Good morning.
I'm a novice user in Blender, altough I had some modelling experience before using ZModeler and Sketchup.
I'm trying to make a test object (a little bus house) that has an interior, but the game is recognizing the object as a cube on its boundaries. In other words, it does not allow me to get into it.
Here is a pic of the model in Blender:
Here is a pic of the game. I'm trying to enter in that "hole"
I've already tried to delete the bounding box that Blender creates, but this didn't solved my problem. I'm using in the .sco file:
[groups]
2
Buildings
Industrial
[friendlyname]
Teste
[mesh]
teste.x
[shadow]
[fixed]
I've tried to use [collision_mesh] and [nocollision] tags, but they also don't help me. I already tried to convert to O3D, but I got the same thing.
Any ideas? I think it's something easy. I tried to search in the german manual using a translator but it's quite impossible while I don't learn German.
Thank you!