Thema: Re: Realesed: Kulmnock v1.2 Mi 18 Mai - 12:59
antmc schrieb:
so to get it you got to have google mail?
or a google account. you can get that with youtube or blogspot or other google sites
antmc
Anzahl der Beiträge : 15 Anmeldedatum : 31.03.11
Thema: Re: Realesed: Kulmnock v1.2 Mi 18 Mai - 14:54
or a google account. you can get that with youtube or blogspot or other google sites[/quote]
ok thanks will try now
1812
Anzahl der Beiträge : 373 Anmeldedatum : 06.03.11
Thema: Re: Realesed: Kulmnock v1.2 Mi 18 Mai - 14:59
Where is Mick? lol.. he has given us a great map and disappeared ...
JoeE
Anzahl der Beiträge : 110 Anmeldedatum : 22.02.11
Thema: Re: Realesed: Kulmnock v1.2 Mi 18 Mai - 15:37
@mick
please change the directory for the SD202 Hof in your zip-file.
It's not vehicles\MAN-SD202, it's the vehicles\MAN_SD202 directory. It's a great map; thanks.
Have a nice day
Joe
mick
Anzahl der Beiträge : 27 Anmeldedatum : 30.03.11 Alter : 39
Thema: Re: Realesed: Kulmnock v1.2 Do 19 Mai - 8:39
Hi folks sorry for the somewhat delayed reply, I was off visiting the girlfriend Alternative download at: http://www.omsi.cz/index.php?strana=down-mapy Will have a look at adding extra AI traffic and fixing any other issues. Pure luck the timetable works as i just guesssed at how long the route would take. I also plan to start work on another route for the map. Thanks for the positive feedback.
mick
Anzahl der Beiträge : 27 Anmeldedatum : 30.03.11 Alter : 39
Thema: Re: Realesed: Kulmnock v1.2 Do 19 Mai - 8:41
Smallhail741 schrieb:
First off ?? 2. 3. I like this map. if i can get these 2 problems sorted this will be a good map =]
Thanks
Anyone else had these issues, and if so any ideas how to fix them
mick
Anzahl der Beiträge : 27 Anmeldedatum : 30.03.11 Alter : 39
Thema: Re: Realesed: Kulmnock v1.2 Do 19 Mai - 8:43
tomtoon schrieb:
great map
only issue is, the destination didnt seem to display when I set up the route, however i then pressed 0 on ziel, and then done it, it seemed to setup ok?
I noticed this aswell, not sure why this happens
Smallhail741
Anzahl der Beiträge : 300 Anmeldedatum : 12.05.11 Alter : 26
Thema: Re: Realesed: Kulmnock v1.2 Do 19 Mai - 12:51
i will try the Alt download now and hopefully that'll work =] thanks
EDIT : Both Problems still presist.
mick
Anzahl der Beiträge : 27 Anmeldedatum : 30.03.11 Alter : 39
Thema: Re: Realesed: Kulmnock v1.2 Do 19 Mai - 14:22
Smallhail741 schrieb:
i will try the Alt download now and hopefully that'll work =] thanks
EDIT : Both Problems still presist.
The object (Road with bustop lay-by) Haltebucht Seeburger is missing- probably cuasing the second issue. I thought this was an original Omsi object, but it might be that it is an add on.Can anyone confirm this? Sorry I can't be more of a help
Smallhail741
Anzahl der Beiträge : 300 Anmeldedatum : 12.05.11 Alter : 26
Thema: Re: Realesed: Kulmnock v1.2 Do 19 Mai - 17:37
mick schrieb:
Smallhail741 schrieb:
i will try the Alt download now and hopefully that'll work =] thanks
EDIT : Both Problems still presist.
The object (Road with bustop lay-by) Haltebucht Seeburger is missing- probably cuasing the second issue. I thought this was an original Omsi object, but it might be that it is an add on.Can anyone confirm this? Sorry I can't be more of a help
Yes... possibly. but as you are (i think) the Creator of this Mod you possibly could find out which (addon - not addon) you used for it.
Thanks
JoeE
Anzahl der Beiträge : 110 Anmeldedatum : 22.02.11
Thema: Re: Realesed: Kulmnock v1.2 Do 19 Mai - 17:54
@mick
Haltebucht Seeburger is not original Omsi object.
The filename is 'haltebucht.sco' and in in Sceneryobjects\Kreuz_MC.
It's from seeadler - mods.gcworld.de and named 'Haltebuchten'.
Thanks glad i got sense out of someone =] will test game again now
EDIT : WOAH! something has caused a lot of problems. and track Nr.166 has decided to go missing. i will post screens soon. but i need to test something else out first =[
howlinwolf
Anzahl der Beiträge : 21 Anmeldedatum : 04.05.11
Thema: Re: Realesed: Kulmnock v1.2 Sa 21 Mai - 9:22
does anyone else also find at the junction close to city centre, when returning from lakeside that there is a missing piece of road? The junction is at a very acute angle, I don't have a screenshot of it.
Smallhail741
Anzahl der Beiträge : 300 Anmeldedatum : 12.05.11 Alter : 26
Thema: Re: Realesed: Kulmnock v1.2 Mo 23 Mai - 17:30
howlinwolf schrieb:
does anyone else also find at the junction close to city centre, when returning from lakeside that there is a missing piece of road? The junction is at a very acute angle, I don't have a screenshot of it.
does the simulator say a track number is missing if so which one
howlinwolf
Anzahl der Beiträge : 21 Anmeldedatum : 04.05.11
Thema: Re: Realesed: Kulmnock v1.2 Fr 27 Mai - 10:12
Smallhail741 schrieb:
howlinwolf schrieb:
does anyone else also find at the junction close to city centre, when returning from lakeside that there is a missing piece of road? The junction is at a very acute angle, I don't have a screenshot of it.
does the simulator say a track number is missing if so which one
it's the same as above, the track for lakeside city. I'm pretty sure its the junction that comes with the simplestreets addon, but i've installed that and it doesn't help.
hkmtrhah
Anzahl der Beiträge : 12 Anmeldedatum : 24.04.11 Ort : Tseung Kwan O, Hong Kong
Thema: Re: Realesed: Kulmnock v1.2 Di 31 Mai - 9:37
JoeE schrieb:
@mick
Haltebucht Seeburger is not original Omsi object.
The filename is 'haltebucht.sco' and in in Sceneryobjects\Kreuz_MC.
It's from seeadler - mods.gcworld.de and named 'Haltebuchten'.
how about "Sceneryobjects\Kreuz_MC\Junct_Y_HL_Baggersand_TravLands_Emil.sco" ?
Smallhail741
Anzahl der Beiträge : 300 Anmeldedatum : 12.05.11 Alter : 26
Thema: Re: Realesed: Kulmnock v1.2 Di 31 Mai - 9:43
howlinwolf schrieb:
Smallhail741 schrieb:
howlinwolf schrieb:
does anyone else also find at the junction close to city centre, when returning from lakeside that there is a missing piece of road? The junction is at a very acute angle, I don't have a screenshot of it.
does the simulator say a track number is missing if so which one
it's the same as above, the track for lakeside city. I'm pretty sure its the junction that comes with the simplestreets addon, but i've installed that and it doesn't help.
166, or the one in my little screenie?
JoeE
Anzahl der Beiträge : 110 Anmeldedatum : 22.02.11
Thema: Re: Realesed: Kulmnock v1.2 Di 31 Mai - 15:11
@hkmtrhah
>> how about "Sceneryobjects\Kreuz_MC\Junct_Y_HL_Baggersand_TravLands_Emil.sco" ?
Thema: Re: Realesed: Kulmnock v1.2 Mi 8 Jun - 20:53
Hello,
First of all: Great map. It`s beautyfull to drive this map with a bus. But I have one question: I can`t make a timetable. I select a bus and I click on the timetable button but there is only the route number. Can anyone help me?