Anzahl der Beiträge : 137 Anmeldedatum : 12.05.11 Alter : 28
Thema: Re: Low visibility distance Fr 20 Mai - 23:35
Eggtooth schrieb:
97OrionVCNG schrieb:
I recommend you to do this.Go to Control Panel to the NVIDA Contol panel and manually change the settings to "BEST PERFORMANCE" when mines was on Best Quality I was getting 20-30FPS outside the bus and 15-20 in the drivers seat operating.When I moved the slider from Best Quality to Best performance I noticed my frames went up by double so everything is smoother.I didn't notice a decrease in graphics though.Hope that helps.
I tried that now. Still the same, but FPS incerased (+10FPS), but still: game loses tiles, and removing them, by decreasing the visibility distance.
Thats better than no improvement.15 to 20FPS is a mix of smooth and chunky 30+FPS is flat smooth.I'll let u know my settings: Target Frames :60,1 tile count,400 max visibility, 2.5% obj size ,6% reflections ,None reflections , Max Obj Complexity 0, and the Map 0.Theres no point of 2 and 3 since as a operator you won't see the entire map so its un necessary objects.
Eggtooth
Anzahl der Beiträge : 41 Anmeldedatum : 18.02.11
Thema: Re: Low visibility distance Sa 21 Mai - 8:21
97OrionVCNG schrieb:
Eggtooth schrieb:
97OrionVCNG schrieb:
I recommend you to do this.Go to Control Panel to the NVIDA Contol panel and manually change the settings to "BEST PERFORMANCE" when mines was on Best Quality I was getting 20-30FPS outside the bus and 15-20 in the drivers seat operating.When I moved the slider from Best Quality to Best performance I noticed my frames went up by double so everything is smoother.I didn't notice a decrease in graphics though.Hope that helps.
I tried that now. Still the same, but FPS incerased (+10FPS), but still: game loses tiles, and removing them, by decreasing the visibility distance.
Thats better than no improvement.15 to 20FPS is a mix of smooth and chunky 30+FPS is flat smooth.I'll let u know my settings: Target Frames :60,1 tile count,400 max visibility, 2.5% obj size ,6% reflections ,None reflections , Max Obj Complexity 0, and the Map 0.Theres no point of 2 and 3 since as a operator you won't see the entire map so its un necessary objects.
Yeah, but still- game lags when loading next tile.
Marcel Kuhnt Admin
Anzahl der Beiträge : 3364 Anmeldedatum : 26.04.09 Alter : 39 Ort : Berlin-Spandau
Thema: Re: Low visibility distance Sa 21 Mai - 22:13
But you you cannot avoid OMSI lagging when loading the next tile.
CristianSkytter
Anzahl der Beiträge : 533 Anmeldedatum : 02.03.11
Thema: Re: Low visibility distance Mo 23 Mai - 14:53
Lagging during tile loading is caused of your PC (hardware) specification.
I also have up to 30 FPS in OMSI but it does not lag (sometimes at Rathaus Spandau).
Regards.
Eggtooth
Anzahl der Beiträge : 41 Anmeldedatum : 18.02.11
Thema: Re: Low visibility distance Mo 23 Mai - 16:26
CristianSkytter schrieb:
Lagging during tile loading is caused of your PC (hardware) specification.
I also have up to 30 FPS in OMSI but it does not lag (sometimes at Rathaus Spandau).