1.186
-0.376
0

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0



anim_rot
door_2
-170



[newanim]

origin_trans
1.126
-0.079
0

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_2
80.5

###############################

[mesh]
SD83\Rollband\LOD_SD83_RLB_Tuerfluegel_HH.o3d

[viewpoint]
4

-----------------------------


[matl_change]
SD83_03.bmp
0
lights_beleuchtung_unterdeck

[matl_item]

[matl_allcolor]
1
1
1
1
1
1
1
0
0
0
0.24
0.23
0.2
0


-----------------------------

[matl]
SD83_LVG_01.tga
0

[matl_envmap]
envmap_unscharf.bmp
1

[matl_bumpmap]
SD80_bump.bmp
0.1

[matl_transmap]


-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]

-----------------------------
[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2


-----------------------------

[newanim]
   
origin_trans
1.186
-1.239
0

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0



anim_rot
door_3
168



[newanim]

origin_trans
1.126
-1.490
0

origin_rot_x
0

origin_rot_y
90

origin_rot_z
0

anim_rot
door_3
-78.8


#############################################################


Trennscheiben Innenraum

[mesh]
SD_Generic\SD_Neu_Trennscheibe.o3d

[viewpoint]
3

[matl]
Fenster.tga
0
 
[matl_alpha]
2

-----------------------------
[matl]
Fenster_int.tga
0
 
[matl_noZwrite]

[matl_envmap]
envmap.bmp
0.15
 
[matl_alpha]
2


###########################################################

Fenster von außen

[mesh]
SD83\Rollband\SD83_RLB_fenster_ext.o3d

[viewpoint]
3

-----------------------------
[matl]
SD83_LVG_01.tga
0

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2
-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]
-----------------------------
[matl]
regen.tga
1

[matl_alpha]
2

[alphascale]
Rain_Window_Front_Wetness

-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness

-----------------------------
[matl]
regen.tga
2

[matl_alpha]
2

[alphascale]
Rain_Window_Wiped_Wetness

-----------------------------
[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2

-----------------------------
[matl]
SD_dreck.tga
1

[alphascale]
Dirt_Wiped

[matl_alpha]
2
-----------------------------


###########################################################
Fahrerfenster außen

[mesh]
SD83\Rollband\SD83_RLB_Fahrerfenster_ext.o3d

[viewpoint]
3

-----------------------------
[matl]
Fenster.tga
0
   
[matl_envmap]
envmap.bmp
1
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]
-----------------------------
[matl]
SD83_LVG_01.tga
0

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2
[matl_noZwrite]
-----------------------------
[matl]
regen.tga
0

[matl_alpha]
2

[alphascale]
Rain_Window_Norm_Wetness
[matl_noZwrite]
-----------------------------
[matl]
SD_dreck.tga
0

[alphascale]
Dirt_Norm

[matl_alpha]
2
-----------------------------

[newanim]
origin_rot_z
90
anim_trans
cp_fahrerfenster_pos
0.4
-----------------------------


#########################################################################
LOD-Fenster für AI-Bus

[mesh]
SD83\Rollband\LOD_SD83_RLB_Fenster_ext.o3d

[viewpoint]
4

-----------------------------
[matl]
SD83_LVG_01.tga
0

[matl_transmap]
SD80_trans.tga

[matl_alpha]
2

[matl_noZwrite]
-----------------------------
[matl]
Fenster.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_alpha]
2

[alphascale]
Envir_Brightness

[matl_noZwrite]
---------------
[matl]
SD_dreck.tga
0
   
[alphascale]
Dirt_Norm

[matl_alpha]
2

########################################
Schatten
########################################

[mesh]
SD_Generic\SD_shadow.o3d

[isshadow]

[matl]
Shadow.tga
0

[matl_alpha]
2

[matl_noZcheck]
[matl_noZwrite]

########################################
Komplett vereinfachtes LOD-Modell für große Entfernungen
[LOD]
0
########################################

[mesh]
SD83\Rollband\SD83_RLB_komplett_LOD.o3d

[matl]
SD83_LVG_01.tga
0
 
[matl_envmap]
envmap.bmp
1.0
 
[matl_envmap_mask]
SD83_RLB_LOD_env_alpha.dds

Sry für den Doppelpost, forumieren meint der Beitrag wäre zu lang. Rolling Eyes
Nach oben Nach unten
Benutzerprofil anzeigen http://omnibussimulator-addon-wien.de.tl/Startseite.htm
Gesponserte Inhalte




BeitragThema: Re: Hilfe bei den .tga Datein.   

Nach oben Nach unten
 
Hilfe bei den .tga Datein.
Nach oben 
Seite 1 von 1
 Ähnliche Themen
-
» Geisterhaus
» Hilfe beim Hirsch
» Hilfe, ich brauch Flachs !!!
» Hilfe für Anfänger
» Hilfe Seiten für die Items

Befugnisse in diesem ForumSie können in diesem Forum nicht antworten
ehem. OMSI - Forum :: OMSI-Design (deutsch) :: Textur- und Sounddesign-
Gehe zu: