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 [RELEASED] MAN D92 Upgrade Pack - LANDMARK RELEASE v3.0

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+16
JayKae
JunGRail
dummybas
Scenicruiser
midtown292
kosakkosak
scania_n270ub
zavage
ediblechickenwing
7-11
Speedy_Sticks
Se7en
fredrik.v
baumi
krtz07
poweredbycng
20 verfasser
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poweredbycng

poweredbycng


Anzahl der Beiträge : 151
Anmeldedatum : 20.02.11
Alter : 39
Ort : Perth, Australien

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BeitragThema: Re: [RELEASED] MAN D92 Upgrade Pack - LANDMARK RELEASE v3.0   [RELEASED] MAN D92 Upgrade Pack - LANDMARK RELEASE v3.0 - Seite 2 Icon_minitimeDo 31 März - 16:38

RELEASED: Version 2.3

Changes:
* Further refinements to the kickdown response from 2nd to 1st gear

I'm now 99% happy with this mod as it stands. I use this exclusively on the Modern Day Spandau map along with the BVG 2002 respray and this combination makes for a relaxing drive without the need to be constantly on the kickdown. If anybody has any suggestions, please let me know.
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Se7en

Se7en


Anzahl der Beiträge : 470
Anmeldedatum : 03.07.09
Ort : Serbia

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BeitragThema: Re: [RELEASED] MAN D92 Upgrade Pack - LANDMARK RELEASE v3.0   [RELEASED] MAN D92 Upgrade Pack - LANDMARK RELEASE v3.0 - Seite 2 Icon_minitimeDo 31 März - 18:24

Just want to say thank you for this wonderful mod. I was annoyed that D92 can to over 80km/h. Now it can go 100km/h!

Thanks! What a Face
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Speedy_Sticks




Anzahl der Beiträge : 30
Anmeldedatum : 08.10.09

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BeitragThema: Evening!   [RELEASED] MAN D92 Upgrade Pack - LANDMARK RELEASE v3.0 - Seite 2 Icon_minitimeDo 31 März - 19:17

Sounds like a great mod, but can you tell me how in install it into the Sim?

I couldn't see an installation readme file?

Cheers

James S Welling

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7-11

7-11


Anzahl der Beiträge : 2
Anmeldedatum : 29.03.11
Alter : 37
Ort : Toronto, Canada

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BeitragThema: Re: [RELEASED] MAN D92 Upgrade Pack - LANDMARK RELEASE v3.0   [RELEASED] MAN D92 Upgrade Pack - LANDMARK RELEASE v3.0 - Seite 2 Icon_minitimeFr 1 Apr - 1:36

Speedy, copy both the "Script" and "MAN_D92_Turbo.bus" files to Omsi\Vehicles\MAN_SD202 Wink
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poweredbycng

poweredbycng


Anzahl der Beiträge : 151
Anmeldedatum : 20.02.11
Alter : 39
Ort : Perth, Australien

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I hope you enjoy this mod guys. After many hours of fine-tuning and experimentation, along with the assistance of krtz07, I have been able to calibrate the engine and gearbox so that you can drive in a relaxed manner even if given the tightest running times. With the D92 in BVG 2002 livery, this makes the perfect combination for the Modern Day Spandau map.
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poweredbycng

poweredbycng


Anzahl der Beiträge : 151
Anmeldedatum : 20.02.11
Alter : 39
Ort : Perth, Australien

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RELEASED: Version 2.4

Changes:
* Raised minimum upchange point into 4th gear to minimise the risk of reduced retarder efficiency
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poweredbycng

poweredbycng


Anzahl der Beiträge : 151
Anmeldedatum : 20.02.11
Alter : 39
Ort : Perth, Australien

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RELEASED: Version 2.5

Changes:
* Fine-tuned upchange speeds (min/max/kickdown)
* Fine-tuned downchange speeds (min/max/kickdown)
* Eliminated problem of slipping gearbox when downchanging from 4th at 35-40km/h, now downchange from 4th to 3rd occurs at higher speed and auto-kickdown is also at a higher speed (i.e. more responsive)
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ediblechickenwing




Anzahl der Beiträge : 317
Anmeldedatum : 16.04.10
Ort : South Wales, UK

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BeitragThema: Re: [RELEASED] MAN D92 Upgrade Pack - LANDMARK RELEASE v3.0   [RELEASED] MAN D92 Upgrade Pack - LANDMARK RELEASE v3.0 - Seite 2 Icon_minitimeFr 1 Apr - 17:10

I really like it, nice job! The only thing I would say is that 100km/h feels a bit too fast, and also the noises that the gearbox and engine make at that speed sound unhealthy and like it shouldn't be going that fast... perhaps 90km/h would be better? Smile
Nethertheless, I still like it. Only thing left now would be changing the engine sounds to the newer engine lmao Laughing
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poweredbycng

poweredbycng


Anzahl der Beiträge : 151
Anmeldedatum : 20.02.11
Alter : 39
Ort : Perth, Australien

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ediblechickenwing schrieb:
I really like it, nice job! The only thing I would say is that 100km/h feels a bit too fast, and also the noises that the gearbox and engine make at that speed sound unhealthy and like it shouldn't be going that fast... perhaps 90km/h would be better? Smile
Nethertheless, I still like it. Only thing left now would be changing the engine sounds to the newer engine lmao Laughing

Have you ever heard the sound of a Mercedes-Benz O 405-series or MAN NL xx3 bus travelling at 100km/h? The axle and engine noises sound remarkably similar to how the D92 turbo sounds, surprisingly.

Also, you should not be travelling at any more than, say, 70km/h on most of the available maps unless you're a VERY skilled driver (and the police aren't looking your way!). In real life, the buses in OMSI have rather wooly handling at over 90km/h due to the way that their steering systems and suspensions are set up. Modern buses such as the Mercedes-Benz Citaro / OC 500-series overcome these problems and can drive safely at 100km/h or more without any 'wandering'.
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poweredbycng

poweredbycng


Anzahl der Beiträge : 151
Anmeldedatum : 20.02.11
Alter : 39
Ort : Perth, Australien

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RELEASED: Version 2.6

Changes:
* Remapped the high-range engine speeds to match the lower real-life engine speeds of the D2866 Euro 3 engine
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poweredbycng

poweredbycng


Anzahl der Beiträge : 151
Anmeldedatum : 20.02.11
Alter : 39
Ort : Perth, Australien

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RELEASED: Version 2.7

Changes:
* Further refinements to the 4th to 3rd downchange speeds (previous version was downchanging too early)

Known issues:
* If you let the transmission change into 4th while travelling downhill, you will temporarily lose the use of your retarder if you try to slow down straight away (tested on Great_Grundorf map). Hopefully krtz07 can assist me with fixing this issue.
* Sometimes, if you hit the kickdown at low RPM, the gearbox will drop a gear or two and slip until the maximum speed of the gear that you're in is reached. This causes a delay in acceleration. Again, hopefully krtz07 can assist me with fixing this issue.
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zavage

zavage


Anzahl der Beiträge : 1034
Anmeldedatum : 18.11.09
Ort : Bayern

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Its great. Now i like to drive the D92
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poweredbycng

poweredbycng


Anzahl der Beiträge : 151
Anmeldedatum : 20.02.11
Alter : 39
Ort : Perth, Australien

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I'm glad that you like it.

Realism has always been my goal. I'm very much a perfectionist with this kind of thing and I won't settle for second-best.

You can look forward to further refinements in the future until I am completely satisfied taking into account the constraints of the simulator itself.
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zavage

zavage


Anzahl der Beiträge : 1034
Anmeldedatum : 18.11.09
Ort : Bayern

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Is it possible to bring a zf transmission out? When you have the right sounds?
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poweredbycng

poweredbycng


Anzahl der Beiträge : 151
Anmeldedatum : 20.02.11
Alter : 39
Ort : Perth, Australien

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The ZF transmission is more difficult to simulate given the constraints of the game. I can easily record the sounds of the ZF gearbox, it's just a matter of scripting the behaviour of the gearbox so that the characteristics are replicated in the game.
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poweredbycng

poweredbycng


Anzahl der Beiträge : 151
Anmeldedatum : 20.02.11
Alter : 39
Ort : Perth, Australien

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For those who are interested, here is the torque curve of the D 2866 LUH 23 engine that I have calibrated for the D92.

[RELEASED] MAN D92 Upgrade Pack - LANDMARK RELEASE v3.0 - Seite 2 D2866luh
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krtz07




Anzahl der Beiträge : 413
Anmeldedatum : 10.09.09
Alter : 38
Ort : Philadelphia PA

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I will leave it up for one of the developers to explain how the whole slippage in OMSI works. The 4th gear script is calibrated to that of the original engine under it's 190HP just as the rest of the script. That's why it was released with the original motor intact.

The retarder efficiency can be tweaked at retarder_stufe4, just open up excel or something to plot the graph.
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http://www.philadelphiatransitvehicles.info
krtz07




Anzahl der Beiträge : 413
Anmeldedatum : 10.09.09
Alter : 38
Ort : Philadelphia PA

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poweredbycng schrieb:
The ZF transmission is more difficult to simulate given the constraints of the game. I can easily record the sounds of the ZF gearbox, it's just a matter of scripting the behaviour of the gearbox so that the characteristics are replicated in the game.
Actually, it not that hard to script, I do have a script that simulates the lock up in first gear with the torque converter tied into the gear ratio multiplied by the final drive. But the trick is to script a "3rd gear" which is really 2C, which does not lock up. The 2C would prevent the engine from stalling out.
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http://www.philadelphiatransitvehicles.info
poweredbycng

poweredbycng


Anzahl der Beiträge : 151
Anmeldedatum : 20.02.11
Alter : 39
Ort : Perth, Australien

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krtz07 schrieb:
I do have a script that simulates the lock up in first gear with the torque converter tied into the gear ratio multiplied by the final drive. But the trick is to script a "3rd gear" which is really 2C, which does not lock up. The 2C would prevent the engine from stalling out.

The ZF Ecomat transmission unlocks in every gear up to 4th. Unlocked 3rd and 4th are very short but you can feel that it's there.
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scania_n270ub

scania_n270ub


Anzahl der Beiträge : 103
Anmeldedatum : 24.08.09
Alter : 31
Ort : Spanien

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I would appreciate so much some ZF gearbox behaviour (4HP or 5HP) on my D92... I look forward if somebody can do it -I would do it by myself but University stoles me so much time...-

Also, I'll download and test your mod, poweredbycng Wink
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http://www.vbus.es
poweredbycng

poweredbycng


Anzahl der Beiträge : 151
Anmeldedatum : 20.02.11
Alter : 39
Ort : Perth, Australien

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RELEASED: Version 2.8

Changes:
* Strengthened retarder in 4th gear

Known issues:
* While travelling downhill and after a minimum speed upshift into 4th gear, the retarder doesn't make the right noises, but it seems effective (more testing needed)
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poweredbycng

poweredbycng


Anzahl der Beiträge : 151
Anmeldedatum : 20.02.11
Alter : 39
Ort : Perth, Australien

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Well my experiment with the retarder strength was an epic fail.

From my extensive testing, it seems that the retarder suffers from a phenomenon similar to what happens when you slow down in 1st gear from high engine speeds - the retarder efficiency is reduced throughout the entire gear and you don't hear the effects. The only difference is that in 1st gear, this is a normal phenomenon in real life whereas retarder strength in 4th gear on a real D8x4.3 is relatively linear, like in 2nd and 3rd gears.

Does anyone have any idea as to how I can solve this issue?
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krtz07




Anzahl der Beiträge : 413
Anmeldedatum : 10.09.09
Alter : 38
Ort : Philadelphia PA

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poweredbycng schrieb:
Well my experiment with the retarder strength was an epic fail.

From my extensive testing, it seems that the retarder suffers from a phenomenon similar to what happens when you slow down in 1st gear from high engine speeds - the retarder efficiency is reduced throughout the entire gear and you don't hear the effects. The only difference is that in 1st gear, this is a normal phenomenon in real life whereas retarder strength in 4th gear on a real D8x4.3 is relatively linear, like in 2nd and 3rd gears.

Does anyone have any idea as to how I can solve this issue?

Made some edits to the sound file, to search Sound/sound_D92.cfg to see what is done, open up the file and do a find "Tweak This (KMO) ", This should get you to where you need to go, have fun tweaking it! First try it out as is, then tweak from there

Sound/sound_D92.cfg is the name of the file, you can rename it to whatever you prefer and link it to the .bus file
Code:


###############################
Nasse Straße
###############################

[sound]
..\..\..\Sounds\WetLane_1.wav
1


[3d]
0
0
0
10

[volcurve]
Velocity

[pnt]
0
0

[pnt]
40
0.4

[pnt]
80
1.0

[volcurve]
StreetCond

[pnt]
0
0

[pnt]
1
1

[pnt]
2
0

-------------------------------------------------------------------

[sound]
..\..\..\Sounds\WetLane_2.wav
1


[3d]
0
0
0
10

[volcurve]
Velocity

[pnt]
0
0

[pnt]
40
0.4

[pnt]
80
1.0

[volcurve]
StreetCond

[pnt]
1
0

[pnt]
2
1

[pnt]
2.1
0






################################################################
[sound]
D_2566UH_ein.wav
1

[3d]
-0.7
-4.5
0.5
4.5

[trigger]
ev_enginestart

###################################################################

[sound]
D_2566UH_aus.wav
1

[3d]
-0.7
-4.5
0.5
4.5

[trigger]
ev_engineshutdown

###################################################################
[loopsound]
D_2566UH@575.wav
44100
engine_n
575
0.8

[3d]
-0.7
-4.5
0.5
3

4.5

[volcurve]
engine_throttle_injection

[pnt]
0
0.8

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
0
0

[pnt]
200
1

[pnt]
575
1

[pnt]
667
0.7

[pnt]
758
0

Volkurve Anlasser
[volcurve]
-1

[pnt]
1.0
0

[pnt]
1.3
1

[conditionSingle]
engine_n
200
3

#############################################

[loopsound]
D_2566UH@758.wav
44100
engine_n
758
0.8

[3d]
-0.7
-4.5
0.5
3

4.5

[volcurve]
engine_throttle_injection

[pnt]
0
0.8

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
575
0

[pnt]
667
0.7

[pnt]
758
1

[pnt]
1072
0.7

[pnt]
1385
0


#############################################

[loopsound]
D_2566UH@1385.wav
44100
engine_n
1385
0.8

[3d]
-0.7
-4.5
0.5
3

4.5

[volcurve]
engine_throttle_injection

[pnt]
0
0.8

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
758
0

[pnt]
1072
0.7

[pnt]
1385
1

[pnt]
1662
0.7

[pnt]
1939
0

#############################################

[loopsound]
D_2566UH@1939.wav
44100
engine_n
1939
0.8

[3d]
-0.7
-4.5
0.5
3

4.5

[volcurve]
engine_throttle_injection

[pnt]
0
0.8

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
1385
0

[pnt]
1662
0.7

[pnt]
1939
1

[pnt]
3000
2




###################################################################
Außensound
###################################################################

[loopsound]
D_2566UHx@575.wav
41000
engine_n
575
0.8

[viewpoint]
5

[3d]
-0.7
-4.5
0.5
4.5


Nun müssen die Volumenkurven definiert werden: es ist möglich, mehrere Kurven zu
definieren, welche dann mulitplikativ überlagert werden. Nach volcurve folgt
die Variabelennummer.

[volcurve]
engine_throttle_injection

Mittels pnt-Einträgen wird die stückweise lineare Funktion definiert. Jeder pnt besteht
aus x und y. Über dem höchsten bzw. unterm dem niedrigsten x-Wert ist sie 0.

[pnt]
0
0.7

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
300
0

[pnt]
575
1

[pnt]
649
0.7

[pnt]
722
0

[pnt]
3000
0

Volkurve Anlasser
[volcurve]
-1

[pnt]
1.0
0

[pnt]
1.3
1

[conditionSingle]
engine_n
300
3

#############################################

[loopsound]
D_2566UHx@722.wav
44100
engine_n
722
0.8

[viewpoint]
5

[3d]
-0.7
-4.5
0.5
4.5

[volcurve]
engine_throttle_injection

[pnt]
0
0.7

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
575
0

[pnt]
649
0.7

[pnt]
722
1

[pnt]
968
0.7

[pnt]
1214
0

Volkurve Anlasser
[volcurve]
-1

[pnt]
1.0
0

[pnt]
1.3
1

[conditionSingle]
engine_n
300
3

#############################################

[loopsound]
D_2566UHx@1214.wav
44100
engine_n
1214
0.8

[viewpoint]
5

[3d]
-0.7
-4.5
0.5
4.5

[volcurve]
engine_throttle_injection

[pnt]
0
0.7

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
722
0

[pnt]
968
0.7

[pnt]
1214
1

[pnt]
1434
0.7

[pnt]
1653
0

#############################################

[loopsound]
D_2566UHx@1653.wav
44100
engine_n
1653
0.8

[viewpoint]
5

[3d]
-0.7
-4.5
0.5
4.5

[volcurve]
engine_throttle_injection

[pnt]
0
0.7

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
1214
0

[pnt]
1434
0.7

[pnt]
1653
1

[pnt]
1978
0.7

[pnt]
2296
0

#############################################

[loopsound]
D_2566UHx@2296.wav
44100
engine_n
2296
0.8

[viewpoint]
5

[3d]
-0.7
-4.5
0.5
4.5

[volcurve]
engine_throttle_injection

[pnt]
0
0.8

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
1653
0

[pnt]
1978
0.7

[pnt]
2296
1


##################################################################################
Motorrattern bei Vollgas
##################################################################################

[loopsound]
D_2566UH@1292_Last.wav
44100
engine_n
1292
0.8

[viewpoint]
2

[3d]
-0.7
-4.5
0.5
3

4.5

[volcurve]
engine_throttle_injection

[pnt]
0
0

[pnt]
0.2
0.5

[pnt]
0.5
1.0

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
400
0

[pnt]
1280
1

[pnt]
2500
1

##############################################

[loopsound]
D_2566UHx@1280_Last.wav
44100
engine_n
1280
0.8

[viewpoint]
5

[3d]
-0.7
-4.5
0.5
3

4.5

[volcurve]
engine_throttle_injection

[pnt]
0
0

[pnt]
0.5
1.0

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
400
0

[pnt]
1280
1

[pnt]
2500
1


##############################################

[loopsound]
D_2566UHx@1280_bass.wav
44100
engine_n
1280
0.8

[viewpoint]
5

[3d]
-0.7
-4.5
0.5
10


[volcurve]
engine_throttle_injection

[pnt]
0
0

[pnt]
0.5
1.0

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
600
0

[pnt]
1300
1

[pnt]
2500
0.24




##################################################################################
Motorvibration bei Unterleerlaufdrehzahl
##################################################################################

[loopsound]
SD_2566MUH_vibration@497.wav
32000
engine_n
497
0.7

[viewpoint]
2

Soll der Sound 3D sein, dann werden mit folgendem Abschnitt für den aktuellen Sound die
nötigen Parameter gesetzt: die drei Koordinaten (quer, längs, hoch) des Busses im lokalen System und jener Abstand,
wo der Sound mit 100% Lautstärke abgespielt wird:

[3d]
-0.7
-4.5
0.5
4.5


Nun müssen die Volumenkurven definiert werden: es ist möglich, mehrere Kurven zu
definieren, welche dann mulitplikativ überlagert werden. Nach volcurve folgt
die Variabelennummer.

[volcurve]
engine_throttle_injection

Mittels pnt-Einträgen wird die stückweise lineare Funktion definiert. Jeder pnt besteht
aus x und y. Über dem höchsten bzw. unterm dem niedrigsten x-Wert ist sie 0.

[pnt]
0
0.7

[pnt]
1.0
1.0

[volcurve]
engine_n

[pnt]
450
0

[pnt]
497
1

[pnt]
530
0

Volkurve Anlasser
[volcurve]
-1

[pnt]
1.0
0

[pnt]
1.3
1

[conditionSingle]
engine_n
300
3

#############################################

Hinterachse Schubbetrieb

#############################################

[loopsound]
D_Axle_schub_283.wav
48000
Wheel_RotationSpeed_1_L
283
1.0


[3d]
0
-2.7
0.5
7


[volcurve]
M_Wheel

[pnt]
-1000
1

[pnt]
500
0

[volcurve]
Wheel_RotationSpeed_1_L

[pnt]
50
0

[pnt]
283
1



#############################################

Hinterachse Leerlauf

#############################################

[loopsound]
D_Axle_leer_277.wav
48000
Wheel_RotationSpeed_1_L
277
1.0


[3d]
0
-2.7
0.5
7


[volcurve]
M_Wheel

[pnt]
-500
0

[pnt]
500
1

[pnt]
1000
1

[pnt]
3000
0

[volcurve]
Wheel_RotationSpeed_1_L

[pnt]
0
0

[pnt]
277
1


#############################################

Hinterachse Traktionsbetrieb

#############################################

Linke Seite:

[loopsound]
D_Axle_last_171.wav
48000
Wheel_RotationSpeed_1_L
171
0.7


[3d]
0
-2.7
0.5
7


[volcurve]
M_Wheel


[pnt]
750
0

[pnt]
3000
1

[volcurve]
Wheel_RotationSpeed_1_L

[pnt]
50
0

[pnt]
170
1

[pnt]
203
0.7

[pnt]
246
0



[loopsound]
D_Axle_last_246.wav
48000
Wheel_RotationSpeed_1_L
246
0.7


[3d]
0
-2.7
0.5
7


[volcurve]
M_Wheel


[pnt]
750
0

[pnt]
3000
1

[volcurve]
Wheel_RotationSpeed_1_L

[pnt]
160
0

[pnt]
203
0.7

[pnt]
246
1

[pnt]
281
0.7

[pnt]
316
0


[loopsound]
D_Axle_last_316.wav
48000
Wheel_RotationSpeed_1_L
316
0.7


[3d]
0
-2.7
0.5
7


[volcurve]
M_Wheel


[pnt]
750
0

[pnt]
3000
1

[volcurve]
Wheel_RotationSpeed_1_L

[pnt]
246
0

[pnt]
281
0.7


[pnt]
316
1


Rechte Seite:

[loopsound]
D_Axle_last_171.wav
48000
Wheel_RotationSpeed_1_R
171
0.7


[3d]
0
-2.7
0.5
7


[volcurve]
M_Wheel


[pnt]
750
0

[pnt]
3000
1

[volcurve]
Wheel_RotationSpeed_1_R

[pnt]
50
0

[pnt]
170
1

[pnt]
203
0.7

[pnt]
246
0



[loopsound]
D_Axle_last_246.wav
48000
Wheel_RotationSpeed_1_R
246
0.7


[3d]
0
-2.7
0.5
7


[volcurve]
M_Wheel


[pnt]
750
0

[pnt]
3000
1

[volcurve]
Wheel_RotationSpeed_1_R

[pnt]
160
0

[pnt]
203
0.7

[pnt]
246
1

[pnt]
281
0.7

[pnt]
316
0


[loopsound]
D_Axle_last_316.wav
48000
Wheel_RotationSpeed_1_R
316
0.7


[3d]
0
-2.7
0.5
7


[volcurve]
M_Wheel


[pnt]
750
0

[pnt]
3000
1

[volcurve]
Wheel_RotationSpeed_1_R

[pnt]
246
0

[pnt]
281
0.7


[pnt]
316
1
#############################################

Retarder

#############################################

[loopsound]
retarder02.wav
44100
antrieb_n_kardanwelle
374.248
0.4


[3d]
0
-2.7
0.5
7

[volcurve]
-1

[pnt]
0
0

[pnt]
1
1

[volcurve]
antrieb_n_kardanwelle

[pnt]
-574
0

[pnt]
-344.4
1

[pnt]
-229.6
0.9

[pnt]
0
0

[pnt]
229.6
0.9

[pnt]
344.4
1

[pnt]
1000
0


[volcurve]
antrieb_retarder_volume

[pnt]
0
0

[pnt]
1
1

[conditionSingle]
antrieb_wendesatz
1
1

Folgender Wert erzeugt eine boolische Abspielkondition:
   * Variablennummer (der Single-Liste)
   * Referenzwert
   * Vergleichsoperation: 0: <>, 1: =, 2: <, 3: >, 4: <=, 5: >=

[conditionSingle]
antrieb_getr_aktugang
2
4


[loopsound]
D_Retarder_171.wav
48000
antrieb_n_kardanwelle
982
1


[3d]
0
-2.7
0.5
7

[volcurve]
-1

[pnt]
0
0

[pnt]
1
1

[volcurve]
antrieb_n_kardanwelle


[pnt]
300
0

[pnt]
982
1

[pnt]
1229
0.7

[pnt]
1475
0

[volcurve]
antrieb_retarder_volume

[pnt]
0
0

[pnt]
1
1

[conditionSingle]
antrieb_wendesatz
1
1

[loopsound]
D_Retarder_257.wav
48000
antrieb_n_kardanwelle
1475
1


[3d]
0
-2.7
0.5
7

[volcurve]
-1

[pnt]
0
0

[pnt]
1
1

[volcurve]
antrieb_n_kardanwelle


[pnt]
982
0

[pnt]
1229
0.5

[pnt]
1475
0.7

[pnt]
1480
0.0

[volcurve]
antrieb_retarder_volume

[pnt]
0
0

[pnt]
1
1

[conditionSingle]
antrieb_wendesatz
1
1


##Tweak This (KMO) ##
[loopsound]
D_Retarder_257.wav
48000
antrieb_n_kardanwelle
1475
1


[3d]
0
-2.7
0.5
7

[volcurve]
-1

[pnt]
0
0

[pnt]
1
1

[volcurve]
antrieb_n_kardanwelle


[pnt]
1152
0

[pnt]
1352
0.2

[pnt]
1500
0.4

[pnt]
2250
0.65

[pnt]
2950
1

[volcurve]
antrieb_retarder_volume

[pnt]
0
0

[pnt]
1
1

[conditionSingle]
antrieb_wendesatz
1
1
##End Tweak##

#############################################

Retarder-Einsetzsound

#############################################

[loopsound]
D_Retarder_Start_606.wav
44100
antrieb_n_kardanwelle
606
1

[noloop]

[3d]
0
-2.7
0.5
7

[conditionSingle]
antrieb_wendesatz
1
1

[volcurve]
antrieb_n_kardanwelle

[pnt]
0
0

[pnt]
606
1

[pnt]
845
0.7

[pnt]
1091
0

[volcurve]
antrieb_retarder

[pnt]
0
0

[pnt]
1
1

[loopsound]
D_Retarder_Start_190.wav
48000
antrieb_n_kardanwelle
1091
1

[noloop]

[3d]
0
-2.7
0.5
7

[conditionSingle]
antrieb_wendesatz
1
1

[volcurve]
antrieb_n_kardanwelle

[pnt]
606
0

[pnt]
849
0.7

[pnt]
1091
1

[pnt]
1247
0.7

[pnt]
1395
0

[volcurve]
antrieb_retarder

[pnt]
0
0

[pnt]
1
1

[loopsound]
D_Retarder_Start_243.wav
48000
antrieb_n_kardanwelle
1395
1

[noloop]

[3d]
0
-2.7
0.5
7

[conditionSingle]
antrieb_wendesatz
1
1

[volcurve]
antrieb_n_kardanwelle

[pnt]
1091
0

[pnt]
1247
0.7

[pnt]
1395
1

[pnt]
1659
0

[volcurve]
antrieb_retarder

[pnt]
0
0

[pnt]
1
1


[loopsound]
D_Retarder_Start_289.wav
48000
antrieb_n_kardanwelle
1659
1

[noloop]

[3d]
0
-2.7
0.5
7

[conditionSingle]
antrieb_wendesatz
1
1

[volcurve]
antrieb_n_kardanwelle

[pnt]
1395
0

[pnt]
1659
1

[volcurve]
antrieb_retarder

[pnt]
0
0

[pnt]
1
1





#############################################
Getriebeheulen im 1. Gang
[loopsound]
retarder02.wav
44100
antrieb_n_kardanwelle
762
0.7

[3d]
0
-2.7
0.5
7


[volcurve]
M_Wheel

[pnt]
-7000
1

[pnt]
0
0.2

[pnt]
6000
1


[volcurve]
antrieb_n_kardanwelle

[pnt]
0
0

[pnt]
100
1

[pnt]
550
0.5

[pnt]
750
1

[conditionSingle]
antrieb_getr_aktugang
1
1

#############################################

Schaltsounds

#############################################

[loopsound]
D_Downshift_3-2_128.wav
48000
Wheel_RotationSpeed_1_L
128
0.7

[3d]
0
-2.7
0.5
7

[volcurve]
antrieb_n_kardanwelle

[pnt]
0
0

[pnt]
100
1

[volcurve]
antrieb_retarder

[pnt]
0
0

[pnt]
1
1

[trigger]
ev_gear_downshift2



[loopsound]
D_Upshift_1-2_144.wav
48000
Wheel_RotationSpeed_1_L
144
1

[3d]
0
-2.7
0.5
7

[volcurve]
antrieb_n_kardanwelle

[pnt]
0
0

[pnt]
100
1

[trigger]
ev_gear_upshift2



[loopsound]
D_Upshift_2-3_194.wav
48000
Wheel_RotationSpeed_1_L
194
1

[3d]
0
-2.7
0.5
7

[volcurve]
antrieb_n_kardanwelle

[pnt]
0
0

[pnt]
100
1

[volcurve]
M_Wheel

[pnt]
2000
0

[pnt]
3000
1

[trigger]
ev_gear_upshift3


[loopsound]
D_Upshift_2-3_191_leer.wav
48000
Wheel_RotationSpeed_1_L
191
1

[3d]
0
-2.7
0.5
7

[volcurve]
antrieb_n_kardanwelle

[pnt]
0
0

[pnt]
100
1

[volcurve]
M_Wheel

[pnt]
2000
1

[pnt]
3000
0

[trigger]
ev_gear_upshift3

###############################################

   Türen

###############################################


Tür1

[sound]
D92_fdoor_opn.wav
1

[3d]
0
6
0
2

[volcurve]
door_0

[pnt]
0
1

[pnt]
0.98
1

[pnt]
1
0

Es werden Trigger eingerichtet. Ein solcher Sound looped automatisch NICHT, kann aber gepitcht werden -
allerdings werden Volumen und Pitch nur einmalig beim Abspielstart zugewiesen.

Der Parameter ist der Event-String.

[trigger]
ev_doortriggeropen_0

[sound]
D92_fdoor_cls.wav
1

[3d]
0
6
0
2

[volcurve]
door_0

[pnt]
0
0

[pnt]
0.01
1

[pnt]
1
1

[trigger]
ev_doortriggerclose_0




Tür2

[sound]
D92_fdoor_opn2.wav
1

[3d]
0
6
0
2

[volcurve]
door_1

[pnt]
0
1

[pnt]
0.98
1

[pnt]
1
0

[trigger]
ev_doortriggeropen_1



[sound]
D92_fdoor_cls2.wav
1

[3d]
0
6
0
2

[volcurve]
door_1

[pnt]
0
0

[pnt]
0.01
1

[pnt]
1
1

[trigger]
ev_doortriggerclose_1



Tür3

[sound]
D92_bdoor_opn.wav
1

[3d]
0
0
0
2

[volcurve]
door_3

[pnt]
0
1

[pnt]
0.98
1

[pnt]
1
0

[trigger]
ev_doortriggeropen_2

[sound]
D92_bdoor_cls.wav
1

[3d]
0
0
0
2

[volcurve]
door_3

[pnt]
0
0

[pnt]
0.01
1

[pnt]
1
1


[trigger]
ev_doortriggerclose_2






Türschlagen 1

[sound]
D92_fdoor_cls_hit.wav
1

[3d]
0
6
0
2

[volcurve]
doorSpeed_0

[pnt]
-0.2
1.0

[pnt]
-0.1
0.0

[trigger]
ev_doorhitclose_0



Türschlagen 2

[sound]
D92_fdoor_cls_hit2.wav
1

[3d]
0
6
0
2

[volcurve]
doorSpeed_1

[pnt]
-0.2
1.0

[pnt]
-0.1
0.0


[trigger]
ev_doorhitclose_1

Türschlagen 3

[sound]
   e-tuer_hit.wav
1

[3d]
0
0
0
2

[volcurve]
doorSpeed_2

[pnt]
-0.7
1.0

[pnt]
-0.2
0.0

[trigger]
ev_doorhitclose_2




Öffnen
Türschlagen 1

[sound]
   D87_fdoor1_opn_hit.wav
1

[3d]
0
6
0
2

[volcurve]
doorSpeed_0

[pnt]
0.5
0.0

[pnt]
1.0
1.0


[trigger]
ev_doorhitopen_0



Türschlagen 2

[sound]
   D87_fdoor2_opn_hit.wav
1

[3d]
0
6
0
2

[volcurve]
doorSpeed_1

[pnt]
0.5
0.0

[pnt]
1.0
1.0

[trigger]
ev_doorhitopen_1

Türschlagen 3

[sound]
   D87_bdoor_opn_hit.wav
1

[3d]
0
0
0
2

[volcurve]
doorSpeed_2

[pnt]
0.5
0.0

[pnt]
1.0
1.0

[trigger]
ev_doorhitopen_2

###############################################





[sound]
D_schaltruck_laut.wav
1

[3d]
-0.7
-4.5
0.5
4.0

[volcurve]
antrieb_rucksoundvol

[pnt]
0
0.15

[pnt]
600
0.15

[pnt]
900
1


[trigger]
ev_schaltruck

[sound]
retarder_aus.wav
0.4

[3d]
-0.7
-4.5
0.5
4.5

[trigger]
ev_retarder_aus





[sound]
D_hstbremse_aus2.wav
1

[3d]
0
0
0
2


[trigger]
ev_haltebremse_aus


[sound]
D_hstbremse_ein2.wav
1

[3d]
0
0
0
2


[trigger]
ev_haltebremse_an















#############################################

[sound]
D_Schepper.wav
1

[3d]
0
0
0
6

[volcurve]
Klappern_Vol

[pnt]
0
0

[pnt]
1
1

[volcurve]
Velocity

[pnt]
0
0

[pnt]
30
1


########################################
   Cockpitsounds
########################################

[sound]
D_blinker_on.wav
0.5

[3d]
-0.8
5.289
1.519
0.7


[trigger]
ev_lights_blinker_on



[sound]
D_blinker_off.wav
0.7

[3d]
-0.8
5.289
1.519
0.5


[trigger]
ev_lights_blinker_off



[sound]
D89_blinker_swoff.wav
0.7

[3d]
-0.8
5.289
1.519
0.5


[trigger]
ev_lights_blinker_swoff

[sound]
D89_blinker_swon.wav
0.7

[3d]
-0.8
5.289
1.519
0.5


[trigger]
ev_lights_blinker_swon



#####################################

[sound]
D_Feststell_ein.wav
1.2

[3d]
-0.8
5.289
1.519
0.5


[trigger]
ev_bremse_feststell_ein

[sound]
D_Feststell_aus.wav
1.2

[3d]
-0.8
5.289
1.519
0.5


[trigger]
ev_bremse_feststell_aus



[sound]
gangwahltaster.wav
1

[3d]
-0.8
5.289
1.519
0.5

[trigger]
ev_gangwahltaster



[sound]
gangwahltaster_N.wav
1

[3d]
-0.8
5.289
1.519
0.5

[trigger]
ev_gangwahltaster_N



[sound]
SD_hupe_lang.wav
1

[3d]
-0.8
5.289
1.519
10

[volcurve]
cockpit_hupe_volume

[pnt]
0
0

[pnt]
1
1

[conditionSingle]
cockpit_hupe_volume
3
0

[sound]
SD_hupe_an.wav
1

[3d]
-0.8
5.289
1.519
10

[trigger]
ev_hupe_an

[sound]
SD_hupe_aus.wav
1

[3d]
-0.8
5.289
1.519
10

[trigger]
ev_hupe_aus


[sound]
SD_druckregler_abblasen.wav
0.2


[3d]
-0.8
5
0.4
1
[trigger]
ev_kompressor_aus


[loopsound]
SD85_druckregler_zischen.wav
44100
engine_n
592
0.5

[viewpoint]
5

[3d]
-0.8
5
0.4
1


[conditionSingle]
bremse_kompressor
0
1

[volcurve]
-1

[pnt]
0
0

[pnt]
0.5
1


##########################################



[sound]
D_bremse_loesen.wav
0.6

[3d]
-0.6
5
1
2

[volcurve]
bremse_zischvolume

[pnt]
100000
0.2

[pnt]
700000
1


[trigger]
ev_loesezischen


#########################################

[sound]
D_bremse_treten.wav
0.5

[3d]
-0.6
5
1
2



[trigger]
ev_bremszischen



[sound]
SD_kippschalter_ein.wav
1

[3d]
-0.8
5.289
1.519
0.5

[trigger]
ev_kippschalter_ein

[sound]
SD_kippschalter_aus.wav
1

[3d]
-0.8
5.289
1.519
0.5

[trigger]
ev_kippschalter_aus



[sound]
hstbremse_aus.wav
1

[3d]
-0.8
5.289
1.519
0.5

[trigger]
ev_haltebremse_sw_aus

[sound]
hstbremse_ein.wav
1

[3d]
-0.8
5.289
1.519
0.5

[trigger]
ev_haltebremse_sw_an


######################################
Klimator-Lüfter

[loopsound]
klimator_55.wav
44100
cp_klimator_RPM
55
0.5

[3d]
0
5.4
1.2
3


[volcurve]
cp_klimator_RPM

[pnt]
0
0.0

[pnt]
10
0.0

[pnt]
55
1

[pnt]
66
1

[pnt]
77
0


[loopsound]
klimator_77.wav
44100
cp_klimator_RPM
77
0.5

[3d]
0
5.4
1.2
3


[volcurve]
cp_klimator_RPM

[pnt]
55
0

[pnt]
66
0.5

[pnt]
77
1

[pnt]
89
1

[pnt]
100
0

[loopsound]
klimator_100.wav
44100
cp_klimator_RPM
100
0.5

[3d]
0
5.4
1.2
3


[volcurve]
cp_klimator_RPM


[pnt]
77
0

[pnt]
89
0.5

[pnt]
100
1

######################################
Umluftheizung

[loopsound]
Umluftheizung.wav
48000
cp_cabinheater_RPM
100
1

[3d]
0.7
-4.5
1.2
5


[volcurve]
cp_cabinheater_RPM

[pnt]
30
0

[pnt]
100
1

###############################

Lautsprecher

[sound]
SD_lautsprech_start.wav
1

[3d]
0
0
2
2

[trigger]
micro_lautsprecherknack_start

..........................................

[sound]
SD_lautsprech_end.wav
1

[3d]
0
0
2
2

[trigger]
micro_lautsprecherknack_end

..........................................

[sound]
SD_lautsprech_rausch.wav
1

[3d]
0
0
2
2

[conditionSingle]
Snd_Microphone
1
1

..........................................

[loopsound]
SD_lautsprech_Motor@592.wav
44100
engine_n
592
1


[3d]
0
0
2
2


[volcurve]
engine_n

[pnt]
0
0

[pnt]
200
1


[conditionSingle]
engine_n
200
3

[conditionSingle]
Snd_Microphone
1
1


############################################


Standheizung

[sound]
Standheizung01.wav
1

[3d]
-0.7
0.4
0.6
3

[volcurve]
standheizung_volume_stufe1

[pnt]
0
0

[pnt]
1
1

[sound]
Standheizung02.wav
1

[3d]
-0.7
0.4
0.6
3

[volcurve]
standheizung_volume_stufe2

[pnt]
0
0

[pnt]
1
1

##################################
Scheibenwischer

[loopsound]
Scheibenwischer.wav
44100
wiper_speed
2.5
1

[noloop]

[3d]
0
5.7
1.4
1

[trigger]
wiper_start


[conditionSingle]
wiperrunning
1
1

#########################################
Scheibenwischer trocken

[loopsound]
Scheibenwischer_trocken.wav
44100
wiper_speed
2.5
1

[noloop]

[3d]
0
5.7
1.4
1

[trigger]
wiper_start_dry

[conditionSingle]
wiperrunning
1
1



##################################
Wascher
[sound]
wascher_loop.wav
1

[3d]
0
5.7
1.4
1

[conditionSingle]
wiper_wash
1
1

[volcurve]
-1

[pnt]
0
0

[pnt]
0.5
0

[pnt]
0.9
1

[sound]
wascher_start.wav
1

[3d]
0
5.7
1.4
1

[trigger]
wiper_wash_start

##################################
Fahrerfenster

[sound]
fahrerfenster_opn.wav
1

[3d]
-1.1
4.7
2.0
1

[volcurve]
cp_fahrerfenster_speed

[pnt]
0
0

[pnt]
1
1

[trigger]
ev_fahrerfenster_opn

[sound]
fahrerfenster_cls.wav
1

[3d]
-1.1
4.7
2.0
1

[volcurve]
cp_fahrerfenster_speed

[pnt]
0
0

[pnt]
1
1

[trigger]
ev_fahrerfenster_cls

[sound]
fahrerfenster_mov.wav
1

[3d]
-1.1
4.7
2.0
1

[volcurve]
cp_fahrerfenster_speed

[pnt]
0
0

[pnt]
1
1


##################################
Klappfenster

[sound]
klappfenster_opn.wav
1

[3d]
0
2
2
5

[trigger]
ev_klappfenster_opn

[sound]
klappfenster_cls.wav
1

[3d]
0
0
2
5

[trigger]
ev_klappfenster_cls


#######################################
Schlüssel

[sound]
Schluessel_steck.wav
1

[3d]
-0.65
5.35
1.6
0.5

[trigger]
ev_schluessel_steck

[sound]
Schluessel_dreh.wav
1

[3d]
-0.65
5.35
1.6
0.5

[trigger]
ev_schluessel_dreh


###################################################
IBIS-Gerät
###################################################

[sound]
IBIS_startup.wav
1

[3d]
-0.5
5.5
1.6
0.5

[trigger]
ev_IBIS-startupsound

[sound]
IBIS_piep.wav
1

[3d]
-0.5
5.5
1.6
0.5

[trigger]
ev_IBIS_piep

[sound]
IBIS_pieperror.wav
1

[3d]
-0.5
5.5
1.6
0.5

[trigger]
ev_IBIS_pieperror

[sound]
IBIS_entwerter.wav
1

[3d]
-0.46
3.96
1.72
0.5

[trigger]
ev_IBIS_entwerter


[sound]
IBIS_entwerter_weiter.wav
1

[3d]
-0.46
3.96
1.72
0.5

[trigger]
ev_IBIS_entwerter_weiter


###################################################################
   Ansagen
###################################################################

[sound]

1

[3d]
0
0
2
5

[trigger]
ev_IBIS_Ansagen

###################################################
Matrixanzeige
###################################################

[sound]
Matrix_Ziel.wav
1

[3d]
0.77
5.14
2.72
0.5

[trigger]
ev_Matrix_Terminus_change

[sound]
Matrix_Linie.wav
1

[3d]
0.77
5.14
2.72
0.5

[trigger]
ev_Matrix_Line_change

###################################################
Entwerter
###################################################

[sound]
Entwerter.wav
1

[3d]
-0.357
3.552
1.760
1.0

[trigger]
ev_Stamper


###################################################
Ticket-Kauf
###################################################

[sound]
Ticket_Geld.wav
1

[3d]
-0.107
4.846
1.693
0.3

[trigger]
ev_ticketsale_givemoney

.......................

[sound]
Ticket_Geld_input.wav
1

[3d]
-0.107
4.846
1.693
0.3

[trigger]
ev_ticketsale_takemoney

.......................

[sound]
Ticket_Geld_output_1.wav
1

[3d]
-0.107
4.846
1.693
0.3

[trigger]
ev_ticketsale_givechange_solo

.......................

