The people who are cracking on with developing for OMSI, Im trying to get my head around blender but it's just illogical, I make music and it was easier to learn the process of doing those tasks. Seems the simple things like click and sculpt aren't so in Blender, If i could draw what i wanted to design that would be much quicker!
So thanks to those that are skilled at using such applications, I can see why it's only a minute few that can do such tasks
I'll leave it to the professionals
krtz07
Anzahl der Beiträge : 413 Anmeldedatum : 10.09.09 Alter : 38 Ort : Philadelphia PA
Thema: Re: Got to thank.. Fr 22 Jul - 19:00
It takes a great deal of patience to embark on this kind of feat. Well my advice to you is to start with something simple such as a bus stop pole. That would be extremely easy to make. Once you figure out how to do that, upgrade the bus stop to something like a bus sheller with an waiting area. Something different and more modern then what is in OMSI. Just take baby steps, I used to think that scripting in OMSI would be impossible to figure out, but me as well as several others figured the gust of the syntax out.
JunGRail
Anzahl der Beiträge : 512 Anmeldedatum : 02.02.11
Thema: Re: Got to thank.. Sa 23 Jul - 15:33
krtz07 schrieb:
It takes a great deal of patience to embark on this kind of feat. Well my advice to you is to start with something simple such as a bus stop pole. That would be extremely easy to make. Once you figure out how to do that, upgrade the bus stop to something like a bus sheller with an waiting area. Something different and more modern then what is in OMSI. Just take baby steps, I used to think that scripting in OMSI would be impossible to figure out, but me as well as several others figured the gust of the syntax out.
I agree it does, but i learnt photoshop fairly quickly, total different ball park but navigation is just the btch with this program, I had a look at AC3D although a lot simpler, if you wish to model a square you can, but yes blender is like Logic in music making, much more professional, but professional doesn't mean complicated, it should mean logical
Still a simple design of something should be sufficient but basic doesn't run with the tutorials i saw.
NotSure
Anzahl der Beiträge : 23 Anmeldedatum : 14.04.11
Thema: Re: Got to thank.. Mo 1 Aug - 14:39
gotta agree with you on your opinions... navigation in Blender is totally different than in 3dsmax or Maya, i still can't get used to it, knowing photoshop and illustrator just makes things even worse... I can't remember all those shortcuts!
JunGRail
Anzahl der Beiträge : 512 Anmeldedatum : 02.02.11
Thema: Re: Got to thank.. Di 2 Aug - 18:22
Heh yeah i agree NotSure,
I've got a hold of 3DS max will check out a poly modelling tutorial seems like its straight forward.