[sound]
Ticket_Geld_output_2.wav
1

[3d]
-0.107
4.846
1.693
0.3

[trigger]
ev_ticketsale_givechange


[sound]
Ticketprinter_Fahrkarte.wav
1

[3d]
-0.107
4.846
1.693
0.3

[trigger]
ev_ticketsale_giveticket


$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$
***ACHTUNG: Polyphonie-Test!!! ***

[sound]
Ticket_Geld_output_2.wav
1

[3d]
-0.107
4.846
1.693
0.3

[trigger]
ev_ticketsale_givechange2

[sound]
Ticket_Geld_output_2.wav
1

[3d]
-0.107
4.846
1.693
0.3

[trigger]
ev_ticketsale_givechange3

[sound]
Ticket_Geld_output_1.wav
1

[3d]
-0.107
4.846
1.693
0.3

[trigger]
ev_ticketsale_givechange_solo2

[sound]
Ticket_Geld_output_1.wav
1

[3d]
-0.107
4.846
1.693
0.3

[trigger]
ev_ticketsale_givechange_solo3

***Polyphonie-Test ENDE***
$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$$

##################################################################
Fahrscheindrucker
##################################################################

[sound]
Ticketprinter.wav
1

[3d]
-0.225
5.024
1.425
0.3

[trigger]
ev_printer_printing

[sound]
Ticketprinter_button_on.wav
1

[3d]
-0.225
5.024
1.425
0.3

[trigger]
ev_printer_button_on

[sound]
Ticketprinter_button_off.wav
1

[3d]
-0.225
5.024
1.425
0.3

[trigger]
ev_printer_button_off

###################################################################
   REGEN
###################################################################

[sound]
regen.wav
1.0

[3d]
0
0
3
15

[viewpoint]
2

[volcurve]
PrecipRate

[pnt]
0.0
0.1

[pnt]
1.0
1.0

[conditionSingle]
PrecipType
1
1

#######################
Fahrertür
######################

[sound]
tuerauf.wav
1.0

[3d]
-0.5
4.3
1
3

[trigger]
ev_fahrertuer_auf

[sound]
tuerzu.wav
1.0

[3d]
-0.5
4.3
1
3

[trigger]
ev_fahrertuer_zu


###########################
Bremsenquietschen


[sound]
bremse_quietsch01.wav
1

[3d]
0
2.9
0.5
3

[volcurve]
bremse_p_Brzyl_VA

[pnt]
100000
0

[pnt]
300000
1

[pnt]
600000
0

[volcurve]
Wheel_RotationSpeed_0_R

[pnt]
-200
0

[pnt]
-50
1

[pnt]
-10
1

[pnt]
0
0

[pnt]
10
1

[pnt]
50
1

[pnt]
200
0

[volcurve]
bremse_quietsch_volume

[pnt]
-1
0

[pnt]
0
0.3

[pnt]
1
0.6



###############################
Rollo
###############################

[sound]
rollo_retract.wav
1

[3d]
-0.65
5.45
2.3
5

[trigger]
ev_rollo_retract


[sound]
rollo_loop.wav
1

[3d]
-0.65
5.45
2.3
5

[volcurve]
cp_rollo_speed

[pnt]
0
0

[pnt]
1
1


[sound]
rollo_end.wav
1

[3d]
-0.65
5.45
2.3
5

[trigger]
ev_rollo_end

##########################
Wischerhebel
##########################

[sound]
D_wischerhebel.wav
0.5

[3d]
-0.65
5.35
1.6
0.5

[trigger]
ev_wischerhebel

#########################
ABS-Regelung
#########################

[sound]
ABS_Relais_on.wav
1

[3d]
-1.1
5.289
1.119
0.7


[trigger]
ev_bremse_ABS_0R_on

[sound]
ABS_Relais_off.wav
1

[3d]
-1.1
5.289
1.119
0.7


[trigger]
ev_bremse_ABS_0R_off

++++++++++++

[sound]
ABS_Relais_on.wav
1

[3d]
-1.1
5.289
1.119
0.7


[trigger]
ev_bremse_ABS_0L_on

[sound]
ABS_Relais_off.wav
1

[3d]
-1.1
5.289
1.119
0.7


[trigger]
ev_bremse_ABS_0L_off

++++++++++++

[sound]
ABS_Relais_on.wav
1

[3d]
-1.1
5.289
1.119
0.7


[trigger]
ev_bremse_ABS_1R_on

[sound]
ABS_Relais_off.wav
1

[3d]
-1.1
5.289
1.119
0.7


[trigger]
ev_bremse_ABS_1R_off


++++++++++++

[sound]
ABS_Relais_on.wav
1

[3d]
-1.1
5.289
1.119
0.7


[trigger]
ev_bremse_ABS_1L_on

[sound]
ABS_Relais_off.wav
1

[3d]
-1.1
5.289
1.119
0.7


[trigger]
ev_bremse_ABS_1L_off

Retarder Strength does not equal to sound in OMSI. The values to define the strength are there but these are not dependent on the sound.

Find this:
##Tweak This (KMO) ##
[loopsound]
D_Retarder_257.wav
48000
antrieb_n_kardanwelle
1475
1


antrieb_n_kardanwelle - Represents the speed of the driveshaft , leave the 1475 value below it alone.


The values which you want to tweak are

'[volcurve]
antrieb_n_kardanwelle


[pnt]
1152
0

[pnt]
1352
0.2

[pnt]
1500
0.4

[pnt]
2250
0.65

[pnt]
2950
1

"
Nach oben Nach unten
http://www.philadelphiatransitvehicles.info
kosakkosak




Anzahl der Beiträge : 163
Anmeldedatum : 14.03.11

[RELEASED] MAN D92 Upgrade Pack - LANDMARK RELEASE v3.0 - Seite 2 Empty
BeitragThema: Re: [RELEASED] MAN D92 Upgrade Pack - LANDMARK RELEASE v3.0   [RELEASED] MAN D92 Upgrade Pack - LANDMARK RELEASE v3.0 - Seite 2 Icon_minitimeSa 2 Apr - 19:37

Hello krtz, can you tell me please what these teo constast means?

antrieb_getr_gangwahl
antrieb_getr_M_an

Engine need them from antrieb.
THX
Nach oben Nach unten
krtz07




Anzahl der Beiträge : 413
Anmeldedatum : 10.09.09
Alter : 38
Ort : Philadelphia PA

[RELEASED] MAN D92 Upgrade Pack - LANDMARK RELEASE v3.0 - Seite 2 Empty
BeitragThema: Re: [RELEASED] MAN D92 Upgrade Pack - LANDMARK RELEASE v3.0   [RELEASED] MAN D92 Upgrade Pack - LANDMARK RELEASE v3.0 - Seite 2 Icon_minitimeSa 2 Apr - 21:13

kosakkosak schrieb:
Hello krtz, can you tell me please what these teo constast means?

antrieb_getr_gangwahl
antrieb_getr_M_an

Engine need them from antrieb.
THX


Well hmm, it all depends on how it is used, could be used to get or switch to the next or last gear, it really all depends. it is a variable and gets defined thoughout the script.

antrieb_getr_M_an apparently defines the torque though.. from looking at the script it is one of the end results of setting up the torque.
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http://www.philadelphiatransitvehicles.info
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